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Torso Reticule


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#1 Angels Bane

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Posted 08 April 2015 - 10:33 AM

if torso weapons are fixed mounts, why does the torso reticule lag behind as you are twisting?

#2 Mirumoto Izanami

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Posted 08 April 2015 - 10:35 AM

The arms move faster than the torso. If they are not locked, the reticule for them will move in the direction you are turning faster than your torso reticule.

In effect (assuming no arm lock and all the proper actuators, and usage of a mouse), the arms move/target at the speed your mouse cursor moves, until they hit their envelope limit, while your torso is limited to the in game speed dictated by engine, quirks, coding, etc etc.

Edited by Mirumoto Izanami, 08 April 2015 - 10:37 AM.


#3 Angels Bane

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Posted 08 April 2015 - 12:26 PM

asking about the torso reticule, miru. not the arm reticule. guess I should have capitalized TORSO the 3 times I mentioned it in my post.

#4 LordKnightFandragon

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Posted 08 April 2015 - 12:28 PM

View PostAngels Bane, on 08 April 2015 - 10:33 AM, said:

if torso weapons are fixed mounts, why does the torso reticule lag behind as you are twisting?



That is your screen moving, not the mech. Note how the mech stays in place, its you who is looking faster then the mech is turning. Its pretty much like in World of Tanks, how you can look to the left and right, but you will notice your gun is not quite pointing there yet. So the gun isnt lagging, the mech isnt lagging behind....your simply ahead of it.

Edited by LordKnightFandragon, 08 April 2015 - 12:29 PM.


#5 CDLord HHGD

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Posted 08 April 2015 - 12:29 PM

View PostAngels Bane, on 08 April 2015 - 12:26 PM, said:

asking about the torso reticule, miru. not the arm reticule. guess I should have capitalized TORSO the 3 times I mentioned it in my post.

Maybe English is not your first language.... He replied correctly. The TORSO reticle is indeed in-line with your TORSO as you are twisting. The arms do move faster than your torso so that's the separate "o" reticle that does move faster than the "+" indicator.

#6 Dimento Graven

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Posted 08 April 2015 - 12:32 PM

View PostAngels Bane, on 08 April 2015 - 12:26 PM, said:

asking about the torso reticule, miru. not the arm reticule. guess I should have capitalized TORSO the 3 times I mentioned it in my post.
Having a bad day?

#7 Kaeb Odellas

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Posted 08 April 2015 - 12:57 PM

The torso reticle lags behind because it moves slower than your pilot's head turns. This makes sense.

What doesn't make sense is that your arm reticle moves faster than the pilot's head, so now you have two reticles on the opposite sides of your center of vision, which is really, really stupid. The arm reticle should lock to your center of vision, or trail behind it if you turn faster than your arms can move

It's also kind of silly that arm lock also locks your pilot's head to the torso reticle.

#8 Mirumoto Izanami

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Posted 08 April 2015 - 02:19 PM

View PostAngels Bane, on 08 April 2015 - 12:26 PM, said:

asking about the torso reticule, miru. not the arm reticule. guess I should have capitalized TORSO the 3 times I mentioned it in my post.


Posted Image


Please pick up your dignity on the way out.

View PostKaeb Odellas, on 08 April 2015 - 12:57 PM, said:


It's also kind of silly that arm lock also locks your pilot's head to the torso reticle.



I think there is button press toggle for free look that's independent of arm targeting.

#9 cSand

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Posted 08 April 2015 - 02:22 PM

Holding CTRL locks your head to the arms

#10 CDLord HHGD

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Posted 08 April 2015 - 02:28 PM

View PostcSand, on 08 April 2015 - 02:22 PM, said:

Holding CTRL locks your head to the arms

I think it's called "FREE LOOK" on the in-game button mapping list.

#11 Angels Bane

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Posted 08 April 2015 - 04:04 PM

no im afraid not. you see, neither one of you seems to realise that I am not referring to the arm reticule in any way, shape or form. for the duration of this topic, plz forget that the arm reticule exists. now that we have established that I am talking about the torso reticule, why does the torso reticule, the aim point for fixed weapons in the torso. fixed meaning that the weapons do not move independently, why does this lag behind your torso as you are twisting? it should stay centered, not fall behind and wiggle around when it catches up to the torso's current position.

#12 Mirumoto Izanami

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Posted 08 April 2015 - 04:10 PM

Because your FOV is not the torso. Your FOV follows slightly behind your arm reticule. . If you lock arms, then your torso target actually moves slightly in advance of your FOV, because your FOV is exhibiting the same behavior and following slightly behind your arm reticule (which is locked to your torso reticule).


So yes, it is all about the arm reticule.

(The above precludes free look)

Edited by Mirumoto Izanami, 08 April 2015 - 04:16 PM.


#13 Troutmonkey

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Posted 08 April 2015 - 09:57 PM

View PostAngels Bane, on 08 April 2015 - 04:04 PM, said:

no im afraid not. you see, neither one of you seems to realise that I am not referring to the arm reticule in any way, shape or form. for the duration of this topic, plz forget that the arm reticule exists. now that we have established that I am talking about the torso reticule, why does the torso reticule, the aim point for fixed weapons in the torso. fixed meaning that the weapons do not move independently, why does this lag behind your torso as you are twisting? it should stay centered, not fall behind and wiggle around when it catches up to the torso's current position.

http://mwomercs.com/...ew-player-help/

Maybe try the tutorials to wrap your head around the aiming system. Everyone so far has indeed answer correctly.

You can turn where you look faster than your mech can turn. A mech's turn speed is limited by mech and skill unlocks. If you want your pilots view to be in line with your torso weapons, enable arm lock. This should prevent the visible "lag" in torso movement.





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