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Minimum No. Of Heat Sinks


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#1 Dettmam

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Posted 07 April 2015 - 04:00 PM

I believe, with the release of the urbanmech, it is proved how unproper is to make you put a minimum no. of heat sinks in function of the engine you are using. It should make some sense if it was related with the weigh of the mech you are using... but the way it is...

#2 FupDup

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Posted 07 April 2015 - 04:02 PM

I'm okay with needing 10 sinks.

What I'm NOT okay with is the TT rule that sub-250 engines can't fit all 10 sinks on the inside. It doesn't really add anything, and just serves to nerf mechs that are already disadvantaged in some way (usually, mechs with sub-250 engine limits are on the lower end of the light or medium class...).

Just ghost the external sinks to the inside, adjust engine weights accordingly, and we'll be fine. It'll free up a lot of critslots and give a bit of a cooling boost to the afflicted mechs.

#3 Deathlike

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Posted 07 April 2015 - 04:50 PM

View PostDettmam, on 07 April 2015 - 04:00 PM, said:

I believe, with the release of the urbanmech, it is proved how unproper is to make you put a minimum no. of heat sinks in function of the engine you are using. It should make some sense if it was related with the weigh of the mech you are using... but the way it is...


What are you running, 4MGs and 2 Small Lasers?

Seriously, no.

#4 Dettmam

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Posted 08 April 2015 - 06:48 AM

View PostDeathlike, on 07 April 2015 - 04:50 PM, said:


What are you running, 4MGs and 2 Small Lasers?

Seriously, no.


actually, I realize I need to put 4 heat sinks instead of 3 tons of ammo of AC20 and a bigger engine!
And, It is not in the core rules!

FupDup is right, It is made to avoid some kind of builts and nerf already week mechs! Dont take only the Urbie, there is a lot of stuff u cand do on the locust and the commando. If you are the assault kind, ok. but some people like challenges.

Edited by Dettmam, 08 April 2015 - 06:54 AM.


#5 ThirtyOughtSix

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Posted 08 April 2015 - 07:14 AM

I think it's there to prevent mechs such as:

Firebrand 2x Gauss, 6x ML. Which would be super hot but as a one shot alpha would be deadly as hell. With needing 10 heat sinks your limiting how much stuff you can just cram ballistics wise. AKA if I needed zero heat sinks I could pile on 40 MGs (theoretically)....

#6 Metus regem

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Posted 08 April 2015 - 07:20 AM

View PostFupDup, on 07 April 2015 - 04:02 PM, said:

I'm okay with needing 10 sinks.

What I'm NOT okay with is the TT rule that sub-250 engines can't fit all 10 sinks on the inside. It doesn't really add anything, and just serves to nerf mechs that are already disadvantaged in some way (usually, mechs with sub-250 engine limits are on the lower end of the light or medium class...).

Just ghost the external sinks to the inside, adjust engine weights accordingly, and we'll be fine. It'll free up a lot of critslots and give a bit of a cooling boost to the afflicted mechs.



I'm kind of mixed on this, on one hand, it works for crit padding, on the other it's just irritating. To slam the engine home, be ready to go, only to remember that I still have to add a few more heatsinks, and alter my load out to match.

#7 Dettmam

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Posted 08 April 2015 - 07:28 AM

Using single heat sinks on the Urbie, 1 AC20 and 1 SL, the heat mgmt was around 1.45... if we use double, it goes higher... but than, I need to put 4 heat sinks instead of ammo... I want to heat up! why not?

Edited by Dettmam, 08 April 2015 - 07:29 AM.


#8 Alienized

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Posted 08 April 2015 - 07:33 AM

i am actually fine with how it is at because.... it was the only thing that stopped me using dual gauss on the blackjack-DC.
also it would result in alot more boats because you have more space for modules that would been used for double heatsinks.

#9 FupDup

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Posted 08 April 2015 - 07:35 AM

View PostAlienized, on 08 April 2015 - 07:33 AM, said:

i am actually fine with how it is at because.... it was the only thing that stopped me using dual gauss on the blackjack-DC.
also it would result in alot more boats because you have more space for modules that would been used for double heatsinks.

How would you fit any decent level of armor, ammo, or speed on a dual Gauss BJ? Just use a heavy or assault mech that's better for the exact same purpose.

Edited by FupDup, 08 April 2015 - 07:35 AM.


#10 Alienized

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Posted 08 April 2015 - 07:39 AM

View PostFupDup, on 08 April 2015 - 07:35 AM, said:

How would you fit any decent level of armor, ammo, or speed on a dual Gauss BJ? Just use a heavy or assault mech that's better for the exact same purpose.

speed is overrated. it was around 40ish. armor was at 272 but i needed all the tons that i wanted to use for ammo for the heatsinks required to run it =(

#11 MilesTeg1982

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Posted 08 April 2015 - 07:39 AM

View PostDettmam, on 07 April 2015 - 04:00 PM, said:

I believe, with the release of the urbanmech, it is proved how unproper is to make you put a minimum no. of heat sinks in function of the engine you are using. It should make some sense if it was related with the weigh of the mech you are using... but the way it is...


and there we go - 1 day since the urban mech was launched and people allready start crying cause its a crappy mech ... the requirements for heatsinks are fine and there should not be any exception

#12 Metus regem

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Posted 08 April 2015 - 07:39 AM

View PostFupDup, on 08 April 2015 - 07:35 AM, said:

How would you fit any decent level of armor, ammo, or speed on a dual Gauss BJ? Just use a heavy or assault mech that's better for the exact same purpose.


Que times.... not so bad right now, with the Urbanmench being out, but it's nice to see the heavy que below 30%....

#13 Virgil Greyson

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Posted 08 April 2015 - 07:40 AM

Signed. Would like to squeeze some more ammo in my urbie.

#14 FupDup

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Posted 08 April 2015 - 07:43 AM

View PostAlienized, on 08 April 2015 - 07:39 AM, said:

speed is overrated. it was around 40ish. armor was at 272 but i needed all the tons that i wanted to use for ammo for the heatsinks required to run it =(

When you put on dual Gauss and Endo Steel, with 272 armor, you're left with 4 tons to spend on engine and ammo. Not particularly great...

It's pretty clearly obsoleted by heavies and assaults that can do the same thing with more armor and more speed and also backup guns.

#15 Nori Silverrage

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Posted 08 April 2015 - 07:43 AM

I would love to see this requirement removed on light mechs only... I suppose it would be ok on mediums too, but on heavies it would be a serious buff to the Jagers for instance. You could put a STD 200 in, 2x guass and still fit a lot of ammo and some medium lasers.

But for lights it would be nice, because beyond MGs you really can't put in ACs effectively.
In my opinion this should be possible: http://mwo.smurfy-ne...fa7270f78a0ac1b

#16 FupDup

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Posted 08 April 2015 - 07:45 AM

View PostNori Silverrage, on 08 April 2015 - 07:43 AM, said:

I would love to see this requirement removed on light mechs only... I suppose it would be ok on mediums too, but on heavies it would be a serious buff to the Jagers for instance. You could put a STD 200 in, 2x guass and still fit a lot of ammo and some medium lasers.

But for lights it would be nice, because beyond MGs you really can't put in ACs effectively.
In my opinion this should be possible: http://mwo.smurfy-ne...fa7270f78a0ac1b

A Jagermech wit a STD200 would move at 54.8 kph.

If you want a 54 KPH mech, the most effective choice is the Dire Wolf. Any mech that goes 54.8 kph without being a Dire Wolf is a direct downgrade.

#17 Nori Silverrage

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Posted 08 April 2015 - 07:45 AM

View PostMilesTeg1982, on 08 April 2015 - 07:39 AM, said:


and there we go - 1 day since the urban mech was launched and people allready start crying cause its a crappy mech ... the requirements for heatsinks are fine and there should not be any exception

It isn't just about the Urbie... I for one think something like this would be a blast:
http://mwo.smurfy-ne...fa7270f78a0ac1b

But you can't because currently all that ammo would have to be heatsinks...

Edited by Nori Silverrage, 08 April 2015 - 07:46 AM.


#18 Alienized

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Posted 08 April 2015 - 07:46 AM

View PostFupDup, on 08 April 2015 - 07:43 AM, said:

When you put on dual Gauss and Endo Steel, with 272 armor, you're left with 4 tons to spend on engine and ammo. Not particularly great...

It's pretty clearly obsoleted by heavies and assaults that can do the same thing with more armor and more speed and also backup guns.

naa i think the lowest engine is 0.5 tons or so just not tonnage for ammo :D now if every engine had 10 internal heatsinks... it would work :P

ofc its nothing but a pure trollercoaster build but so is a ac20 cicada or ac20 spider^^ its just there because.... you can.

#19 FupDup

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Posted 08 April 2015 - 07:48 AM

View PostAlienized, on 08 April 2015 - 07:46 AM, said:

naa i think the lowest engine is 0.5 tons or so just not tonnage for ammo :D now if every engine had 10 internal heatsinks... it would work :P

ofc its nothing but a pure trollercoaster build but so is a ac20 cicada or ac20 spider^^ its just there because.... you can.

Note that my suggestion for every engine to have 10 internal sinks would require all sub-250 engines to have their weight increased to account for those new heatsinks, because right now their weight was reduced due to external sinks (i.e. an engine with 3 external sinks is 3 tons lighter than its "expected" value).

The net tonnage would be the same in the end, you'd just gain critslots and better cooling (2.0 dubs vs 1.4 dubs).

#20 MilesTeg1982

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Posted 08 April 2015 - 07:49 AM

View PostNori Silverrage, on 08 April 2015 - 07:45 AM, said:

It isn't just about the Urbie... I for one think something like this would be a blast:
http://mwo.smurfy-ne...fa7270f78a0ac1b

But you can't because currently all that ammo would have to be heatsinks...


[Sarcasmn] sure it isn't about the urbanmech - thats why it wasn't mentioned in this topic at all, and thats why there isn't another thread in Featuere Suggestion with the exact same reference ... [Sarcasmn off]

face it - you wanted to have a trashcan and you got one, live with it.





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