What Is The Point Of The Lfg Tool?
#1
Posted 10 April 2015 - 03:14 PM
#2
Posted 10 April 2015 - 03:17 PM
#3
Posted 10 April 2015 - 03:19 PM
Gas Guzzler, on 10 April 2015 - 03:17 PM, said:
this
#4
Posted 10 April 2015 - 03:19 PM
#5
Posted 10 April 2015 - 03:21 PM
#6
Posted 10 April 2015 - 03:35 PM
#7
Posted 10 April 2015 - 03:53 PM
#8
Posted 10 April 2015 - 06:01 PM
Zoid, on 10 April 2015 - 03:14 PM, said:
For some reason they think if a player is in a group they become a better player.
#10
Posted 10 April 2015 - 06:32 PM
Zoid, on 10 April 2015 - 03:14 PM, said:
Gas Guzzler, on 10 April 2015 - 03:17 PM, said:
for small player guilds like mine, you had to scour multiple ts3s to cobble a 12-man together...
this allows ppl to quickly find a group, designate a ts3 to meet, build your faction friendslist...
very good feature...
#11
Posted 10 April 2015 - 06:53 PM
#12
Posted 10 April 2015 - 07:14 PM
If you are happy with your group you know that you can rinse and repeat without worrying about the solo queue.
LFG hopefully introduces group play to the PUGs in a simple manner which hopefully encourages them to expand their views of officially joining units for even better organised group drops. This hopefully leads on to eventual CW participation.
To me i see it as the building block for developing organised group encouragement.
Cheers
Eboli
Edited by Eboli, 10 April 2015 - 07:16 PM.
#13
Posted 10 April 2015 - 08:25 PM
Mickey Knoxx, on 10 April 2015 - 06:20 PM, said:
hmm, coordinating your drop deck to be effective? get it?
a few days ago I was in a pretty good pug match. the kind that come down to the last minute with only one or two left on each team. The one left on our team was from a popular/internet famous unit. he was in a streak crow, with no backup weapons at all rendering him completely useless at the end of the match so he ran off and shut down and hid. when it was said to him that he should at least throw an medium laser on his build his reply was "yeah yeah. whatever." I kept wondering why wouldn't he take off a ton of ammo and just put a medium laser in the head so he would always have a weapon to use no matter what.
Then it dawned on me...he was used to "coordinating your drop deck to be effective". he didn't have a backup because he was used to his team mates to propping him up.
#14
Posted 10 April 2015 - 08:46 PM
#15
Posted 10 April 2015 - 09:37 PM
its just sad the game hasnt got 1..
#16
Posted 11 April 2015 - 12:09 AM
JohnnyWayne, on 10 April 2015 - 03:53 PM, said:
What do you mean by "language support"?
I'm not trying to be rude at all, I don't understand. Do you mean translation of game UI into other languages aside from English? Or somehow translation software integrated to translate chat in real-time?
Of course there is a point to communicate with them; winning! Calling out targets, scouting, suggestions for tactics, etc.
#17
Posted 11 April 2015 - 12:30 AM
Sandersson Jankins, on 11 April 2015 - 12:09 AM, said:
What do you mean by "language support"?
I'm not trying to be rude at all, I don't understand. Do you mean translation of game UI into other languages aside from English? Or somehow translation software integrated to translate chat in real-time?
Of course there is a point to communicate with them; winning! Calling out targets, scouting, suggestions for tactics, etc.
He means the ability to choose your language so you don't get LFG'd with non-native speaking people.
At least that's the way it's coming across.
#18
Posted 11 April 2015 - 12:36 AM
Gas Guzzler, on 10 April 2015 - 03:17 PM, said:
Effectively it's a replacement for player lobbies. Not a good replacement, but that's the functionality it's supposed to be simulating. The chance to play more than just one game with a group of people that you don't already know.
#19
Posted 11 April 2015 - 12:44 AM
#20
Posted 11 April 2015 - 01:15 AM
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