Edited by Mizeur, 09 April 2015 - 10:02 AM.
Time To Remove Jump Jet Heat
#1
Posted 09 April 2015 - 10:01 AM
#2
Posted 09 April 2015 - 10:03 AM
Edited by Gas Guzzler, 09 April 2015 - 10:03 AM.
#3
Posted 09 April 2015 - 10:04 AM
#4
Posted 09 April 2015 - 10:05 AM
This is NOT CoD, please stop trying to remove ALL the things that make this game NOT CoD, thank you.
#5
Posted 09 April 2015 - 10:09 AM
Edited by MeiSooHaityu, 09 April 2015 - 10:10 AM.
#6
Posted 09 April 2015 - 10:14 AM
IS jump brawlers are already penalized because they're shorter range, and either slower than Clan mechs or more fragile with an XL engine. Clan JJ brawlers are penalized because most of them have tonnage restrictions. If it makes the TBR-S with D torsos somehow OP, then that can be fixed with more severe negative heat or cooldown quirks.
The Summoner and Victors need the help.
#7
Posted 09 April 2015 - 10:15 AM
#8
Posted 09 April 2015 - 10:15 AM
Mizeur, on 09 April 2015 - 10:14 AM, said:
IS jump brawlers are already penalized because they're shorter range, and either slower than Clan mechs or more fragile with an XL engine. Clan JJ brawlers are penalized because most of them have tonnage restrictions. If it makes the TBR-S with D torsos somehow OP, then that can be fixed with more severe negative heat or cooldown quirks.
The Summoner and Victors need the help.
Nope. Jumping is...
Quote
#9
Posted 09 April 2015 - 10:17 AM
#10
Posted 09 April 2015 - 10:17 AM
#11
Posted 09 April 2015 - 10:18 AM
#12
Posted 09 April 2015 - 10:19 AM
Also, you brought up the Spider. That mech obviously needs to be nerfed further. It's totally throwing off balance in the game.
Pjwned, on 09 April 2015 - 10:15 AM, said:
No, it's the fact that you can't cool down if you jump. Being able to jump higher would still leave you vulnerable in a brawler. Addressing thrust alone would benefit only jumpsniping. Which also needs the help.
#14
Posted 09 April 2015 - 10:21 AM
What I want is for jumpjets to actually lift you more than 5 ******* meters from the ground. Like really, they aren't jumpjets, they're hover jets. And yes, that is also paul's fault. Not only did he implement half baked non-effective jj heat, he also made sure your jumpjets were utterly wasted tonnage.
Closest iv seen to good jumpjets is mechwarrior living legends, where hitting jump puts you on a difficult to control, effectively predefined arc. You jump far, but you are also vulnerable. There is no shake in LL though, so you could still snipe. I would say the living legends jumpjets plus jumpjet shake for as long as you are airborn would be best.
Edited by pbiggz, 09 April 2015 - 10:23 AM.
#15
Posted 09 April 2015 - 10:22 AM
#16
Posted 09 April 2015 - 10:22 AM
Mizeur, on 09 April 2015 - 10:19 AM, said:
Also, you brought up the Spider. That mech obviously needs to be nerfed further. It's totally throwing off balance in the game.
No, it's the fact that you can't cool down if you jump. Being able to jump higher would still leave you vulnerable in a brawler. Addressing thrust alone would benefit only jumpsniping. Which also needs the help.
You wanna play a MechWarrior Game you need to follow the BattleTech Physics as best you can. It is a BattleTech game not Gundam!
#17
Posted 09 April 2015 - 10:27 AM
Rhaythe, on 09 April 2015 - 10:22 AM, said:
Please take a brawler Summoner or Victor against metacheese, press the space bar for longer than a Morse code tap, and tell me that.
Joseph Mallan, on 09 April 2015 - 10:22 AM, said:
That battle was lost pre-alpha. The current physics penalizes a playstyle that should be more viable than it is given all the other mechanics that weren't implemented according to canon.
You want to argue the game should be more of a simulator? By all means. Start a thread. I'd agree with you. But this is about fixing something that's broken in the current implementation.
Edited by Mizeur, 09 April 2015 - 10:32 AM.
#18
Posted 09 April 2015 - 10:28 AM
Mizeur, on 09 April 2015 - 10:19 AM, said:
Also, you brought up the Spider. That mech obviously needs to be nerfed further. It's totally throwing off balance in the game.
No, it's the fact that you can't cool down if you jump. Being able to jump higher would still leave you vulnerable in a brawler. Addressing thrust alone would benefit only jumpsniping. Which also needs the help.
The Spider is...what?
Look, if you cannot handle the heat in your brawler build when combined with JJing, MAYBE you should look at the real cause of the issue, YOU. Heat management is part of this game, your personal inability to manage your heat is not a failing or fault in the game, it's a failing or fault in your skill set that YOU can correct.
Instead of correcting this lack of skill, you want the game to remove the JJ heat totally, because..reasons...right?
Again, this game is NOT CoD, stop trying to make it CoD.
#19
Posted 09 April 2015 - 10:28 AM
#20
Posted 09 April 2015 - 10:30 AM
Mizeur, on 09 April 2015 - 10:27 AM, said:
Please take a brawler Summoner or Victor against metacheese, press the space bar for longer than a Morse code tap, and tell me that.
Jumping and Heat are meant to have a love hate relationship. Learn the universe you are playing in before you try to change teh rules to suit your wants.
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