Jump to content

Russ Regarding The Cw Stats.

Balance Gameplay

127 replies to this topic

#21 JaxRiot

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 666 posts

Posted 02 April 2015 - 12:11 AM

View PostKarl Streiger, on 01 April 2015 - 11:42 PM, said:

You read correctly - but yes/no/maybe some thousend games should be enough to normalize the "Clan Defend Boreal, or PUG Stomping 12men teams" - so it shouldn't be a big deal. - but who knows - can't say for sure - if only premade dropped for IS and only PUGs defended Clans - well than we have imbalance for sure :P


Ya but.. that didnt.. I dont...what does..I.. I ...

Posted Image

#22 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 02 April 2015 - 12:19 AM

View PostWidowmaker1981, on 02 April 2015 - 12:10 AM, said:


What disadvantage? the planet flipping issue doesnt affect the results of individual games, at all. Id go so far as to say that IS is balanced against the top 3 clan mechs in CW at least (id be willing to bet that 90%+ of clan mechs used were HBRs, TBRs and SCRs, and id bet a lot more 'unapproved' IS chassis were used)

Edit: probably the biggest balance issue for CW, especially PUG heavy games is the Hellbringer having ECM at 65 tons meaning clan teams have incredible ECM coverage. Take that advantage away (by giving IS a 60-70 ton ECM heavy) and Id bet you see that 53% drop to around 45% or less


Leave that to PGI. Both of us do not know the correct stats of the event.

#23 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 02 April 2015 - 12:20 AM

View PostJaxRiot, on 02 April 2015 - 12:11 AM, said:


Ya but.. that didnt.. I dont...what does..I.. I ...

Posted Image

You got the point and answered your own question :D

nice combat knife

Edited by Karl Streiger, 02 April 2015 - 12:23 AM.


#24 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 02 April 2015 - 03:45 AM

This is an outrage! How dare you doubt superior clan skillz?!

Edited by kapusta11, 02 April 2015 - 03:45 AM.


#25 ManaValkyrie

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 507 posts
  • LocationUK

Posted 02 April 2015 - 03:52 AM

The sad thing is that this *bug/feature* has been noticeable well before the weekend event, Kurita players have been aware of it since the counter/hold game mode came into effect in CW.

For us to get headway a lot of the time the house units had to get as many full groups in, use speed drops, to try and beat the ques as early as possible in places because we didnt have the attacker numbers to overcome the 4 clan's defenders dropping in against us.

HK, saw the hold territory/defend issue months ago, its even been highlighted multiple times. Unfortunately it took this events HUGE swing to point out the *bug/feature* in a way that can't be denied.

#26 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 02 April 2015 - 04:00 AM

View PostEl Bandito, on 01 April 2015 - 10:29 PM, said:

First off, his own words.
http://mwomercs.com/...are-statistics/



Basically it means the last CW event should not be hold accountable for current balance between IS and Clans. The IS simply had the numbers to cheat the game mode system, turning it into an unfair advantage.

Not how I want to beat the Clans. The IS should have superior numbers, but why should I fight on a world that no Clanners are invading if it is on teh boarder?

#27 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 02 April 2015 - 04:04 AM

I played over 30+ games during the event. Massive binge playing isn't good for my health and I feel currently mentally and physically burned out. I can recall only losing 5 to 6 games. Moved up one rank and close to finishing this one. There was like two days I didn't experience any loss at all. I never enjoyed such a strong win streak in my life or when playing with the Falcons yet my faction lost 6 planets. Picked up a Thud with many points to spare.

Edited by Anjian, 02 April 2015 - 04:05 AM.


#28 Veritae

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 269 posts

Posted 02 April 2015 - 04:44 AM

View PostKarl Streiger, on 01 April 2015 - 11:24 PM, said:

A Bug can be localized and fixed - bad logic on the other hand is much tougher, and as Russ said it doesn't look like they have idea how to fix it.


What? Russ said the fix is already done and is expected for April 21... So what are you talking about?

#29 Hayashi

    Snowflake

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,395 posts
  • Location輝針城

Posted 02 April 2015 - 05:03 AM

View PostWidowmaker1981, on 02 April 2015 - 12:10 AM, said:

What disadvantage? the planet flipping issue doesnt affect the results of individual games, at all. Id go so far as to say that IS is balanced against the top 3 clan mechs in CW at least (id be willing to bet that 90%+ of clan mechs used were HBRs, TBRs and SCRs, and id bet a lot more 'unapproved' IS chassis were used) Edit: probably the biggest balance issue for CW, especially PUG heavy games is the Hellbringer having ECM at 65 tons meaning clan teams have incredible ECM coverage. Take that advantage away (by giving IS a 60-70 ton ECM heavy) and Id bet you see that 53% drop to around 45% or less


Why give IS a 60-70 ton ECM heavy, when we can just reduce ECM's effects to the point that they don't make-or-break chassis so badly?

Also, from my experience, the premades we fought from CGB, CJF and CW tend to boat SCRs, TBRs and HBRs like nobody's business. For the premades on FRR side, I've seen everything from Locusts to Awesomes appear. Only about 1/3 to 1/2 of the players brought TDRs, STK-4Ns or RVN-3L. PuGs brought literally almost every chassis there is.

If anything, the only chassis I don't remember seeing any of are the Blackjack and Jenner.

Edited by Hayashi, 02 April 2015 - 05:04 AM.


#30 That Dawg

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,876 posts

Posted 02 April 2015 - 05:16 AM

Quote

I took to twitter recently on this subject


Dear Russ ya lasy bastige, please use the forums.
-As the forums are where I go for information on, you know, YOUR game.

I dont do twitter, FB or other social "media" and frankly, the whole twitter-verse nonsense puts you closer to Justin Beiber than a man I look to for answers about this game I'm enjoying.

#regards, #me #thatdawg #balance #Ikeephearingcrapsecondhand

#31 Veritae

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 269 posts

Posted 02 April 2015 - 05:20 AM

View PostThat Dawg, on 02 April 2015 - 05:16 AM, said:


Dear Russ ya lasy bastige, please use the forums.
-As the forums are where I go for information on, you know, YOUR game.

I dont do twitter, FB or other social "media" and frankly, the whole twitter-verse nonsense puts you closer to Justin Beiber than a man I look to for answers about this game I'm enjoying.

#regards, #me #thatdawg #balance #Ikeephearingcrapsecondhand


That quote was from this forum. A nice lengthy post to give context and advise of an upcoming patch. So, what is your problem here, exactly?

#32 Averen

    Member

  • PipPipPipPipPipPipPip
  • 536 posts

Posted 02 April 2015 - 05:35 AM

View PostAnjian, on 02 April 2015 - 04:04 AM, said:

I played over 30+ games during the event. Massive binge playing isn't good for my health and I feel currently mentally and physically burned out. I can recall only losing 5 to 6 games. Moved up one rank and close to finishing this one. There was like two days I didn't experience any loss at all. I never enjoyed such a strong win streak in my life or when playing with the Falcons yet my faction lost 6 planets. Picked up a Thud with many points to spare.


You should just force yourself to stop playing at that point. No point in playing to much, that makes it just harder to come back and actually enjoy the stuff you've unlocked. Felt that myself about games with MP+grind before. No healthwise issues, but burning out on a game for a while.

Edited by Averen, 02 April 2015 - 05:36 AM.


#33 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 02 April 2015 - 05:38 AM

View PostHayashi, on 02 April 2015 - 05:03 AM, said:


Why give IS a 60-70 ton ECM heavy, when we can just reduce ECM's effects to the point that they don't make-or-break chassis so badly?

Also, from my experience, the premades we fought from CGB, CJF and CW tend to boat SCRs, TBRs and HBRs like nobody's business. For the premades on FRR side, I've seen everything from Locusts to Awesomes appear. Only about 1/3 to 1/2 of the players brought TDRs, STK-4Ns or RVN-3L. PuGs brought literally almost every chassis there is.

If anything, the only chassis I don't remember seeing any of are the Blackjack and Jenner.


Erm, exactly my point? Clans tend to boat the holy trinity (SCR/HBR/TBR) to the exclusion of everything (because everything clan under 55 tons is complete suck), IS bring all sorts of non top end mechs, Clans have pretty much perfect ECM coverage, and the overall winrate is 53/47.. If IS were bringing all optimal mechs and had an ECM mech that fit well into a dropdeck i see that 53% becoming somewhat lower.

I.E. Clans are no longer at all OP, in fact balance is very close. I.E. no further blanket nerfing of clans needs to happen, regardless of how loudly IS purists scream.

#34 Murphy7

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,553 posts
  • LocationAttleboro, MA

Posted 02 April 2015 - 05:51 AM

I agree with Widowmaker1981 regarding balance currently. I do wonder how things will shake out when the Clan Wave 3 mechs make their way into the mix. Shadow Cat is 45 tons, right? Three Hellbringers & Shadowcat - reasonable firepower in a 240 ton, 4x ECM drop deck. Seems scary on paper, might not be in practice. The information warfare aspect to CW seems to favor the clans bit right now, but I think it will shift more to that side with Wave 3.

I am glad that the CW event helped to highlight some of the underlying issues in the game mode - for me, that means it worked twice. Once to bring a lot of people into CW, showing us what it is like with better population (more enjoyable when you can get live drops quickly), and once by illuminating for all this game-mode selection flaw. Well done all around, I think.

#35 Kill Dozer

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 343 posts

Posted 02 April 2015 - 06:02 AM

He also mentioned a map reset when the fix goes in. If so I'd hope we can break contract without penalty at that time.

#36 SpiralFace

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,151 posts
  • LocationAlshain

Posted 02 April 2015 - 06:11 AM

Safe money would be yes, but who knows.

#37 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,040 posts
  • LocationCO

Posted 02 April 2015 - 06:25 AM

Quote

Basically it means the last CW event should not be hold accountable for current balance between IS and Clans. The IS simply had the numbers to cheat the game mode system, turning it into an unfair advantage.


Oh so now we are cheaters

Gee flipping wiz a bit of a stretch don't you think?

Hour after hour, fight after fight, drop after drop, we took some planets back
Very few 12 man teams but we have great callers and leaders

I am glad I was there to be part of the great FRR counter offensive

Davegt27

Edited by Davegt27, 02 April 2015 - 06:40 AM.


#38 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 02 April 2015 - 06:31 AM

View PostMurphy7, on 02 April 2015 - 05:51 AM, said:

I agree with Widowmaker1981 regarding balance currently. I do wonder how things will shake out when the Clan Wave 3 mechs make their way into the mix. Shadow Cat is 45 tons, right? Three Hellbringers & Shadowcat - reasonable firepower in a 240 ton, 4x ECM drop deck. Seems scary on paper, might not be in practice. The information warfare aspect to CW seems to favor the clans bit right now, but I think it will shift more to that side with Wave 3.

I am glad that the CW event helped to highlight some of the underlying issues in the game mode - for me, that means it worked twice. Once to bring a lot of people into CW, showing us what it is like with better population (more enjoyable when you can get live drops quickly), and once by illuminating for all this game-mode selection flaw. Well done all around, I think.



can someone tell me in which way ecm is influencing CW? seriously, I mean the attacklanes are a clear sight and you will see them coming. with Voip is easy to tell others where they are and lrm's were awlays bad and are bad, so ecm is one of my most "i do not care" things my opponent can bring.


W3 hardpoint locations at the shadow cat and cauldron born, DAYM, this is going to be superinteresting.

Edited by Lily from animove, 02 April 2015 - 07:59 AM.


#39 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 02 April 2015 - 06:36 AM

View PostLily from animove, on 02 April 2015 - 06:31 AM, said:



can someone tell me in which way ecm is influencing CW? seriously, I mean the attacklanes are a clear sight and you will see them coming. with Voip is easy to tell others where they are and lrm's were awlays bad and are bad, so ecm is one of my most "i do not care" things my opponent can bring.


W3 hardpoint logactions at the shadow cat and cauldron born, DAYM, this is going to be superinteresting.


ECM stops the red doritos, making spotting peeking enemy mechs much harder (and thus enabling better dps for the peeker due to less return fire.)

ECM stops you from targeting the enemy, which stops you from knowing where its already taken damage

ECM stops LRMs, which bad players use to kill other bad players. but both sides have bad players, and the IS ones with LRMs cant shoot them at anything due to aformentioned lack of doritos

#40 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 02 April 2015 - 06:37 AM

View PostMurphy7, on 02 April 2015 - 05:51 AM, said:

I agree with Widowmaker1981 regarding balance currently. I do wonder how things will shake out when the Clan Wave 3 mechs make their way into the mix. Shadow Cat is 45 tons, right? Three Hellbringers & Shadowcat - reasonable firepower in a 240 ton, 4x ECM drop deck. Seems scary on paper, might not be in practice. The information warfare aspect to CW seems to favor the clans bit right now, but I think it will shift more to that side with Wave 3.


It would be a deadly long range deck, full of high mounted ERLLs and Jesus Boxes. Not as great at short range, or hot maps.





18 user(s) are reading this topic

0 members, 18 guests, 0 anonymous users