I can see the Mauler working if we use the 1R, the 3R, and adapt the 4X.
 
Based on the stock loadouts:
 
MAL-1R (2 energy, arms)(2 missile, sides)(4 ballistic, sides)
3050 tech.
 
MAL-1K (2 energy, arms)(2 missile, sides)(4 ballistic, sides)
3068 tech. Same hardpoints.
 
MAL-1PT5 (2 energy, arms)(2 missile, sides)(4 ballistic, sides)
3050 tech, but same hardpoints and not necessarily canon.
 
MAL-2R (2 energy, arms)(2 missile, sides)(4 ballistic, sides)
3058 tech. Same hardpoints.
 
MAL-3R (1 energy)(2 missile, sides)(2 ballistic, sides)
3050 tech. Basically the same hardpoints, but could have significantly different quirks.
 
MAL-C: same as 1R only with C3 instead of an ammo.
 
MAL-4X (no energy)(2 ballistic, arms)(2 missile, sides)
3068 tech, but it actually has its own hardpoint layout that PGI could use.
 
 
If we translate those three variants according to PGIs Hardpoint Inflation System™, we could end up with something like this:
 
MAL-1R: total 4e + 4b + 2m
Left arm: 2e
Left torso: 1m, 2b
CT/head: Ø
Right torso: 1m, 2b
Right arm: 2e
 
MAL-3R: total 2e + 4b + 4m
Left arm: Ø
Left torso: 2m, 2b
CT/head: 2e
Right torso: 2m, 2b
Right arm: Ø
 
MAL-4X: total 0e + 6m + 4b
Left arm: 2b
Left torso: 3m
CT/head: Ø
Right torso: 3m
Right arm: 2b
					
					
					
							Edited by Tarogato, 03 April 2015 - 03:37 PM.