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Time To Remove Jump Jet Heat


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#121 Joseph Mallan

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Posted 10 April 2015 - 05:12 AM

View PostBobzilla, on 09 April 2015 - 11:36 AM, said:

Yeah cause lore, and TT.

That argument never gets old. It really makes no sense at all unless you want everything to be that way like clans, armor, ammo, ecm.....

I mean i really don't care about JJ heat, but if they don't act like they did already, why use that as an argument, just pick something logical like.. heat is balance vs non JJ mechs as not all can equip. Which someone will then come back and say crits and slots, but advantage still worth it, but they aren't that great, so lets fix JJ's and tinker with heat after if needed.....
Hows this for logic. The thrust to lift A Mech into the Air creates lots of G Force which would make it next to impossible to fire while in the air.

As to the effectiveness of Jump Jets. Plain and simple. They should lift a Mech a number of levels equal to the number of Jets. So 4 JJs can put me on top a 4 story building, 8 JJ an 8 Story building.

Heat is a one point per jet staple for this universe.

#122 Joseph Mallan

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Posted 10 April 2015 - 05:28 AM

View PostChuck YeaGurr, on 09 April 2015 - 09:36 PM, said:

It is based of of battle tech, the lore and the table top game were developed hand in hand. That is very unique and good, but trying to duplicate that really hurts this game. I get really tired trying to separate if someone is quoting some obscure TT rule or just clueless because whatever they are referencing has nothing to do with anything that exists in the game I am playing.

Funny I am playing the same game as you I would think. You Know This One. So why would your opinion have any more weight on how it should be played? I mean, after all I am putting money in PGIs coffers again, so I have a stake in the game being worth the money I wanna spend. Right? So I say if a game is based off of BattleTech it should feel like piloting a BattleMech And those BattleMechs have 30 years of Lore saying how they operate. PGI is the GM, so they have the last say on how they can/will work.

But you and I, we want the game to feel right for ourselves. So You say your bit, I'll say mine, PGI will make a choice and implement what they think is right. One of us will be disappointed and the game will continue. If I ever become to disappointed I will just walk away. But it won't be because, a player disagrees with my opinion and wants me to shut up and sit in a corner.

You wanna fire while Jumping, Well it should be almost impossible to do unless you or I are experiencing Author(DEV) Fiat.

#123 LordBraxton

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Posted 10 April 2015 - 05:38 AM

Well since everyone hating on jumpjets is quoting TT...

+3 to firing accuracy isnt that bad, with a decent pilot jumpsniping enemies in the open isnt really that hard, youre looking at between 6-9 for your to hit roll, as long as it isnt a fast mech moving through cover or something.

Not that I like jumpsniping, but I really hate hoverjets.

Implement MWLL\mechcommander style JJs please

Edited by LordBraxton, 10 April 2015 - 05:38 AM.


#124 Kristov Kerensky

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Posted 10 April 2015 - 09:09 AM

View PostYeonne Greene, on 09 April 2015 - 04:23 PM, said:


Which era was this? Before or after February 2014? Because that's when I started playing, and never have I ever seen a 'Phract or Cat manage to pull that off without a height advantage, and if you have a height advantage you don't need JJs to do it anyway. Instead, those ******** would leap into the air and either pop off a PPC+Gauss wombo-combo before dipping back down behind cover, or they'd have their CTs ripped out while they hung in the air, helpless to alter course, and then die shortly after hitting the ground. JJs have never, in my 15 months of experience, made targets larger than a Firestarter harder to hit. Instead, they merely make your path of travel predictable and your death inevitable because you will be frozen for a split-second after touch-down.



You use them to jump down into a brawl, sometimes up a small ridge to get into it. I've don't use them really, not my play-style. What they should be doing, though, is moving you 40-240 meters forward and some substantially smaller distance upwards on a single press before spending the next 10 or so seconds on cool-down.


Long before you started playing, JJ's got you UP and over stuff quickly. JJ's worked VERY differently back in Closed Beta, no heat, no damage from falling, low thrust at first. They upped the thrust and added falling damage and heat and we did some serious JJbrawling for a while, even Highlanders were doing it and being deadly because of it. We also had collisions, knockdowns and Repair and Rearm costs once upon a time. This game has changed a LOT since the Closed Beta STARTED, much less since it went into Open Beta and finally 'Live'..eventually I think we'll get out of the real beta testing and into the 'Live' status, but we're not there yet ;)

Now, well, you can do it still, but I can't get my Victor or Highlanders up and over the way I used to, but I still use my JJ while brawling for the added mobility they give in my Heavies. Mediums and Lights, you can up and over usually, but you need to actually have more than 1 JJ to do it. That's another thing, once upon a time, 1 JJ or 12, same thrust and height, just used more tonnage/space, otherwise no difference. That got fixed finally, shortly before they nerfed the thrust the last time, which has been low, high, good, high, and now low again for quite a while. Dragon Slayer was THE top tier Mech in comp play before the last thrust nerf, that nerf pretty much killed the Victors and Highlanders. Not the heat from using JJ, that had been there, it was the lack of thrust that did them in. Never understood how Paul could justify in ANY way, shape or form making the Highlander unable to attain any sort of height with it's JJ since the Highlander Burial, jumping on a Mech with your Highlander, is a LORE thing. Then again, I don't get understand a number of Paul's 'fixes' to this game to date, I don't think anyone, including Paul himself, understands the 'logic' behind them. There's a reason why I do not allow any of my employees to be high or drunk while working, I can point to any of Paul's 'fixes' to justify that rule too, cause that's about the ONLY thing I can come up to explain those 'fixes'.

JJ's need more thrust, the heat is a bit low but it's good where it's at, and falling damage is a no brainer, if you can't deal with it, don't use JJ!

And all of this has nothing to do with what Mizeur wants, he simply wants the JJ heat to be removed because he's tired of overheating while using JJs. He don't understand that heat management is actually a part of this game, it's one of the very few things still left that made one of the initial reviewers of MWO call it 'the thinking man's shooter'. Sorry you don't want to be a thinking man Mizeur, I will point back to my initial comment to you on that.

#125 Joseph Mallan

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Posted 10 April 2015 - 09:15 AM

View PostLordBraxton, on 10 April 2015 - 05:38 AM, said:

Well since everyone hating on jumpjets is quoting TT...

+3 to firing accuracy isnt that bad, with a decent pilot jumpsniping enemies in the open isnt really that hard, youre looking at between 6-9 for your to hit roll, as long as it isnt a fast mech moving through cover or something.

Not that I like jumpsniping, but I really hate hoverjets.

Implement MWLL\mechcommander style JJs please

+3 when rolling 2d6 is 27%. That is a pretty big penalty.

#126 Roadkill

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Posted 10 April 2015 - 09:23 AM

I'm still not convinced that JJ need more thrust. 4 JJ should be necessary to clear a 4-story building. But it should require a full burn to do it. Doesn't matter if it's a Light or an Assault. 4 JJ = 4 levels. Lights get their advantage from the fact that their JJ weigh 0.5 tons instead of 2 tons for a Dire Wolf.

So the question becomes, how long should a full burn be? The obvious answer is 10 seconds. Which, upon reflection, seems like about what we have.

I.e. JJ are pretty much perfect as they are right now, including their thrust.

Edited by Roadkill, 10 April 2015 - 09:23 AM.


#127 Kristov Kerensky

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Posted 10 April 2015 - 09:35 AM

View PostRoadkill, on 10 April 2015 - 09:23 AM, said:

I'm still not convinced that JJ need more thrust. 4 JJ should be necessary to clear a 4-story building. But it should require a full burn to do it. Doesn't matter if it's a Light or an Assault. 4 JJ = 4 levels. Lights get their advantage from the fact that their JJ weigh 0.5 tons instead of 2 tons for a Dire Wolf.

So the question becomes, how long should a full burn be? The obvious answer is 10 seconds. Which, upon reflection, seems like about what we have.

I.e. JJ are pretty much perfect as they are right now, including their thrust.


Except that 4 JJ on an Assault or Heavy aren't getting you that height currently, haven't in a long time now. They MIGHT get you that distance, but they definitely don't give that height. I can jump on top of many things in my Kit Fox, Spider, Panther, Nova, and Wolverine that I can't get on top of with my Summoner, Victor or Highlander, and that's with equal JJ's numbers or greater on the bigger Mechs. I know my Nova and Wolverine do NOT jump as high as my Lights with the same number of JJs or more as well. Thrust is not where it needs to be across the board, there's a definite drop as Mech size increases and that's not how it should work.

#128 Revis Volek

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Posted 10 April 2015 - 09:58 AM

View PostMizeur, on 09 April 2015 - 10:19 AM, said:

Thanks for quoting lore at me without addressing my point that the game isn't a simulator or table top.

Also, you brought up the Spider. That mech obviously needs to be nerfed further. It's totally throwing off balance in the game.



No, it's the fact that you can't cool down if you jump. Being able to jump higher would still leave you vulnerable in a brawler. Addressing thrust alone would benefit only jumpsniping. Which also needs the help.



You are not suppose to cooldown while jumping...you are running an extra engine (often 3 or more) and should produce heat. That isnt TT that is just LIFE my friend in Life when engines combust or air is SUPERHEATED or even fuel is burned there are reactions and explosion (be it controlled) that generate heat!

I could also say since we are not a TT or Sim game I want purple unicorn mechs and to shoot candy gauss rounds with rainbow effect at my enemy :huh:

Just because not EVERY aspect of the game revolves around TT doesnt mean they threw it out the window. They had to start somewhere....

Also using that logic i dont want any heat from my mech ever when i fire weapons...because this isnt TT and isnt a SIM!?!?!

Gimme what i want or i will cry and scream and ask for my money back!!!! :P
I

#129 LordBraxton

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Posted 10 April 2015 - 10:03 AM

View PostJoseph Mallan, on 10 April 2015 - 09:15 AM, said:

+3 when rolling 2d6 is 27%. That is a pretty big penalty.

With dice, yes, on a PC where everyone is aiming with a mouse and therefore has 0 gunnery skill (or better) it's pretty negligible. Even in the poptart meta, jumpshots were easily 25% harder than normal shots... but 25% harder than 'you have to try to miss,' is still an easy shot. :> I understand your logic, my only point was that jump-shots might be more difficult, but are totally possible.

Edited by LordBraxton, 10 April 2015 - 10:05 AM.


#130 Joseph Mallan

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Posted 10 April 2015 - 10:06 AM

View PostRoadkill, on 10 April 2015 - 09:23 AM, said:

I'm still not convinced that JJ need more thrust. 4 JJ should be necessary to clear a 4-story building. But it should require a full burn to do it. Doesn't matter if it's a Light or an Assault. 4 JJ = 4 levels. Lights get their advantage from the fact that their JJ weigh 0.5 tons instead of 2 tons for a Dire Wolf.

So the question becomes, how long should a full burn be? The obvious answer is 10 seconds. Which, upon reflection, seems like about what we have.

I.e. JJ are pretty much perfect as they are right now, including their thrust.
Actually it shouldn't. 4 Jets get you up to 4 stories and 120 meter distance.

View PostLordBraxton, on 10 April 2015 - 10:03 AM, said:

With dice, yes, on a PC where everyone is aiming with a mouse and therefore has 0 gunnery skill (or better) it's pretty negligible. Even in the poptart meta, jumpshots were easily 25% harder than normal shots... but 25% harder than 'you have to try to miss,' is still an easy shot. :>

From what I read... not everyone is a 0 gunner. Otherwise we wouldn't have the I should hit what I aim at crowd. I'm roughly a 60% max accuracy in my advanced age. ;) So maybe a 3 gunner probably a 4.

#131 LordBraxton

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Posted 10 April 2015 - 10:12 AM

View PostJoseph Mallan, on 10 April 2015 - 10:06 AM, said:

Actually it shouldn't. 4 Jets get you up to 4 stories and 120 meter distance.


From what I read... not everyone is a 0 gunner. Otherwise we wouldn't have the I should hit what I aim at crowd. I'm roughly a 60% max accuracy in my advanced age. ;) So maybe a 3 gunner probably a 4.
(to add to your first point, it should also take you 120 meters + 4 stories in under 3 seconds.) To be fair, we use the 'extreme range' rules every match, which adds ungodly penalties to-hit... isn't it like +6 or +8?? I need to find my copy of TacOps...

Edited by LordBraxton, 10 April 2015 - 10:12 AM.


#132 Fergonaut

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Posted 10 April 2015 - 01:15 PM

PGI SHOULD BAN JUMPJETS, INSTEAD COMMAND CONSOLE SHOULD HAVE A LITTLE PROPELLER ON THE TOP THAT MAKES A WHIZZING NOISE AS IT SPINS.

#133 Koniks

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Posted 10 April 2015 - 01:24 PM

View PostDarthRevis, on 10 April 2015 - 09:58 AM, said:



You are not suppose to cooldown while jumping...you are running an extra engine (often 3 or more) and should produce heat. That isnt TT that is just LIFE my friend in Life when engines combust or air is SUPERHEATED or even fuel is burned there are reactions and explosion (be it controlled) that generate heat!

Gimme what i want or i will cry and scream and ask for my money back!!!! :P



Right because giant walking robots that can't fire weapons farther than 1.5K are true to life. And heavier projectiles are fired with less velocity than lighter projectiles.

And gravity is 36m/s^2.

And snow shows up as hot as running fusion engines in heatvision.

Please point out where I asked for a refund or said I was quitting.

Edited by Mizeur, 10 April 2015 - 01:27 PM.


#134 Kristov Kerensky

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Posted 10 April 2015 - 01:45 PM

View PostMizeur, on 10 April 2015 - 01:24 PM, said:


Right because giant walking robots that can't fire weapons farther than 1.5K are true to life. And heavier projectiles are fired with less velocity than lighter projectiles.

And gravity is 36m/s^2.

And snow shows up as hot as running fusion engines in heatvision.

Please point out where I asked for a refund or said I was quitting.


In BTech, yes, that's kind of how it works, welcome to the game setting for MWO!

#135 Koniks

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Posted 10 April 2015 - 01:46 PM

His argument was that real life works that way. Which is false and a ridiculous point to bring up about a game. The fundamental question should be what makes for better gameplay.

So maybe you should stick to your own arguments.

Edited by Mizeur, 10 April 2015 - 01:47 PM.


#136 Kristov Kerensky

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Posted 10 April 2015 - 01:51 PM

View PostMizeur, on 10 April 2015 - 01:46 PM, said:

His argument was that real life works that way. Which is false and a ridiculous point to bring up about a game. The fundamental question should be what makes for better gameplay.

So maybe you should stick to your own arguments.


He also pointed out that the JJ heat IS from the TT rules and it's based on actual reality, not something BTech was big on doing btw, hence the less than 1k range for weapons, none of them went as far as we get in MWO btw.

#137 Wrathful Scythe

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Posted 10 April 2015 - 01:59 PM

The JJ heat would be fine if the JJs themselves wouldn't be god damn useless. Heck, give me 3-4 times the heat if it would mean getting "real" JJs.

JJs are fine as they are.... collecting dust in my inventory. :ph34r:

#138 Nightshade24

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Posted 10 April 2015 - 02:06 PM

Jumpjet heat is basicly the most lore-ist friendly way off getting heat in game with proper side effects and you want it removed?

It was like that in lore and so it's in game and tell me why wouldn't a mech get hot by spewing a lot of thrust and super heated gas from it's back and legs?

I say we should also get more heat from walking verse Running. In game you already get heat based on you moving or not.

I want you to be able to 'walk' and have lower heat from movement and faster dissipation and when you are running you get slightly more heat and less dissipation. (Also standing should be king of cooling efficiency, which is kinda is... but not noticeably)

just my opinion. It's a small change which adds immersion and some tactical piloting mix gunnery skills.

JJ heat and that is a good couple.




Anyway why not simply upgrade the max height for said mech to jump with jumpjets and also JJ quirks?

I still want to do a highlanders barriel >=C

#139 Koniks

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Posted 10 April 2015 - 02:07 PM

View PostKristov Kerensky, on 10 April 2015 - 01:51 PM, said:


He also pointed out that the JJ heat IS from the TT rules and it's based on actual reality, not something BTech was big on doing btw, hence the less than 1k range for weapons, none of them went as far as we get in MWO btw.


Random number generator mechanics for firing weapons would make for a bad game. So except for machine guns the game doesn't roll dice to figure out where our shots landed.

The engine weight system was abandoned because more build flexibility is better for the game.

So maybe we should keep the current jump jet system because mobility was useful in table top and shouldn't be here.

#140 Kristov Kerensky

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Posted 10 April 2015 - 02:15 PM

View PostMizeur, on 10 April 2015 - 02:07 PM, said:


Random number generator mechanics for firing weapons would make for a bad game. So except for machine guns the game doesn't roll dice to figure out where our shots landed.

The engine weight system was abandoned because more build flexibility is better for the game.

So maybe we should keep the current jump jet system because mobility was useful in table top and shouldn't be here.


As long as you've been playing and you don't know anything about how the game works, that's...sad.

Engine weights...not what you think there...might wanna research a bit before you say anything else...just saying...





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