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#1 Toothless

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Posted 07 April 2015 - 12:51 PM

I made this thread a bit ago.

http://mwomercs.com/...62#entry3749762

The new map has reached critical tree mass. There are WAY too many trees that are non destructible, particularly on the left side of the map. You can literally walk into a forest of static, walk through trees.

Not only does this break immersion, but its completely silly to still have this as an issue all these years into the game.

Is there any update to be had on when this is being fixed? It's like having water that doesnt slow you dow...oh wait.

#2 Alistair Winter

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Posted 07 April 2015 - 01:23 PM

View PostZacharyJ, on 07 April 2015 - 12:51 PM, said:

I made this thread a bit ago.

http://mwomercs.com/...62#entry3749762

The new map has reached critical tree mass. There are WAY too many trees that are non destructible, particularly on the left side of the map. You can literally walk into a forest of static, walk through trees.

Not only does this break immersion, but its completely silly to still have this as an issue all these years into the game.

Is there any update to be had on when this is being fixed? It's like having water that doesnt slow you dow...oh wait.

One of the many things MWO had in 2012, but which is now lostech.

I haven't seen PGI mention this in the last 3 years, which is usually a sign that it's not on their radar. I do think they're looking into water slowing down mechs though. So there's that.

#3 stjobe

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Posted 07 April 2015 - 01:34 PM

View PostAlistair Winter, on 07 April 2015 - 01:23 PM, said:

One of the many things MWO had in 2012, but which is now lostech.

We had what, one destructible tree? On River City only?

View PostAlistair Winter, on 07 April 2015 - 01:23 PM, said:

I haven't seen PGI mention this in the last 3 years, which is usually a sign that it's not on their radar.

Destructible environments have been mentioned several times - for example on the first page of the thread the OP links to (post #6, by Russ himself).

The problem is that the syncing of assets (we do want to see the same trees/houses/fences/lamp posts, right?) takes up bandwidth and server processing time that can be better spent on things like HSR.

#4 Alistair Winter

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Posted 07 April 2015 - 01:37 PM

View Poststjobe, on 07 April 2015 - 01:34 PM, said:

We had what, one destructible tree? On River City only?

Experimental tech.


View Poststjobe, on 07 April 2015 - 01:34 PM, said:

Destructible environments have been mentioned several times - for example on the first page of the thread the OP links to (post #6, by Russ himself).
The problem is that the syncing of assets (we do want to see the same trees/houses/fences/lamp posts, right?) takes up bandwidth and server processing time that can be better spent on things like HSR.

Cool. First I've heard of it. I hope he goes through with it.

"Better spent" is something I disagree with. This game had good graphics in 2012, but it's now growing older and it's looking increasingly outdated. Both because it's been 3 years and because PGI has actively downgraded game graphics. So right now, investing in some good graphics would be pretty 'well spent' bandwidth and server processing time, in my book.

#5 stjobe

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Posted 07 April 2015 - 01:47 PM

View PostAlistair Winter, on 07 April 2015 - 01:37 PM, said:

Experimental tech.

It was. That and the lamp posts and the fences around the dropship spawn.

You made it sound like it was not experimental tech but in the game proper back in 2012. It never was anything but a few test objects.

View PostAlistair Winter, on 07 April 2015 - 01:37 PM, said:

Cool. First I've heard of it. I hope he goes through with it.

My point was that just because you haven't heard of a thing doesn't mean it isn't discussed.

View PostAlistair Winter, on 07 April 2015 - 01:37 PM, said:

"Better spent" is something I disagree with. This game had good graphics in 2012, but it's now growing older and it's looking increasingly outdated. Both because it's been 3 years and because PGI has actively downgraded game graphics. So right now, investing in some good graphics would be pretty 'well spent' bandwidth and server processing time, in my book.

"Good graphics" are client side. Keeping track of a whole forest of trees is server-side. The same server that is already keeping track of the whereabouts of 24 'mechs, where roughly 100 weapons are pointing, and the speed and direction of rather a large number of projectiles.

At least the trees wouldn't move around.

But no, it's not like you'd get to choose between nicer graphics and destructible trees, it's more like you have to choose between destructible trees and your AC shells hitting where you think they hit.

#6 Alistair Winter

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Posted 07 April 2015 - 02:09 PM

View Poststjobe, on 07 April 2015 - 01:47 PM, said:

It was. That and the lamp posts and the fences around the dropship spawn.
You made it sound like it was not experimental tech but in the game proper back in 2012. It never was anything but a few test objects.
My point was that just because you haven't heard of a thing doesn't mean it isn't discussed.
But no, it's not like you'd get to choose between nicer graphics and destructible trees, it's more like you have to choose between destructible trees and your AC shells hitting where you think they hit.

Posted Image




Sorry, the tone seems to be a bit... hostile right now, so I'll just retreat from this conversation.

#7 QuantumButler

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Posted 07 April 2015 - 02:15 PM

It's impossible for trees to break in cryengine, this is a deep rooted error, pay no attention to trees breaking in original Crysis and Mechwarrior Living Legends, you are just hallucinating those things, they do not exist, allow the thought police to take away your concerns.

#8 MechWarrior3671771

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Posted 07 April 2015 - 02:33 PM

Its the fault of the Greenies. Exploding trees was "triggering" their PTSD or something ;)

#9 Johnny Z

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Posted 07 April 2015 - 02:37 PM

View PostZacharyJ, on 07 April 2015 - 12:51 PM, said:

I made this thread a bit ago.

http://mwomercs.com/...62#entry3749762

The new map has reached critical tree mass. There are WAY too many trees that are non destructible, particularly on the left side of the map. You can literally walk into a forest of static, walk through trees.

Not only does this break immersion, but its completely silly to still have this as an issue all these years into the game.

Is there any update to be had on when this is being fixed? It's like having water that doesnt slow you dow...oh wait.


You know what a mech walking through a forest wouldnt knock many trees over. It would ruin many.

#10 Toothless

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Posted 07 April 2015 - 03:01 PM

The amount of firepower would, though. It's 2015, static trees in this multitude look really poor. The new map just has too many to be ignored

#11 Celestial

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Posted 21 April 2015 - 10:27 AM

To me, this is the most embarrassing issue about this game. I can't stand it. I understand why its difficult to implement but come on, Its such an immersion breaker that it turns people off in droves. Just make the trees explode like in MW4 if you have to, just do SOMETHING about it. / end rant

#12 DaZur

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Posted 21 April 2015 - 10:33 AM

I understand and appreciate the immersion breaker premise... That said, I watched way too many players wandering around shooting / running into stuff to destroy them randomly instead of actually contributing to the mission in past MW games to not miss destructible environments. :rolleyes:

#13 Celestial

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Posted 21 April 2015 - 10:47 AM

View PostDaZur, on 21 April 2015 - 10:33 AM, said:

I watched way too many players wandering around shooting / running into stuff to destroy them randomly instead of actually contributing to the mission in past MW games to not miss destructible environments. :rolleyes:

I've seen it, but it doesn't irk me enough to be satisfied with the lack of a fundamental feature.
I'd rather watch some mechs randomly shoot some trees down than randomly not.

#14 Tom Sawyer

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Posted 21 April 2015 - 11:07 AM

Flamers. Trees. MATCHSTICKS!


Seriously. No sane commander is going to have that many trees blocking lines of fire.


It would be partially believable if you could just knock the damn things down.

#15 Jonathan Paine

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Posted 21 April 2015 - 11:25 AM

I'd rather have no trees than the weirdness we have now. If PGI cant keep track of broken trees, then they cant keep track of existing trees. This creates a situation where one mech has its line of sight covered by trees while the enemy mech does not. One mech gets a clear shot, one gets hit by an invisible mech.

Fix it, or get rid of it.

#16 Sarlic

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Posted 21 April 2015 - 11:28 AM

Screenshot?

#17 Hans Von Lohman

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Posted 21 April 2015 - 11:53 AM

Trees should do a few things.

1. NOT be destructable.
2. Make a snapping branches ambient noise when walking through that area, aka a new foot sound effect like when walking in water, metal plates, dirt, or the still occasional missing sound effect on some rooftops.
3. Block radar. You can move and fire through trees, but you cannot lock onto somebody on the other side of a zone of trees.

#18 Summon3r

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Posted 21 April 2015 - 12:00 PM

View PostHans Von Lohman, on 21 April 2015 - 11:53 AM, said:



1. NOT be destructable.



lol wut?

so trees should stop mechs in there paths then? should not burn when hit with a laser or explode from a ppc or ballistic?

the level of map making is just awful

seriously in 2015 let alone 2005 or earlier destructable terrain and buildings is at the very least expected.

#19 Kain Demos

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Posted 21 April 2015 - 01:12 PM

I did a fresh install of MW4: Mercenaries a few weekends ago and got pretty hooked right off the bat (like always) and this was just one of a few features that left me scratching my head wondering how a game that was 15 years old (it was just a standalone expansion for Vengeance, after all) had so much going for it in comparison to MWO.

#20 ztac

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Posted 21 April 2015 - 01:28 PM

you want destructible environments on a cryengine game? Well in this game at least there are far more serious issues that need to be fixed first , but then they have been working and reworking and yes you guessed it reworking the rework since the games inception! So I guess destructible will just have to wait, besides they have to design more mechs to sell rather than address the issues!





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