Deathlike, on 02 April 2015 - 05:21 PM, said:
No, that's not happening EVER.
Having 4-mans max was a real dealbreaker for MANY groups for the group queues... syncdropping was attempted because of it, but it was a PITA even trying to put together 12-man teams.
In essence... this would fracture the playerbase significantly.
For those people that weren't a fan of CW before.. will get even more disgruntled with such a change.
But other Games work perfectly with smaller Groups.
And bigger Groups have _now_ Faction Ware Fare
The Problem is why nobody likes Community Warefare:
there are the Big Groups which stomps them regularly.
When we exclude Big Groups from the normal Pugging Lists,
then they will be even more forced into Community Warfare.
But you should face it: Pugging is the Bread and Butter Gaming.
There you can have your first Experience, you gain your Experience Points there, new Players
gain their first Group Play and Gaming experience there.
We have the Choice to make the Experience for the already farmed Players better,
or for the Players which don't play MWO so serious.
The Community Warfare Module is a Luxury, the Pugging gets new Players into the Game.
Atm the Pugging experience is very bad for small groups. Especially thanks to the Big Teams.
This has to Change, there are two ways:
1) Putting 2 Man Teams into both Queue's and putting equal 2 man Teams on each side.
2) Reducing Team Size in Pugging Games to 4
3) Third leave it this way and there will be less and less Non-Clan Players around,
making the weight of a leaving player higher, and the Community will shrink into nonexistenz.
No more fresh Money income, more and more Moneymilking Mechs and skins etc... PGI goes Bankrcupt, MWO dies.
ATM the solo Experience is somewhat bareable, the small Team Experience is horrible.
In 2013 it was far better untill Elo was introduced, then the 12 Player mode made i better again, now with the Big Teams it is horrible again.
Look at your Signature Deathlike... you don't have much left todo in this Game, you will be bored soon
and stop playing. You will come Back when new Mechs are announced but it will dry out at some point.
(I had my Pause when i mastered all Mechs avaible in 2013 and come Back myself when there is a new
for me interesting modell to Master one of the Reasons why i am in the Small Group Play now.)
New Players have to take over for you in paying PGI the Server and the expenses. You are quit easy
irrelevant for them now. And when it is a Dealbreaker for lot of Groups to have 4 Man Teams again,
then you mean the irrelevant Teams which have already everything and have already payed their part.
They cost Money and don't bring in fresh.
That is the honest Truth, old Players Satisfaction is a Luxury.
I can leave MWO when i want, and go on play Star Citizen. And i will when MWO is no longer Fun at it is now.
But i like it, as i am a BT fan, read all Books, have a Tabletop Regiment Combat Group and played every
Mechwarrior title avaible for Computer. And i don't like to see an old Friend vanish.
Over and Out
Elkarlo
Edited by Elkarlo, 02 April 2015 - 09:56 PM.