Elo modifiers for skill unlocks
Elo boundaries, limit the min and max Elo boundary in a match, if match cannot create, then drop to 8v8 as opposed to grabbing players outside the boundary.
Obviously this will only impact Elo Dependant queues, but considering 85% of the playerbase is PUGs, seems like a reasonable consideration.
Using Elo to offset bad mechs will work in tandem with quirks, so development will need to determine if every mech must be CW competitive level or if mechs will fall in the Elo bracket as determined by pilot skill and chassis.
Edited by Agent 0 Fortune, 03 April 2015 - 10:16 PM.