Terciel1976, on 08 April 2015 - 06:52 AM, said:
Even that is only for a lesson because the weight devoted to it gimps your build.
That depends upon your build, and what you are doing with it. If you have only 4 slots left, but 6 tons left, that could be an LRM10 system and 1 ton of ammo, as you can't fit in 6 DHS into 4 slots. Keeps your direct fire weapons cooler (because you are shooting a little less, instead of doing 4 med lasers or something), and gives you a weapon that can aid your team while you work on gaining direct line of sight for your other weapons.
I actually like having some limited LRMs on my slower mechs, as it takes them longer to typically get into line of sight. They often have the tonnage to handle the mix of weapons, and if someone charges into you think you'll be an easy LRM boat kill, all the better for you as then you can blast them with your direct fire weapons anyway.
Honestly, it depends upon what you are looking for your mech to do. I'm sure I've mentioned already how my
Stalker 3F* is designed as a guard mech. That's why it has LRMs on it, so I can (if need be) hang back and protect another member of my team and still help the rest of the team. If anyone gets close to me, I can still protect myself from close combat attacks with my alternate weapons. (If I have no one that needs protecting or another escort, then this design is flexible enough to move as needed around the battlefield. It really likes it when people get within the band of all it's weapons, even if it makes it run hot a
little.)
*(This Stalker build has been with me for a long while. It's proven effective before ELO came into the game, and it continues to remain effective even now with ELO in the game. It preforms well in PUG matches, as well as CW matches when I bring it in. It remains one of my best preforming loadouts still, out preforming in kills, assists, damage and k/d over my direct fire loadouts. No, I don't use LRMs on all my mechs. I use all weapons in the game.
)
LRMs can be used to provide flexibility and utility to a build. It's up to the player's choice if they wish to use them as a primary weapon, a secondary weapon or not use them at all. They have their effectiveness on the field, and they have their weaknesses. All weapons though have their weaknesses and their strengths. Just seems that LRMs have a larger debate on how effective they are at the given time. (Some people say that LRMs are OP. Others claim they are useless. No one seems to agree on their level of effectiveness, not even the "competitive" players.)