Widowmaker1981, on 15 April 2015 - 01:25 AM, said:
We cant have the Firemoth because the speed limit in this game for HSR is ~170kph and it completely smashes that limit into tiny pieces.
The Fire Moth will never be added to this game, forget about it.
You cant have 2 Dires in CW, sorry. Closest you'll be able to do is wait until the Turkina is released and take 2 of those with 2 Mist Lynx.
This is just theory talk if it will get in game. The topic is that it doesn't have enough firepower and isn't worth it and I proved otherwise. Game limitations isn't in equation here.
It's like theory crafting on the habatility of say kepler 186f, the first most earth-like planet discovered. In this instance, we are discussing about if it's possible to live on this planet. We are not trying to answer the question or face the problem that is distance between it. Simply saying "We will never get to it, it's quite a few light years away and we'll never even be able to send a probe there, just forget it" doesn't really aid much in the particular topic.
Again, this is mainly about the firepower, speed, and armour of the Firemoth, not it coming into game. We all know it'll not happen any time soon because of speed limit, same with flea.
(post speed tweak)
Commando IIC (106.7 kph)
Locust IIC (142.5 kph)
Jenner IIC (166.1 kph)
Urbanmech IIC (59.5 kph)
Wolfhound IIC. (107 kph NOTE: this thing is famous for the high armour of weight class for both IS and Clan. Armour quirks here is as logical as having a PPC quirk for the vindicator)
4 lights I would be interested in and keep in mind these are BATTLEMECHS, they can change engine and stuff...
(Note: PGI is working on IIC's and practically all IIC's are outside of timeline so I am hoping for a conjoined exp pool with normal counterparts... for eg.
Jenner exp tree:
Jenner F, Jenner D, Jenner K, Jenner IIC 1, Jenner IIC 2, etc. )
These guys would take the crown for most effective clan lights most likely. I am hyped for the IIC jenner and locust a bit.