Hotthedd, on 06 April 2015 - 05:27 PM, said:
No you don't. In TT you could fire all the same weapon, and miss with some and those that hit would be "random" on the mech. Most people alpha (group fire) with one weapon type at a time.
Group-fire is not Alpha-Strike. Group-fire of the same weapon is hit with Ghost Heat if unbalancing levels of damage occur. Alpha-Strikes hit random sections if you are moving and the more deflection angle you present the more they are spread. Ideally you should be circle strafing or at least moving laterally, even if just rocking back and forth over the same spot. If your mech is not moving the experienced pilot will alpha-strike if the heat spike will not shut their mech down.
I see MechWarrior as having several skill sets.
Piloting Skill lowers the damage you take and prevents Alpha-Strikes from hitting one section.
Weapons Management keeps you from shutting down and enables accurately hitting your target.
Mechlab Skill lets you build the best mech you know how to.
Tactical Skill let's you lay a trap for your opponent.
It's all working just fine for me, but I learned this back in MechWarrior 3 so I was expecting the same in MWO and it is mostly.
The biggest piloting mistakes I see in MWO.
#1. Players just stand and shoot or stand, torso-twist, and shoot and all anyone needs to do is Alpha-Strike to send all weapons into their target section. And with a Mouse it is literally just point-and-click. Don't stand still under fire, ever.
#2. Players do not circle-strafe at close to medium range in duels, but instead ram their opponent. Some even pivot. Both these actions beg for an alpha-strike from their opponent. If you circle-strafe instead you force your opponent to aim and hey, they likely can't circle-strafe in which case you win.
About the only time you stay put is when you have big weapons and your opponents have to come over a hill one at a time to shoot you. Like the 300 at Thermopylae, otherwise you should be moving.
In short Piloting Skill protects you from Alpha-Strikes and being hit even if a slow assault. So it is in your hands to fix Alpha-Strikes and keep them from hitting you, and to allow you to learn when to use one.
And you thought MechWarrior was just slow stompy robots that had no defenses! Aren't you relieved that MWO takes multiple Skills to master?
Edited by Lightfoot, 07 April 2015 - 08:49 AM.