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Will We Ever See The Good Old Days Again ?

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#21 LordBraxton

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Posted 09 April 2015 - 05:35 AM

View PostKh0rn, on 09 April 2015 - 05:28 AM, said:

For me and always for me the closed beta was when the game really showed what he had , level of detail , sound , IK system, better damage models it was better and always will be in my eyes. Today's version is but a shadow of what it was.


the most depressing part is that PGI is silent, (perhaps in denial) concerning the massive steps backwards MWO has taken since release.

I'd love to see official statements on when this 'released' game will manage to match the quality of it's 'pre-release' state.

I've been accused of being negative on these forums, but if we could find the archived posts from CB, you'd see that I was PGI's biggest fan, and that overtime each bad decision, broken promise, and removed feature took all the love and replaced it with disdain.

#22 Prc

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Posted 09 April 2015 - 05:42 AM

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Edited by Prc, 09 April 2015 - 05:43 AM.


#23 LordBraxton

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Posted 09 April 2015 - 05:50 AM

View PostPrc, on 09 April 2015 - 05:42 AM, said:

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gonna cry on my way to work. thanks. ggclose
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Edited by LordBraxton, 09 April 2015 - 05:50 AM.


#24 Heart of Storm

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Posted 09 April 2015 - 05:51 AM

No one clamouring for a return of knockdown mechanics? Would stop all the bloody facehugging and teach people to actually pilot properly...

#25 blood4blood

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Posted 09 April 2015 - 05:55 AM

Revert graphics & effects so long as they don't mess with hit reg or client stability, and I'm all for it. Given that beta was three years ago and technological progress since, what was a high-end system then is now mid-grade at best. The original reasoning for reducing graphics quality and replacing it with dirty windshields doesn't have merit any more, since the quality of typical gaming rigs now is higher than it was then.

#26 LordBraxton

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Posted 09 April 2015 - 05:55 AM

View PostHeart of Storm, on 09 April 2015 - 05:51 AM, said:

No one clamouring for a return of knockdown mechanics? Would stop all the bloody facehugging and teach people to actually pilot properly...


I am.

Ive been clamoring so long that I gave up.

Sadly most players are adverse to knockdown, because they remember dragon bowling, and forget that the only reason dragon bowling worked is that we were all using singe heatsinks and the TTK was about 5x what it is now.

#27 Tarogato

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Posted 09 April 2015 - 05:58 AM

I'm super sad I missed Beta for this game, but at the same time I'd be even sadder now if I had experienced it then for myself. This game has only devolved over time.

#28 DrxAbstract

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Posted 09 April 2015 - 06:03 AM

View PostKh0rn, on 07 April 2015 - 07:24 AM, said:

I come now and then and play a few rounds of MWO then head back too MWLL and switch between the two when the other day I stumbled across some good old closed beta footage of MWO and showed me how the game has come and some of the awesome things we had then which are now no longer in and possible new ideas too bring the game further away from arcade too more of a sim based shooter. Here are but a few I looked at.

1. The old but far better graphics: Will we ever see them return ? The lighting , texture and over all graphics just seem too be far better I know they were brought down due too player base but now in 2015 shouldn't they atleast be returned too possibly something like if you set too ultra because for myself those graphics were great.

2. old sound effects: Now I know not all the sounds were great but then some where like the awesome heavy impact sounds, the missile launches, laser sounds I would like too see a re look into beefing up some of the sounds or adding a option for the old ones.

3. Cork screw missiles: This animation alone was freaking amazing hell I just would add a Lrm too watch them go like that I really hope they will make a return.

4: old ammo explosion effect: This was amazing when your mech had a ammo blow out the mech would rock around as you could hear the ammo in your mech exploding why they took it out I do not know.

5. Return of better damage models: Right now it just seems like a generic mesh on every mech no matter where you hit it.

-------------------------------

Some new features.

Crouch ability

Passive / active radar.

a more echo like AI voice for betty like in MW 2.

Different foot step sounds for different weight classes, the heavier the more powerful.

A more of a " Jump" in jump jets then a hover.

Better start up sound for the Fusion engine like Mechwarrior 4 had.

---------------------------------

Just a few things I have been wondering and if any one feels the same or would like too know if one day some of these old assets and new ideas will ever see the light of day cause I would like too :).

I'm sorry, i couldnt finish reading this.

It's 'to'. T - O. It's not 'too', it's 'to'. One 'T', one 'O'. English may or may not be your primary language, but you have demonstrated in nearly all of your posting that you have enough of a handle on it to realize there is a definite and definitive difference between 'too' and 'to'. Stop it.

OCD rant over.

#29 TB Freelancer

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Posted 09 April 2015 - 06:17 AM

lostech

#30 Joseph Mallan

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Posted 09 April 2015 - 06:29 AM

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#31 Naelbis

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Posted 09 April 2015 - 08:31 AM

I miss the days where balanced builds were common, brawling was possible and turning a corner to find a SRM heavy mech staring you down was terrifying. Back when the Atlas was terrifying for its ability to take damage, dish out pain and coming face to face with one without backup meant you died or ran. I remember when 2 Altas drivers working together could break an enemy team simply by charging in and breaking their formation. Now, someone sees an Atlas, alpha strikes a couple of times with their 50+ alpha from 500m and moves on to the next target. So many mechs rendered obsolete simply because they can't boat energy weapons or ballistics....sigh.

#32 Juodas Varnas

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Posted 09 April 2015 - 08:36 AM

View PostNaelbis, on 09 April 2015 - 08:31 AM, said:

I miss the days where balanced builds were common, brawling was possible and turning a corner to find a SRM heavy mech staring you down was terrifying. Back when the Atlas was terrifying for its ability to take damage, dish out pain and coming face to face with one without backup meant you died or ran. I remember when 2 Altas drivers working together could break an enemy team simply by charging in and breaking their formation. Now, someone sees an Atlas, alpha strikes a couple of times with their 50+ alpha from 500m and moves on to the next target. So many mechs rendered obsolete simply because they can't boat energy weapons or ballistics....sigh.

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#33 ArchMage Sparrowhawk

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Posted 09 April 2015 - 01:05 PM

That's the thing. Not every hardcore is the same. Just like every casual is different. I'd consider myself a hardcore because reasons, plus I buy. But I'd never pay for a virtual gold anything, nor am I likely to spend 80+ dollars in one hit. Plus I have been playing since both the inception of the Crescent Hawks, and the PGI-IGP iteration of Mechs online. I don't meta. I don't Timby. I'm usually IS in my light RP. And I will hang with the game through thick and thin, as I think I have, and I will walk away if I finally figure that we're going nowhere new. Bottom line is I'm more interested in where we're going than where we've been.

Keep those corkscrew missiles in memory, keep those full effect lighting and damage models in mind. When they have taken care of some of the big issues, we can get them back. Its in their ability, and I can just mark it down as a sign of the game being *under construction* which if we're being honest it still totally is. This is our good ship, the generational ship MWOline, it takes damage it gets fixed, we don't have anywhere else to go (for Mechwarrior) so we're invested. That shouldn't be a question PGI has to ask, 'whether we want them to succeed or fail', because even though we're hard on them, we're here. Many of us having put money into the well more than thrice.

to PGI:
We understand there are issues that must be addressed, and then there are issues we'd like to have addressed, before there are additions we'd like to have added, etc. There is a triage list for success and limited resources, but we'd like to see results, more often, more of them. I'm sorry if it feels like your work is never done, but if you need to expand a bit, do it. If you need to hire some part time willing stringers, then do it. I click on the we're hiring skull and don't see much of anything. If you need more money, figure out how to make it. if you need suggestions, let us know, we're full of ****. But we need, and will power is seriously waning.

Edited by ArchMage Sparrowhawk, 09 April 2015 - 01:06 PM.


#34 Madcap72

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Posted 09 April 2015 - 02:30 PM

What I remember about the "good old day" was crappy frame rate, limited mechs, crappy UI, crappy lag, crappy wait times for games, and all other manner of teething problems.


You guys have fun with your rose colored glasses. I'll be dropping in my OP as hell urbies stomping face with all the new maps and CW and kill securing.

#35 Kh0rn

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Posted 10 April 2015 - 12:43 AM

Well we not talking about the bad of closed beta we looking at the aspects that were far better then what we have now I.E immersion, knock downs , repair and rearm, IK system , graphics , sounds and more Those who accept the game now as it is either have no desire for a more immerse game, couldn't give a dam and just care about how pro they are or are not really wanting a awesome battle tech game. But for those who loved BT and mechwarrior since the start we are looking for the better game and PGI back then proved it could give us that and now well now as the other said its a steady decline.

#36 Primetimex

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Posted 10 April 2015 - 01:21 AM

View PostKh0rn, on 10 April 2015 - 12:43 AM, said:

But for those who loved BT and mechwarrior since the start we are looking for the better game and PGI back then proved it could give us that and now well now as the other said its a steady decline.


Kh0rn never mind no one gives a crap here about how MW:0 has declined - all they're interested in is the latest and greatest mech sale to the whales as well as paint and other pointless cockpit crap!

And that is pretty much what is keeping MW:0 afloat - the whales who buy mech sales just to try them out.

If you are looking for the soul of Battletech - sadly it ain't here mate.

#37 anonymous161

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Posted 10 April 2015 - 01:29 AM

Meh good days in gaming are pretty much done with. They just dont make games like they used to, it's all about gouging our wallots for little effort as possible.

Frankly I've gotten yet again too bored with this game to want to play it anymore. Just asked for refund for the wave 3 I just dont see this game ever getting a really good mode that isn't about exploiting cbills. Too much of a grind for no real gain.

Gonna go back to playing mercenaries.

#38 EvilCow

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Posted 10 April 2015 - 03:42 AM

View PostKh0rn, on 07 April 2015 - 07:24 AM, said:

-------------------------------

Some new features.

Crouch ability

Passive / active radar.

a more echo like AI voice for betty like in MW 2.

Different foot step sounds for different weight classes, the heavier the more powerful.

A more of a " Jump" in jump jets then a hover.

Better start up sound for the Fusion engine like Mechwarrior 4 had.

---------------------------------


Those are all old features, now losttech.

#39 Bloody

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Posted 10 April 2015 - 03:59 AM

You would think, logically that in 2 years engine development and hardware would allow a increase in Graphic fidelity and better mechanics for Mechwarrior.

But no, the game has gone backwards cos lets face it the current crop of Devs are rubbish and it wont happen unless a billionaire decides to buy PGI and dump most of the current team

#40 Kh0rn

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Posted 10 April 2015 - 05:24 AM

View PostGetterRobo, on 10 April 2015 - 01:21 AM, said:


Kh0rn never mind no one gives a crap here about how MW:0 has declined - all they're interested in is the latest and greatest mech sale to the whales as well as paint and other pointless cockpit crap!

And that is pretty much what is keeping MW:0 afloat - the whales who buy mech sales just to try them out.

If you are looking for the soul of Battletech - sadly it ain't here mate.


Yea well it seems most don't really which is why I have halted player and return too MWLL until perhaps one day we will see some good change...always live in hope.

But PGI could do it tho if they put the effort in the MW5 trailer was proof of what they can do. I just can't understand why it has too decline so much and I don't mean just pretty graphics I mean every thing and with regards Darth Bane001 if you ever are interested MWLL is a option too play its free and stand alone now like 60+ maps.

Edited by Kh0rn, 10 April 2015 - 05:27 AM.






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