K1ttykat, on 01 June 2015 - 12:44 AM, said:
Maybe 4x0.25 damage for the LBX2 and 10x0.5 for the LBX5. Fix pls PGI.
Please no. The biggest reason for clan ballistics not doing all the damage they should be doing is the fact that HSR tends to swallow a few pellets at a time into the ether. Adding more pellets does mean when one gets swallowed it's less damage lost, but that's only if HSR mess ups don't increase. Which they will, because more pellets thrown around will cause it to bork left right, and backwards.
LBXs need a flat 20% increase to crit chance. The way they are right now, the only hope they have of competing with regular ACs, and UACs, is to actually be more effective than them at destroying internals.
This next part is for everyone:
TECHNICALLY, the LBX is a better weapon at destroying internals. However, in reality, it really isn't. Here's why:
It has a marginally better chance of critting, and when it does, whichever pellets crit (that's right, crit chance is per pellet here), will deal extra damage to the internals. Slug weapons (ACs, UACs, and PPCs) have less chance of critting (marginally), but when they do, they ALWAYS out-do the LBX at any range.
For this test, let's assume that a crit will cause the bullet to deal double damage.
When an LBX fires it's blast, roughly half the pellets will hit the target location. Let's use the LB-10X, and the target is an exposed AC20, and it's a single trigger pull:
5 pellets hit, of those, 3 crit, oh hell, let's make it all of them. They each deal double damage, and at best, that's 10 damage to the AC 20. AC 20 still has 8 health left. (keep in mind, the exposed section also received 5 damage from the pellet impact) {Also, 15% of the crit damage is transferred to the internal structure, so 1.5 extra damage is dealt to the section on top of everything else)
PPC hits, if it doesn't crit, that's 10 damage to the section. If it does crit, that's 20 damage to the AC 20, and 3 damage transferring to the section on top of the previous 10. Removing the AC 20 with one shot, and dealing more damage to the section.
So while the LBX is better at "crit seeking" it's not that good when it comes to critting. You need multiple repeated crits to do anything worthwhile. Which is why the LBXs need a better crit chance. You increase their chance of critting to where it matters, and they will get their desired effectiveness. Allowing them to compete in some way against slug weapons.
This will also have the effect of dialing down some of the more ludicrous LBX quirks.
Edited by IraqiWalker, 01 June 2015 - 12:23 PM.