A facilitation of number crunching
The most fun part of any game like MWO, for a lot of people, is the customization. Tinkering and tweaking your mech and finding just the right build for your playstyle. In other MMOs, this number crunching is an even bigger part of the game than you see in MWO.
I remember when I played WOW and seeing people put together different items and skills to get just the right DPS, health, armour value or whatever else. Eventually, Blizzard caught on to this and facilitated it by making it a lot easier to see in-game what your total DPS was, and how much of it was fire damage or ice or... well, it's been many years since I played, so I've forgotten the specifics. But here comes my point. <drumroll>
It's relatively hard to number crunch in MWO.
Since we have Ghost Heat and Quirks, it's a lot harder to estimate just what your mech is capable of. It's not impossible, but the game itself doesn't make it as easy as it should be. For example:
- I have a 20% reduced UAC jam quirk. 20% of what? Where can I find this information?
- I have a +8 structure quirk. How much did I have before? How many structure points do the different mechs have?
- I have a heat management value of 1.2. What does that mean? How is this calculated?
- I have a maximum jump distance of 25 meters. What does that mean? Is that the horizontal distance I can jump if I run at full speed with speed tweak (plus extra speed quirks)? Or is it how far I jump when standing still? Wouldn't maximum altitude be a more useful statistic?
- The damage value for a mech is only measured in alpha strike potential. How useful is that measurement? Some mechs may have big alpha strikes and long cooldown, others have small alphastrikes and short cooldowns. Wouldn't it be useful to also have a stat like "Maximum sustained DPS" or "How fast can this mech do 200 damage on a map with 0 degree temperature"? Something to illustrate how much firepower it has in a sustained firefight?
- What is the total range of all my weapons, or the total cooldown, or the total heat, when you factor in quirks and modules? Is there any easy way to see these numbers without going to smurfy.net?
I think the Mechlab should have a function where you install a weapon on a mech, you install the proper quirked omnipod (for Clan mechs), you install a module. And each time you do this, you can see the Mech stats being updated to factor in all these things. To me, that's what the word "Mech-lab" implies.
Thoughts? Are we already getting all this, perhaps? Did Russ or Paul mention it in some forum post or podcast I'm not aware of?
EDIT: Update:
I've made a layout suggestion. Click here for explanation.
Edited by Alistair Winter, 08 May 2015 - 06:50 PM.