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Light Pilots Pub And Protest


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#61 Burktross

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Posted 12 April 2015 - 10:11 AM

View PostEscef, on 12 April 2015 - 09:49 AM, said:


That mech is kinda' assy. Add 1 point of armor to each leg, swap to endo steel, and up your engine to a 300XL. Your cooling is reasonable, but you have too much AC ammo, you could easily pull a ton of it for another heat sink, maybe even 2.

I'm too spacepoor to buy multiple XL engines. I sacrifice endo because a good amount of my K2 builds use too much crits, so I sacrifice minmaxing for variety.

#62 Escef

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Posted 12 April 2015 - 10:30 AM

View PostBurktross, on 12 April 2015 - 10:11 AM, said:

I'm too spacepoor to buy multiple XL engines. I sacrifice endo because a good amount of my K2 builds use too much crits, so I sacrifice minmaxing for variety.


I'm forced to wonder what builds you are running that can't fit endo steel.

#63 Tarogato

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Posted 12 April 2015 - 10:50 AM

View PostJacobei, on 11 April 2015 - 02:46 PM, said:

I will try the FS9-S again...

I am being honest. My spider chases them down with speed, and I can circle them limiting their chest weapons. They can't keep the fight on, they mostly over heat trying to get a light alpha on me. FS9 pilots that do take me down do so by crippling themselves. The MG allow me to keep the fight on and I have 0 overheat issues. Where are all of these top tier light FS9 pilots hiding?


They're not hiding... they're absolutely everywhere.

Do you own all three, the FS9-S, the FS9-A, and the FS9-H? Have you Elited and Mastered all three of them in the Skill Tree and equipped them with range and cooldown modules, plus mech modules like Seismic or Radar Deprivation? They simply are the best light mechs in the game and if you can't use them, then you're not a very successful light mech pilot... you're a Spider specialist, and Spiders are weak mechs. Weaker than Locusts, and Urbies, in my opinion.

I was a hardcore Jenner pilot back when the Jenner was the king light of the battlefield, and I had a really hard time adjusting to Firestarters. I personally prefer the FS9-A because I like getting up close and running cooler and I dislike the -S because it's hotter and tends to be used more out in the open. But if you can't make them work, then you have some learning and practice to do before you're allowed to say anything about them being sub-par. :P

#64 InspectorG

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Posted 12 April 2015 - 11:03 AM

View Postbad arcade kitty, on 11 April 2015 - 06:30 PM, said:


but urbie r63 can have large lasers in the left torso


I do not Urbie because the Locust is superior for scrub work.

As far as people told me, the one with the 4E arm is the best/most viable. 1LPL,3MPL

View PostTarogato, on 12 April 2015 - 10:50 AM, said:


I was a hardcore Jenner pilot back when the Jenner was the king light of the battlefield, and I had a really hard time adjusting to Firestarters. I personally prefer the FS9-A because I like getting up close and running cooler and I dislike the -S because it's hotter and tends to be used more out in the open. But if you can't make them work, then you have some learning and practice to do before you're allowed to say anything about them being sub-par. :P


Time my friend.

Jenners will get their +50 CT armor/structure and Energy heat quirks.
FS will have to work to keep his T1 god status.

Jenner, FS, Cheeter may the best light win!

#65 Jacobei

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Posted 12 April 2015 - 11:05 AM

View PostTarogato, on 12 April 2015 - 10:50 AM, said:

They're not hiding... they're absolutely everywhere.

Do you own all three, the FS9-S, the FS9-A, and the FS9-H? Have you Elited and Mastered all three of them in the Skill Tree and equipped them with range and cooldown modules, plus mech modules like Seismic or Radar Deprivation? They simply are the best light mechs in the game and if you can't use them, then you're not a very successful light mech pilot... you're a Spider specialist, and Spiders are weak mechs. Weaker than Locusts, and Urbies, in my opinion.

I was a hardcore Jenner pilot back when the Jenner was the king light of the battlefield, and I had a really hard time adjusting to Firestarters. I personally prefer the FS9-A because I like getting up close and running cooler and I dislike the -S because it's hotter and tends to be used more out in the open. But if you can't make them work, then you have some learning and practice to do before you're allowed to say anything about them being sub-par. :P


I only tested them a bit and did not master the skill trees (as I should). I pilot my kitfox more then my spider but in both FS9 pilots pose little threat and die if they overheat quickly. I also only tried FS9-S and being a speed and close range specialist (using mostly combat positioning as my shield) I found the longer range just opened me up to heavier mechs optimal range with much higher DPS. I am now trying the FS9-A as suggested in this thread and I am enjoying it. Seeing the stream of smack down I received I have decided to Master the Firestarter.

Its just not my gaming style to level different stuff.. I want to super specialise one. I get stuck mastering combat styles and run mech skills trees way above anything left I can skill into.

I think the cheetah will put them al to shame.

#66 Jacobei

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Posted 12 April 2015 - 11:30 AM

View PostInspectorG, on 12 April 2015 - 11:03 AM, said:


I do not Urbie because the Locust is superior for scrub work.

As far as people told me, the one with the 4E arm is the best/most viable. 1LPL,3MPL



Time my friend.

Jenners will get their +50 CT armor/structure and Energy heat quirks.
FS will have to work to keep his T1 god status.

Jenner, FS, Cheeter may the best light win!


Scary when you call it the CHEETER hehe.. Its going to be OP you think?

#67 InspectorG

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Posted 12 April 2015 - 12:24 PM

View PostJacobei, on 12 April 2015 - 11:30 AM, said:


Scary when you call it the CHEETER hehe.. Its going to be OP you think?


I didnt create that name. Just copying what ive seen!!!

Many higher level players think it has the attributes to be equal or better than the FS. Theoretically, weapon loadout is good, Plus Clan XLengine = lose one ST and you can still live at @130kph...that is HUGE. In theory, should be durable if the hitboxes arent borked.

Comes down to hitboxes and hardpoint locations i guess. On paper everything else is choice.

#68 stjobe

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Posted 12 April 2015 - 12:28 PM

View PostJacobei, on 12 April 2015 - 11:30 AM, said:


Scary when you call it the CHEETER hehe.. Its going to be OP you think?

I prefer the more honest Arctic Cheater. And yes, it has all the prerequisites to be OP as hell. It's Clan Cheese made by professional Munchkin Cheese-makers.

#69 Adiuvo

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Posted 12 April 2015 - 01:03 PM

View PostInspectorG, on 12 April 2015 - 12:24 PM, said:


I didnt create that name. Just copying what ive seen!!!

Many higher level players think it has the attributes to be equal or better than the FS. Theoretically, weapon loadout is good, Plus Clan XLengine = lose one ST and you can still live at @130kph...that is HUGE. In theory, should be durable if the hitboxes arent borked.

Comes down to hitboxes and hardpoint locations i guess. On paper everything else is choice.

They can't really mess up the hitboxes of a humanoid mech with arms. It has superior weaponry, ECM, and a clan XL. It's basically guaranteed to be better than a FS9.

As for OP, if you consider OP to mean better than everything in the class, then yes it will be OP. In terms of overall game impact... well it's still a light mech. Without changes to the agility mechanics in this game lights will always have less of a game impact compared to the normal hitters.

#70 InspectorG

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Posted 12 April 2015 - 01:38 PM

View PostAdiuvo, on 12 April 2015 - 01:03 PM, said:

They can't really mess up the hitboxes of a humanoid mech with arms. It has superior weaponry, ECM, and a clan XL. It's basically guaranteed to be better than a FS9.

As for OP, if you consider OP to mean better than everything in the class, then yes it will be OP. In terms of overall game impact... well it's still a light mech. Without changes to the agility mechanics in this game lights will always have less of a game impact compared to the normal hitters.


Yes.

Unless the arms drag on the ground like the Nova.

I would be all for reducing the agility on Heavies and Assaults. Mainly Turning rate, perhaps torso twist rate on certain chassis.
If i remember correctly, a slow assault had on average cruising speed of 3 hexes which is also about how much is needed to 'turn around'. In my bias, i would construe that it would take @ 10 seconds for a slow mech to about-face...
I would really like that, though ti would hurt brawling for heavies and assaults, perhaps it would create a role for lights and choice mediums?

#71 InspectorG

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Posted 12 April 2015 - 01:44 PM

View Poststjobe, on 12 April 2015 - 12:28 PM, said:

I prefer the more honest Arctic Cheater. And yes, it has all the prerequisites to be OP as hell. It's Clan Cheese made by professional Munchkin Cheese-makers.


Does the cheese come with Whine?

#72 stjobe

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Posted 12 April 2015 - 01:53 PM

View PostInspectorG, on 12 April 2015 - 01:38 PM, said:

I would be all for reducing the agility on Heavies and Assaults. Mainly Turning rate, perhaps torso twist rate on certain chassis.

I'd love that, both twist speed and torso twist speed - on all chassis. All 'mechs are too damn fast, and too damn agile.

View PostInspectorG, on 12 April 2015 - 01:38 PM, said:

If i remember correctly, a slow assault had on average cruising speed of 3 hexes which is also about how much is needed to 'turn around'. In my bias, i would construe that it would take @ 10 seconds for a slow mech to about-face...

Meanwhile, in MWO an Atlas AS7-D with the standard 300-rated engine takes 5.3 seconds to turn 180 degrees (twist speed 34 degrees/s), and 3 seconds to torso twist the same amount (torso twist speed 60 degrees/second).

View PostInspectorG, on 12 April 2015 - 01:44 PM, said:

Does the cheese come with Whine?

Yes, but it's a lighter, less heat-generating, more long-ranged whine that takes less crit space ;)

#73 Jacobei

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Posted 12 April 2015 - 02:02 PM

View PostAdiuvo, on 12 April 2015 - 01:03 PM, said:

They can't really mess up the hitboxes of a humanoid mech with arms. It has superior weaponry, ECM, and a clan XL. It's basically guaranteed to be better than a FS9.

As for OP, if you consider OP to mean better than everything in the class, then yes it will be OP. In terms of overall game impact... well it's still a light mech. Without changes to the agility mechanics in this game lights will always have less of a game impact compared to the normal hitters.


It looks and sounds like the clan upgrade of a FS.

#74 Romeo Deluxe

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Posted 12 April 2015 - 02:22 PM

Cbills and XP are comparable to me for larger mechs. However, it seems war points are low for lights.

#75 Telmasa

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Posted 12 April 2015 - 07:56 PM

View PostTerciel1976, on 12 April 2015 - 04:27 AM, said:

The Jenners are underquirked vs the FS9s. As for registering damage, I have less problem with that than others seem to (I feel they register damage about the same as any other mech) but part of that is that I don't shoot their torsos, which do feel a bit wonky sometimes. Their legs take damage just fine and are really the only place you should shoot them.


Your choice of words is mistaken.

Jenners aren't underquirked; Firestarters were (and the MPL variant still is) overquirked.

#76 Jacobei

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Posted 12 April 2015 - 08:02 PM

View PostTelmasa, on 12 April 2015 - 07:56 PM, said:


Your choice of words is mistaken.

Jenners aren't underquirked; Firestarters were (and the MPL variant still is) overquirked.


No I believe he is right.. The Jenner is just under quirked.

#77 TercieI

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Posted 12 April 2015 - 08:02 PM

View PostTelmasa, on 12 April 2015 - 07:56 PM, said:


Your choice of words is mistaken.

Jenners aren't underquirked; Firestarters were (and the MPL variant still is) overquirked.


Perhaps and perhaps vs. other lights, but lights are still in a pretty poor spot, so I think it'd be better to have a few more brought up to FS9 level rather than have more knocked down to JR7 level.

#78 bad arcade kitty

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Posted 12 April 2015 - 08:07 PM

jenner is probably the most badass looking light
too bad it seems rather meh

#79 Jacobei

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Posted 12 April 2015 - 08:38 PM

View Postbad arcade kitty, on 12 April 2015 - 08:07 PM, said:

jenner is probably the most badass looking light
too bad it seems rather meh


Its not Meh, its still badass.

#80 Telmasa

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Posted 13 April 2015 - 01:28 AM

View PostTerciel1976, on 12 April 2015 - 08:02 PM, said:

Perhaps and perhaps vs. other lights, but lights are still in a pretty poor spot, so I think it'd be better to have a few more brought up to FS9 level rather than have more knocked down to JR7 level.


I completely disagree.

FS9s break the game. No light mech ought to be able to dance around the entire enemy team impervious to most damage while enjoying quirks allowing godmode-levels of damage with what are normally paltry weapons.

Plus the whole jumpjet-bunnyhop-hitbox thing.


PGI has taken steps that have somewhat mitigated things, but I'm still watching firestarters go full tard mode and still walk out almost unscatched while racking up 500-700+ points of damage with disturbing regularity.

Jenners on the other hand appear to still require some difficulty in order to succeed so well - which is about where a light mech ought to be at on the performance spectrum.

Edited by Telmasa, 13 April 2015 - 01:36 AM.






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