1) Since terrain hitboxes is not a priority, can we at least have a weapon clearance indicator for each weapons mounted? It would telly the range on your crosshair range indicator with that on the weapon, with an accuracy of 1 or 2m. It would save a lot of wasted fire.
2) LRM5s are still able to core out targets with impunity while LRM20 is next to being unused due to its spread. Would you consider standardising the spread size on all LRMs to LRM10 or 15 so that LRM20 then have the advantage of more concentrated damage while the LRM5 can be used for suppressive fire? If not, are you keen on exploring alternatives?
3) When will the velocity change for all Clan autocannons come in?
4) Will the Awesome ever get similar level of armor buff to Zeus, considering in lore all variants of Zeuses, at least circa 3050, they have 20% less armor than Awesomes. (P.s. don't nerf the Zeus, it's very viable).
5) Will the urbanmechs get a second quirk pass especially with regards to heavier autocannons and movement?
6) Would you consider expanding kill counts to include Solo Kills / Kill most damage dealt / Killing Blow on players stats and EOM screen? This would get players a mote comprehensive view of their performance as well as make players who managed to deal most damage but someone else landing killing blow to feel a sense of usefulness, hence improving player happiness.
Edited by Matthew Ace, 14 April 2015 - 02:12 AM.