Sooo...trees
#1
Posted 07 April 2015 - 12:51 PM
http://mwomercs.com/...62#entry3749762
The new map has reached critical tree mass. There are WAY too many trees that are non destructible, particularly on the left side of the map. You can literally walk into a forest of static, walk through trees.
Not only does this break immersion, but its completely silly to still have this as an issue all these years into the game.
Is there any update to be had on when this is being fixed? It's like having water that doesnt slow you dow...oh wait.
#2
Posted 07 April 2015 - 01:23 PM
ZacharyJ, on 07 April 2015 - 12:51 PM, said:
http://mwomercs.com/...62#entry3749762
The new map has reached critical tree mass. There are WAY too many trees that are non destructible, particularly on the left side of the map. You can literally walk into a forest of static, walk through trees.
Not only does this break immersion, but its completely silly to still have this as an issue all these years into the game.
Is there any update to be had on when this is being fixed? It's like having water that doesnt slow you dow...oh wait.
One of the many things MWO had in 2012, but which is now lostech.
I haven't seen PGI mention this in the last 3 years, which is usually a sign that it's not on their radar. I do think they're looking into water slowing down mechs though. So there's that.
#3
Posted 07 April 2015 - 01:34 PM
Alistair Winter, on 07 April 2015 - 01:23 PM, said:
We had what, one destructible tree? On River City only?
Alistair Winter, on 07 April 2015 - 01:23 PM, said:
Destructible environments have been mentioned several times - for example on the first page of the thread the OP links to (post #6, by Russ himself).
The problem is that the syncing of assets (we do want to see the same trees/houses/fences/lamp posts, right?) takes up bandwidth and server processing time that can be better spent on things like HSR.
#4
Posted 07 April 2015 - 01:37 PM
stjobe, on 07 April 2015 - 01:34 PM, said:
Experimental tech.
stjobe, on 07 April 2015 - 01:34 PM, said:
The problem is that the syncing of assets (we do want to see the same trees/houses/fences/lamp posts, right?) takes up bandwidth and server processing time that can be better spent on things like HSR.
Cool. First I've heard of it. I hope he goes through with it.
"Better spent" is something I disagree with. This game had good graphics in 2012, but it's now growing older and it's looking increasingly outdated. Both because it's been 3 years and because PGI has actively downgraded game graphics. So right now, investing in some good graphics would be pretty 'well spent' bandwidth and server processing time, in my book.
#5
Posted 07 April 2015 - 01:47 PM
Alistair Winter, on 07 April 2015 - 01:37 PM, said:
It was. That and the lamp posts and the fences around the dropship spawn.
You made it sound like it was not experimental tech but in the game proper back in 2012. It never was anything but a few test objects.
Alistair Winter, on 07 April 2015 - 01:37 PM, said:
My point was that just because you haven't heard of a thing doesn't mean it isn't discussed.
Alistair Winter, on 07 April 2015 - 01:37 PM, said:
"Good graphics" are client side. Keeping track of a whole forest of trees is server-side. The same server that is already keeping track of the whereabouts of 24 'mechs, where roughly 100 weapons are pointing, and the speed and direction of rather a large number of projectiles.
At least the trees wouldn't move around.
But no, it's not like you'd get to choose between nicer graphics and destructible trees, it's more like you have to choose between destructible trees and your AC shells hitting where you think they hit.
#6
Posted 07 April 2015 - 02:09 PM
stjobe, on 07 April 2015 - 01:47 PM, said:
You made it sound like it was not experimental tech but in the game proper back in 2012. It never was anything but a few test objects.
My point was that just because you haven't heard of a thing doesn't mean it isn't discussed.
But no, it's not like you'd get to choose between nicer graphics and destructible trees, it's more like you have to choose between destructible trees and your AC shells hitting where you think they hit.
Sorry, the tone seems to be a bit... hostile right now, so I'll just retreat from this conversation.
#7
Posted 07 April 2015 - 02:15 PM
#8
Posted 07 April 2015 - 02:33 PM
#9
Posted 07 April 2015 - 02:37 PM
ZacharyJ, on 07 April 2015 - 12:51 PM, said:
http://mwomercs.com/...62#entry3749762
The new map has reached critical tree mass. There are WAY too many trees that are non destructible, particularly on the left side of the map. You can literally walk into a forest of static, walk through trees.
Not only does this break immersion, but its completely silly to still have this as an issue all these years into the game.
Is there any update to be had on when this is being fixed? It's like having water that doesnt slow you dow...oh wait.
You know what a mech walking through a forest wouldnt knock many trees over. It would ruin many.
#10
Posted 07 April 2015 - 03:01 PM
#11
Posted 21 April 2015 - 10:27 AM
#12
Posted 21 April 2015 - 10:33 AM
#13
Posted 21 April 2015 - 10:47 AM
DaZur, on 21 April 2015 - 10:33 AM, said:
I've seen it, but it doesn't irk me enough to be satisfied with the lack of a fundamental feature.
I'd rather watch some mechs randomly shoot some trees down than randomly not.
#14
Posted 21 April 2015 - 11:07 AM
Seriously. No sane commander is going to have that many trees blocking lines of fire.
It would be partially believable if you could just knock the damn things down.
#15
Posted 21 April 2015 - 11:25 AM
Fix it, or get rid of it.
#16
Posted 21 April 2015 - 11:28 AM
#17
Posted 21 April 2015 - 11:53 AM
1. NOT be destructable.
2. Make a snapping branches ambient noise when walking through that area, aka a new foot sound effect like when walking in water, metal plates, dirt, or the still occasional missing sound effect on some rooftops.
3. Block radar. You can move and fire through trees, but you cannot lock onto somebody on the other side of a zone of trees.
#18
Posted 21 April 2015 - 12:00 PM
Hans Von Lohman, on 21 April 2015 - 11:53 AM, said:
1. NOT be destructable.
lol wut?
so trees should stop mechs in there paths then? should not burn when hit with a laser or explode from a ppc or ballistic?
the level of map making is just awful
seriously in 2015 let alone 2005 or earlier destructable terrain and buildings is at the very least expected.
#19
Posted 21 April 2015 - 01:12 PM
#20
Posted 21 April 2015 - 01:28 PM
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