Versak, on 13 April 2015 - 06:36 PM, said:
This game seems really non-competitive on an individual level. In other games even that have more players in a round, one player can totally wreck. But in this game the nature of the mechs seems to make that impossible. Like I can do 800 damage in my assault pretty easily but it doesn't matter because I'm still losing armor over time. No amount of skill can cause me to not take damage in an engagement unless I literally headshot all the time. Eventually I go down no matter how skillful I am.
When you're not a frontline mech it's even worse. As a Catapult like I frequently am, I'm just boned if the other team has ECM and my team hasn't got anything. I'm just boned if my team leaves gaps for me to get rushed. I'm just boned if no one bothers to press R during battle. If I'm a Raven, I'm just boned if no one wants to engage. I'm boned if everyone just suicides and I have no one to distract for me.
So in a nutshell, this game sucks if you're playing alone, but games like this are generally about "Eh I'm gonna play a few rounds by myself after work then do something else" to a lot of people.
Maybe I'm just stupid to think I can play a support role on the internet, though.
If you're still around OP i got something....unusual to tell you. It is possible to deal damage and not get damaged in return.
Ok. What is the catch?
It's all explained in this thread i made about light mech tactics.
I know this is a guide for fast mechs and you like assault mechs, but there is still stuff that should help you take less damage in there.
It works with any mech that is fast enough actually. I recently started doing these tactics successfully in a Vindicator.
Non Meta Light Mech Tactics Guide.
For example i had a match where i did +450 damage and only received a single PPC shot in return.
Another where i did 277 damage with not a single scratch from a laser or bump.
Could have done more but the match turned into a sudden stomp as my team rolled over the enemy.