Mixing Tech In Cw
#1
Posted 04 April 2015 - 07:31 AM
If you go to different faction, you must level this up again in that faction to use.
Let the flaming begin b/c everyone hates my ideas lol...
#2
Posted 04 April 2015 - 08:07 AM
Go on, lads, go on ... kekekekekeke
On the other hand ... sphere AC´s are desirable in most clanbuilds...gimme those ^^
Edited by Rad Hanzo, 04 April 2015 - 08:10 AM.
#3
Posted 04 April 2015 - 08:42 AM
#4
Posted 04 April 2015 - 10:27 AM
#5
Posted 04 April 2015 - 10:49 AM
When I say "CW trial mechs" I mean that as IS you could choose from some specific "recovered" clan mechs available at your rank, for example...
Edited by MovinTarget, 04 April 2015 - 10:50 AM.
#6
Posted 04 April 2015 - 02:51 PM
#7
Posted 04 April 2015 - 03:46 PM
#8
Posted 04 April 2015 - 04:09 PM
#9
Posted 07 April 2015 - 01:11 AM
#10
Posted 07 April 2015 - 08:13 AM
I don't like it, but if it absolutely had to be added ... I would insist it only be the reward for the top one or two faction ranks. Limit it to one cross-Faction 'Mech on the second rank, and then adding a second cross-faction 'Mech on the top rank. That means a maximum of two cross-Faction 'Mechs in any drop deck, and only if you hold the highest Faction rank. I think that would adequately limit the total damage this could do to CW participation.
Edited by Durant Carlyle, 07 April 2015 - 08:16 AM.
#11
Posted 08 April 2015 - 05:27 AM
In lore no clanpilot would have touched the inferiorities called spheroid Mechs .
Yes, they captured spheroid pilots when they were good/brave enough but after that capture the spheroids went mostly techs first and maybe pilots later (like much later) .
Being a bondsman from the Innersphere is no fun, as everyone in clan society looks down upon you, even the lowest traders/craftsmen, heck, even freeborn look down on them .
Getting back to warrior was an arduous, if not herculean task and some times bondsholders even brutally beat the desire out of their bondsmen/women .
IS tech is only desirable for clanwarriors in this game only, while clantech was very desirable for spheroids, be it in MW:O or the lore , although I cannot fully understand what you would want with clanlasers that are hot as hell and nearly as long burning as your next sun, AC´s that shoot a plethora of bullets instead of just dishing it out at once, LRMs that staggerfire instead of just vomiting the whole load at once.
The only thing useful for you IS guys would be the bigger streaklaunchers although their sizes come at a very hot price and maybe the versatility that 3 (!) mechs so far bring to the table but which are nicely neutered by some highly specialized quirkmechs .
Think about that maybe ...
#12
Posted 17 April 2015 - 09:31 AM
I bet there are a lot of MWO clanners that feel the same way.
I know it's not canon/lore-ish. I get that, I just feel PGI might sell more MC/packages if peeps could use more of it.
I agree that it should not be a trivial reward to earn the right to do so... reserved for the staunchest loyalists or most crazed CW faction grinders...
Edited by MovinTarget, 17 April 2015 - 09:34 AM.
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