FupDup, on 09 April 2015 - 10:50 AM, said:
No crap sherlock that you have to be exposed to use direct fire, the issue was that it reduced the exposure window. Falling through the air is faster and harder to track than a mech moving in reverse to get back behind their cover of choice. Big bulky mechs like that Highlander especially benefit from the smaller window.
It's this mechanic that caused PGI to nerf JJs an uncountable number of times and make them craptastic outside of lights or maybe mediums.
They should have just done something like have the cockpit shake continue for like 0.5 seconds after releasing the spacebar, and then the exposure time advantage would be removed, so then PGI would no longer have to live in fear of reviving the toaster pastry meta. Then we could finally have JJs that were strong for purposes other than sniping wars.
Well, I don't think I wrote that 100% correctly.
I meant that if you are smart, you will position your mech so if someone wants to jump snipe you, they will have to land outside of cover, which makes the window long again.
Also, unless a mech is just standing there, having that limited exposure window also means you have a limited time to line up your shot.
Whatever though, I didn't want to go down this road and am mainly arguing on principle, because someone said something about jump sniping and how jumping a sniping shouldn't be in the same sentence or something.
Joseph Mallan, on 09 April 2015 - 10:52 AM, said:
I'll stop quoting TT when you stop using past games as a reason to continue. Is that fair?
Of course, I only quoted a past game because people quoted TT