Posted 17 May 2015 - 02:49 AM
*WARNING ANOTHER WALL OF TEXT*
So, I decided to go back to the beginning and think of the "process" a new player has to go through, how they start in the game and how they progress from there.
At present there is only a short "orientation" scenario and then they are dumped into the game and left to fend for themselves. If they do not think to go to the forums (and trawl through thousands of posts) they will have very little understanding of what builds / 'Mechs are effective and the hundreds of little nuances that the rest of us probably don't even think about anymore because we are used to using/accounting for them.
To draw the new player into the BattleTech universe and have some hope of them understanding exactly why we are fighting in "big stompy robots", I believe the game needs an introductory video; something short, perhaps ninety seconds to two minutes long. Explaining briefly the fall of the Star League, the Succession Wars and finally the Clan invasion, this would give them a quick glimpse of the depth in the BT Canon. It would also be necessary to have an information section in the game (currently this is a section on the website), giving descriptions of the various Houses and Clans; this would then make the next part a little easier for the new recruit - they have to choose a Faction / Clan before they can play online. The reason for this is this is the only way i can think of to make the whole mechanic of Community Warfare (I believe this is a bad name and should be changed to something more appropriate to the IP), each player would then enter the MWO universe as either a House trained MechWarrior recruit or a Clan Sibko trainee.
The new player "Cadet" should play through the current training scenario before watching a cutscene of their MechWarrior exiting a SimPod and being congratulated by his/her class mates. Something to pull the new player into the "world" in which they are about to (hopefully) spend many hours playing. Then they are shown a cutscene of the new recruit walking into a Mechbay with all the noise and light of Techs working on the 'Mechs hitting them. The cadet looks around and they get the first sight of their own BattleMech (for arguments sake we'll say a Nova-S for Clan and Blackjack BJ-3 for IS). Now yes I did say their own. Every other game, F2P or otherwise, provides a starting point for every player; MWO should be no different. That is another reason for choosing a Medium class 'Mech, in the Canon of BT the Medium class is the most prolific and the vast majority of new MechWarriors would be shown the ropes and have their skills developed in either Light or Medium class 'Mechs. One of these are unlocked and can be modified fully, allowing the new player to learn the art of customising; a whole meta game in itself.
Now they have a 'Mech to drop in and are given the playlist options, well actually at this point just one; the current 25 match count would be a good starting point to segregate the new players from seasoned veterans with full stables of modified 'Mechs. Again this is something that I covered above but in essence this would be the new recruit working their way from being a FNG to a mildly experienced MechWarrior in their chosen Faction. For the sake of balance without taking away free-will of players, it would be good to have the new players held to the 4 vs. 4 queues in the "Cadet Only" for a minimum of [4-5] drops, this gives them the chance to play against their peers and get a feel for the game. Once this minimum drop requirement has been met, they are able to expand into the other queues but still have the option of sticking to the "Cadet Only" queues until they reach the 25 drop limit. As they progress through the 25 matches, the other "Trial" 'Mechs should be made available for single drop use; they do not "own" these and cannot modify them as is the case just now. It does give them the option to try different chassis and help them to choose what they want to purchase next. The tricky thing is that we are so far down the PokeMech road that I cannot see any other way of easing a new player into the full MWO game without taking toys (or even restricting them) from existing long term players, obviously unfair in the extreme to players that have put hundreds or thousands of hours into the game over the last 3+ years.
Once they reach the 25 drop limit another window opens and they are given the option of retaining their current Clan/House or swapping from Clan to IS / vice versa. This is where they will be provided with the "other" starter 'Mech but will still be in the big kids pool, no going back to the "Cadet Only" queue to learn and level the new 'Mech.
I am still unsure if this would work or if the new player should simply be provided with both to begin with, the queue mechanics would determine if this would be practical; obviously at the moment CW is segregated on the Tech level, Clan for Clan warriors and IS for IS warriors. If PGI are happy that the 'Mechs are balanced enough for us to play in the current Public Queues as mixed Tech, then they should be balanced enough for us to mix Tech in CW too. (This opens the old can of worms that everyone would use ClanTech but I disagree, it would allow every player to cherry pick and it might actually lead to dropdeck variety - another discussion for another thread).
This then leads into the options I listed above.