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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive Availalbe Now


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#101 Adamasartus

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Posted 13 April 2015 - 06:48 PM

I have three questions.

Are there still plans to make the cockpit monitors function as they were intended in 2012? They're still being put into 'mechs and some are even semi functional.

Are the Invasion(I) and Resistance® variants getting faction camo with the 21st patch?

And are Masakari Pack owners still getting clan faction camos unlocked on their wave 1 'mechs as someone (may have been Russ? I'm not sure) has stated in the past?

#102 KreepyKrawly

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Posted 13 April 2015 - 06:49 PM

Can we have la cucuracha warhorn Pleeeeeeeze?

BTW, The mech in the first image...It's a sideways Urbie...

Edited by KreepyKrawly, 13 April 2015 - 06:52 PM.


#103 Monky

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Posted 13 April 2015 - 06:52 PM

Here are my top concerns right now:

Command Console/Targeting Computer and JJ returns for investment. The CC is too weak to be useful. It needs buffing. Not sure what, maybe target acquisition/retention/scan range/etc, maybe free seismic or module slot expansion. Targeting computer needs restructuring to incentivise at least some use of the heavier ones. The main problem is that it STARTS with 1 ton and crit with 7.5% benefit, but then scales up to 7 tons and crits but is only twice as effective as the TC 1. The TC1 is clearly providing too much oomph for the buck, comparatively at least. The scaling should go 2%-4%-6%-8%-10%-12%-14% for TC's 1-7 respectively, maybe even a slight gaining returns to reflect the huge investment a SEVEN TON ITEM THAT DOES NOTHING BUT SLIGHTLY IMPROVE (SOME) WEAPONS! In the same vein, JJ's... 1 JJ gives you the ability to hurdle the small obstacles that make getting around painful. 2 JJ's... barely any more than that. 2 JJ's need to double the vertical performance, currently they kind of lump you a little bit higher in the air. This is especially true with heavy/assault chassis, but even mediums get a heavy handed approach on the 55 tonners.

#104 Sereglach

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Posted 13 April 2015 - 07:05 PM

As a question for the Town Hall, I cordially ask, again, when will the Flamer receive its reengineering? Once this is done can we expect Flamer based mechs (Blackjack 1X, the entire Firestarter line, and a few others) to receive Flamer based quirks? Thank you.

I am aware through the NGNG podcast that the Flamer was getting visual adjustments to prevent "flamer blindness" before the reengineering was completed. If there's no timetable on the complete reengineering, can we get an update on how the visual improvement is coming along? Thank you.

#105 Phoenix Branson

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Posted 13 April 2015 - 07:13 PM

Simple question. When will we see the Union class DropShip in-game?

#106 Lyoto Machida

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Posted 13 April 2015 - 07:23 PM

View PostRebas Kradd, on 13 April 2015 - 03:30 PM, said:


He mentioned on Twitter that they're not planning it for the public. Splits the queue too much.


So that means a lot of people want a stock mode and/or the playerbase is small...got it.

#107 Ranger Aodhan

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Posted 13 April 2015 - 07:45 PM

1)I have been playing a bit of War Thunder recently and have found some of the tank component destruction very interesting; are there any plans to implement any sort of subsystem destruction such as the waist ring locking or laser lenses cracking?

2)I know that you have mentioned wanting to include melee style combat into MWO but are there any plans or ideas for that in the works? It would bring some further advantages to 'mechs that need it like the Banshee.

3)Could we see some of the more interesting features of battlemechs become features such as ammo ejection or 360 degree/rear view screen even if they are modules?

P.S. This is my third time asking these questions, third time's the charm, right?

#108 GreyNovember

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Posted 13 April 2015 - 07:48 PM

Can we have an official stance on why PPCs and AC rounds sometimes tend to not register? Especially when it comes to stationary targets?

#109 Sereglach

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Posted 13 April 2015 - 07:49 PM

View PostLyoto Machida, on 13 April 2015 - 07:23 PM, said:

So that means a lot of people want a stock mode and/or the playerbase is small...got it.

Whether you believe it or not it's actually the former, and not the latter. People have been asking for a stock game mode for quite a while. Unfortunately it's popular enough that, when included with the options for people to select the match types (between assault, conquest, and skirmish) . . . you'd have the player base scattered all over the place.

It's already hard enough for the matchmaker to do its job with the restrictions we, as players, can place on it. That'd just make it so much worse . . . and people complain about stomps now.

EDIT: Also, in a public queue with clan mechs they'd utterly obliterate any stock IS mech that didn't have double heat sinks . . . and they'd still obliterate most of those, because most clan mechs have more optimized stock loadouts over stock IS mechs.

Edited by Sereglach, 13 April 2015 - 07:51 PM.


#110 Rebas Kradd

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Posted 13 April 2015 - 07:51 PM

View PostSereglach, on 13 April 2015 - 07:49 PM, said:

Whether you believe it or not it's actually the former, and not the latter. People have been asking for a stock game mode for quite a while. Unfortunately it's popular enough that, when included with the options for people to select the match types (between assault, conquest, and skirmish) . . . you'd have the player base scattered all over the place.

It's already hard enough for the matchmaker to do its job with the restrictions we, as players, can place on it. That'd just make it so much worse . . . and people complain about stomps now.


And wait times.

Stock mode will be an awesome thing to debut with the Steam release, though.

Edited by Rebas Kradd, 13 April 2015 - 07:51 PM.


#111 BerserX

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Posted 13 April 2015 - 08:20 PM

Would it be possible to revisit 12v10, IS vs Clan? or a similar canonical system that would solve some of the CW balancing issues?

#112 Platypus Pilot

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Posted 13 April 2015 - 08:42 PM

Will it be possible that the responsiveness of the damage indicator in the BattleMech readout be considered for revision? At the moment there is a roughly three second delay before it actually shows how much damage a component has taken. This prevents pilots from receiving critically important information and responding appropriately to damage taken.

Having immediate feedback on damage taken would be greatly beneficial to the competitive nature of this game.

#113 Felio

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Posted 13 April 2015 - 08:52 PM

Will the existing IS quirks get the same "family quirk" treatment as the clans? Bonuses to PPC/ERPPC, LRM5/10/15/20, etc.

#114 Agent Cooper

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Posted 13 April 2015 - 09:33 PM

I have literally millions of XP unused on mechs. Will there ever be a use for all that?
And no, I dont care about the converting to GXP.

#115 Docta Pain

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Posted 13 April 2015 - 09:45 PM

U.I. 2.0 really feels like a step backward in many respects. I understand it has enabled many features, but from a usability perspective, when can we expect some relief and improvements to that aspect of the game?

#116 dario03

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Posted 13 April 2015 - 10:00 PM

Sound question-

When VOIP was added a option to pick which sound device was used for input/output of voip was added. But there is no way to pick what device handles the output for the game itself. Will this be option ever be added in?

Edited by dario03, 13 April 2015 - 10:01 PM.


#117 Magic Murder Bag

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Posted 13 April 2015 - 10:09 PM

Didn't want to read through all the questions, but I've been needing to ask just one: Will there be a fully fleshed out, vocalized tutorial by the time the game releases on steam? Although there are many standard guides as of right now, many new players (especially on steam) don't really have the patience to read most of the times...

Edited by Magic Murder Bag, 13 April 2015 - 10:10 PM.


#118 Volkodav

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Posted 13 April 2015 - 10:17 PM

CW:
1. Will realized the need to capture the generator in CW, instead of destruction? This will reduce the complaints of players on rushgen. Attackers cap, the defenders back (as in the Conquest mode). If all the defenders destroyed - the match is over and once the generator is captured.

2. Can we get VoIP for the LFG rooms? And also for CW, while waiting for the match?
+ faction chat too.

3. Spawncamping problem: Is it possible to make the defenders spawn in mech bays protected by walls.

4.

Quote

Is anything being discussed or implemented to entice larger units to stick with one faction instead of switching once a week for mech bays and lower tier faction rewards?
+


LFG:
We need comments to the group, and the opportunity to see a list of players in the group before join it.

Thanks!

If everything is solved I will be happy forever)

Edited by Volkodav, 13 April 2015 - 10:32 PM.


#119 Goose

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Posted 13 April 2015 - 10:27 PM

I know: How many modules do I have to trade away to get a second UAV?

(Taht UAVs are so highly prized should be informative.)

Posted Image

#120 Trystan Thorne

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Posted 13 April 2015 - 10:49 PM

I don't have any questions left that haven't already been asked.
So I'll just name some suggestions.

To increase the playerbase, I think a Co-Op Mode vs the AI would be really helpful.
Also increasing the amount of C-Bills received per match would help to have MWO feel less grindy,

And please delay the Steam release for a while, as a bad Steam release could hurt this game.





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