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Cbills = Pissing Up Rope


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#61 topgun505

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Posted 09 April 2015 - 08:36 PM

And that is why R&R was removed. If you didn't win enough initially you ended up with 0 income and could no longer repair or rearm and if you didn't have a bunch of mechs to start with you ended up with 0 mechs in usable condition (i.e. you could no longer play!)

Obviously not an acceptable situation.

There are both sides to consider. Yes you can't make the cbill earnings so massive that you can EASILY pick up advanced or end game materials via cbills alone in short order.

But. On the other hand you don't want to make this such a slog-grind-fest that people get bored or frustrated and quit.

If I had to pick which way we are leaning at present it would be on the lean side. If you are currently using PT and a champion or hero mech then your cbill earnings are (barely) acceptable if you have an average game (win or lose). But if you are without PT and/or a bonus mech (or, especially if you are without either) then the cbill grind can be pretty atrocious.

The ranks of players may have swelled a little with the intro of the Urbie but that novelty will quickly wear off. The game will only survive with a steady influx of new players. If a majority of them drop the game shortly after their cadet bonuses wear off once they realize how slow the grind will be and just how much they need to do (buy 3 variants of a chassis, outfit each of them, then grind out the XP to skill it up and also start unlocking modules) ... then this game doesn't have a solid foundation for the future.

View PostKuritaclan, on 09 April 2015 - 12:52 PM, said:

Back in the old days with R&R we had sometimes neg incoming.

Edited by topgun505, 09 April 2015 - 08:37 PM.






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