Yeonne Greene, on 09 April 2015 - 04:23 PM, said:
Which era was this? Before or after February 2014? Because that's when I started playing, and never have I ever seen a 'Phract or Cat manage to pull that off without a height advantage, and if you have a height advantage you don't need JJs to do it anyway. Instead, those ******** would leap into the air and either pop off a PPC+Gauss wombo-combo before dipping back down behind cover, or they'd have their CTs ripped out while they hung in the air, helpless to alter course, and then die shortly after hitting the ground. JJs have never, in my 15 months of experience, made targets larger than a Firestarter harder to hit. Instead, they merely make your path of travel predictable and your death inevitable because you will be frozen for a split-second after touch-down.
You use them to jump down into a brawl, sometimes up a small ridge to get into it. I've don't use them really, not my play-style. What they should be doing, though, is moving you 40-240 meters forward and some substantially smaller distance upwards on a single press before spending the next 10 or so seconds on cool-down.
Long before you started playing, JJ's got you UP and over stuff quickly. JJ's worked VERY differently back in Closed Beta, no heat, no damage from falling, low thrust at first. They upped the thrust and added falling damage and heat and we did some serious JJbrawling for a while, even Highlanders were doing it and being deadly because of it. We also had collisions, knockdowns and Repair and Rearm costs once upon a time. This game has changed a LOT since the Closed Beta STARTED, much less since it went into Open Beta and finally 'Live'..eventually I think we'll get out of the real beta testing and into the 'Live' status, but we're not there yet
Now, well, you can do it still, but I can't get my Victor or Highlanders up and over the way I used to, but I still use my JJ while brawling for the added mobility they give in my Heavies. Mediums and Lights, you can up and over usually, but you need to actually have more than 1 JJ to do it. That's another thing, once upon a time, 1 JJ or 12, same thrust and height, just used more tonnage/space, otherwise no difference. That got fixed finally, shortly before they nerfed the thrust the last time, which has been low, high, good, high, and now low again for quite a while. Dragon Slayer was THE top tier Mech in comp play before the last thrust nerf, that nerf pretty much killed the Victors and Highlanders. Not the heat from using JJ, that had been there, it was the lack of thrust that did them in. Never understood how Paul could justify in ANY way, shape or form making the Highlander unable to attain any sort of height with it's JJ since the Highlander Burial, jumping on a Mech with your Highlander, is a LORE thing. Then again, I don't get understand a number of Paul's 'fixes' to this game to date, I don't think anyone, including Paul himself, understands the 'logic' behind them. There's a reason why I do not allow any of my employees to be high or drunk while working, I can point to any of Paul's 'fixes' to justify that rule too, cause that's about the ONLY thing I can come up to explain those 'fixes'.
JJ's need more thrust, the heat is a bit low but it's good where it's at, and falling damage is a no brainer, if you can't deal with it, don't use JJ!
And all of this has nothing to do with what Mizeur wants, he simply wants the JJ heat to be removed because he's tired of overheating while using JJs. He don't understand that heat management is actually a part of this game, it's one of the very few things still left that made one of the initial reviewers of MWO call it 'the thinking man's shooter'. Sorry you don't want to be a thinking man Mizeur, I will point back to my initial comment to you on that.