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Why So Much Fear For The Twolf?


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#1 Suko

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Posted 14 April 2015 - 10:35 AM

I genuinely want to know. What's so scary about it?

I can agree that it's a very capable mech. However, I can't say it makes me hesitate on the battlefield. I don't see a Thor, Loki and Mad Cat and decide to avoid the Mad Cat. They're all equally dangerous opponents. Yes, the Twolf can carry more weapons than the Summoner, but Clan mechs have heat issues, and after two alphas, most Twolfs are nearly at their shutdown limit. Conversely, the Loki and Thor seem to be capable of much more sustained fire in a brawl.

I've been playing this game for years, so perhaps I have more "terrors" to calibrate it against. 6 PPC stalkers? Yeah...they made my butt clench. Remember Splat Cats? If you didn't kill it at range, you were a guaranteed dead man. Or how about the whacky antics of the Raven 3L during the heyday of ECM? In my opinion, ALL of those mechs were WAY more frightening than any Mad Cat has ever been to me.

I often play the Twolf when I'm running Clan, but I also use the Catapult with a mixed loadout when I play IS. I'm sure many will agree that the 'Pult is not considered a META MECH and I can almost always 1v1 a Twolf, if not another mech after that. And the 'Pult is 10 tons LESS than the Twolf. My lancemate plays his Thor and does very well in it. It works well for him, like the Catapult works for me. Just because a mech isn't the "meta players choice" doesn't mean it's a bad mech.

I just want to know: why so much fear for the Twolf? I just don't get it. Just because it's good on paper doesn't mean it works great for all pilots out in the field.

Edited by Suko, 14 April 2015 - 10:41 AM.


#2 cSand

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Posted 14 April 2015 - 10:37 AM

It's a tough mech

but like anything else in this game, if people die by it, then "it's OP and this game HAS NO BALANCE"


:rolleyes:

Has nobody seen those big shoulders? Take 1 off and it's Timber-puppy time. Send those test tube babies running for their mama vat technician

Edited by cSand, 14 April 2015 - 10:38 AM.


#3 Scout Derek

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Posted 14 April 2015 - 10:37 AM

View PostJigglyMoobs' said:


TBR-C Gauss + 7 er ML

Notes:

You can opt between extra heatsinks, ammo or CAP and Targeting computers. If you stack CAP with targeting computers you can get very very fast target info download, which is important with this mech as you wan to target damaged components precisely.

For modules, I recommend first taking Radar Derp. Second module can be sensor range or target info gathering depending on how you configure your CAP and TC.

For a less powerful but safer (see "Shortcomings" below) alternative, you can put the Gauss on your right arm and make do with 5 er MLs. That's still pretty powerful, as you can see:







Shortcomings - to get so much pin point firepower, you have to make some significant compromises:

Big one is the gauss on the RT. As you may have noticed the Timber's ST is huge and a bullet magnet. If your Gauss gets blown, you lose the Gauss and 3 lasers. So you have to be very protective of your tender right side.

On the LT, you have your jump jets, targeting computers and etc. IF you lose that you lose your jump jets for sure. You can put your computers on your arm if you think that left torso is too vulnerable. I recommend putting the computers on your right arm because you will often be shielding with the left to protect the Gauss.

Laser hit reg can be very iffy. So some days you will absolutely murder every mech you come across. Other days and other opponents you could be blasting someone standing still and they would not register the damage. Not much you can do about that one.

See this thread for this and other build ideas from myself and others:

http://mwomercs.com/...eta-timberwolf/

The meta - aka the classic optimized Timberwolf load out for competitive players:

I'll leave this as an exercise for you to figure out on Smurfy's ;)

Gauss + 2 er PPC and 3 or more JJs.
Gauss + 1 er PPC and 3 er ML

And more recently

4 clan er LL + advanced zoom module.

The above builds have recently been nerfed in various ways. IMO the first two are still very good, but I'm not sure about the LL build anymore.


#4 MechWarrior3671771

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Posted 14 April 2015 - 10:38 AM

Its a very capable mech in MWO. But more importantly, it has a rep from all prior MechWarrior games as also being a very deadly mech.

#5 anonymous161

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Posted 14 April 2015 - 10:39 AM

Um the summoner isn't even worth fearing can barely hold any weaponry due to forced jump jets. Madcat is much more capable mech than summoner any day. It cant hold that much ammo and a lot more limited in either range compared to it.

#6 Scout Derek

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Posted 14 April 2015 - 10:42 AM

View PostDarth Bane001, on 14 April 2015 - 10:39 AM, said:

Um the summoner isn't even worth fearing can barely hold any weaponry due to forced jump jets. Madcat is much more capable mech than summoner any day. It cant hold that much ammo and a lot more limited in either range compared to it.

Ehh... they're working on it's quirks :rolleyes:

#7 Metus regem

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Posted 14 April 2015 - 10:46 AM

The Timber Wolf is go, it sits at the perfect balance point between these three key factors of armoured units:

Speed
Fire power
Armour

That being said, it still drops if you blow it's legs off, dies when you blow out both ST's or just core out the CT. Like all clan mechs, they run hot, and do not like being forced into a close range brawl with shorter duration, cooler IS energy weapons and better IS ballistics (not counting Gauss)... If you are dumb and try to trade long range pokes with it, then yea, you kind of deserve to get pounded on...

#8 Richter Kerensky

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Posted 14 April 2015 - 10:55 AM

Maybe because it's an excellent combination of armor, speed and weapon hardpoints and can be adapted to almost any role and make almost any combination of weapons work?

Except LRMs. It's pretty underwhelming if you use any weight on it for LRMs.

#9 Burktross

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Posted 14 April 2015 - 10:58 AM

View PostcSand, on 14 April 2015 - 10:37 AM, said:

It's a tough mech

but like anything else in this game, if people die by it, then "it's OP and this game HAS NO BALANCE"


:rolleyes:

Has nobody seen those big shoulders? Take 1 off and it's Timber-puppy time. Send those test tube babies running for their mama vat technician

The big shoulders every clanner and his mom testtube remove? ;)

#10 Metus regem

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Posted 14 April 2015 - 11:32 AM

View PostBurktross, on 14 April 2015 - 10:58 AM, said:

The big shoulders every clanner and his mom testtube remove? ;)



Mine never did, I ran mine with this build:

TBR-PRIME

'cause you know, my Timber Wolves were male.... :lol:

#11 mogs01gt

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Posted 14 April 2015 - 11:39 AM

View PostcSand, on 14 April 2015 - 10:37 AM, said:

Has nobody seen those big shoulders? Take 1 off and it's Timber-puppy time. Send those test tube babies running for their mama vat technician

Those are TBRs not to fear. The ones without the ears will wrek you.

#12 cSand

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Posted 14 April 2015 - 11:49 AM

View Postmogs01gt, on 14 April 2015 - 11:39 AM, said:

Those are TBRs not to fear. The ones without the ears will wrek you.


JUST LIKE YOU ALWAYS DO, AMIRITE




They still got a hump. Long story short: not worried, haven't ever been, never will be

#13 Bloody

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Posted 14 April 2015 - 11:53 AM

perfectly balanced mech atm between speed, firepower and armor. And it can jumpjet

#14 zagibu

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Posted 14 April 2015 - 12:07 PM

I don't think fear is involved, just a bit of tension, because it's one of the best mechs that is currently available, so if the pilot doesn't suck, it's going to hurt for sure.

Note that I have never played a Timberwolf and only speak based on the experience of my encounters I've had with it as opponent.

#15 operatorZ

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Posted 14 April 2015 - 12:08 PM

View PostMetus regem, on 14 April 2015 - 10:46 AM, said:

The Timber Wolf is go, it sits at the perfect balance point between these three key factors of armoured units:

Speed
Fire power
Armour

That being said, it still drops if you blow it's legs off, dies when you blow out both ST's or just core out the CT. Like all clan mechs, they run hot, and do not like being forced into a close range brawl with shorter duration, cooler IS energy weapons and better IS ballistics (not counting Gauss)... If you are dumb and try to trade long range pokes with it, then yea, you kind of deserve to get pounded on...



please close and brawl with my SRM24 4ML Madcat.....Please?

#16 Metus regem

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Posted 14 April 2015 - 12:32 PM

View PostoperatorZ, on 14 April 2015 - 12:08 PM, said:



please close and brawl with my SRM24 4ML Madcat.....Please?


I do, with my:

KGC-000(L)
BLR-3S
YEN-LO-WANG

Sometimes I win, sometimes I lose. But I will not fear a Timber Wolf, I fear no mech, as I fear no pilot... just know that some are going to give me a bad time, and some won't.

#17 mogs01gt

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Posted 14 April 2015 - 12:42 PM

View PostcSand, on 14 April 2015 - 11:49 AM, said:

They still got a hump. Long story short: not worried, haven't ever been, never will be

I dont fear anything in my TBR either lol. Easy mode!!!

#18 operatorZ

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Posted 14 April 2015 - 01:01 PM

View PostMetus regem, on 14 April 2015 - 12:32 PM, said:


I do, with my:

KGC-000(L)
BLR-3S
YEN-LO-WANG

Sometimes I win, sometimes I lose. But I will not fear a Timber Wolf, I fear no mech, as I fear no pilot... just know that some are going to give me a bad time, and some won't.


No problem with the Wang and the BLR, I out DPS those by a large margin...the Crab on the other hand.....RUNAWAY RUNAWAY!! :P

#19 Burktross

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Posted 14 April 2015 - 01:04 PM

View PostMetus regem, on 14 April 2015 - 11:32 AM, said:



Mine never did, I ran mine with this build:

TBR-PRIME

'cause you know, my Timber Wolves were male.... :lol:

I meant the giant ears.
You know, the LRM 20 ears.
The stubby srm ones dont count

#20 Metus regem

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Posted 14 April 2015 - 01:07 PM

View PostoperatorZ, on 14 April 2015 - 01:01 PM, said:


No problem with the Wang and the BLR, I out DPS those by a large margin...the Crab on the other hand.....RUNAWAY RUNAWAY!! :P



Then I'm doing my job well... Still that fast Battlemaster does have the surprise of running a standard 375 in it, so it will not die on the loss of single ST, often something that takes people by surprise.





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