Shinikaru, on 15 April 2015 - 10:50 AM, said:
kdr is a derivative affected by match win/loss. and i do use this chasis for cw. i find a brawler to be handy for light rushes. 1.8 is what i get by the boards and i Rarely die before killing 3 or more. /shrug. show me anyone with a kdr over time that is 5.0. im sure theres more than a few people that have similar numbers and Also get 3+kills a match.
KDR is in no way affected by match win/loss. It's the ratio of how many kills you have to how many deaths; nothing more, nothing less. In no realistic way can someone 'average' five kills a match and have less than 2 KDR, unless they play nothing but CW and die three or four times a match as well in three or four copies of the same 'Mech. Which, as this is a Timber Wolf, is impossible inside the restrictions of Clan drop deck tonnage, as I believe you can only get two Timber Wolves in a CW drop deck maximum So even in CW, you can only die a maximum of twice in your TBR-S brawler, which means that if you averaged five kills a match in your TBR-S brawler - assuming you played it completely 100% exclusively in CW - then you would have a 2.5 KDR in it, at the very least.
Or, TL;DR - no, you don't average 5 kills a match in your TBR-S. Math says it's impossible. You may average five kills a match when you're on a hot streak, and
nobody averages as many kills a match as they think they do so you're hardly alone, but the math says no.
Shinikaru, on 15 April 2015 - 10:45 AM, said:
I agree with that conditionally. There are definately a few chasis that take a more experianced skill level to use. Timber, to get back to the OP topic, might have an easier learning curve over say a knee shooting atlas, or a stormcrow, or even any light mech from either side.
But my point, is simply that being in a timber does'nt make for a winning match. Which is sort of the definition of what would be 'OP' in this game.
(in theory) op in this game would have to mean something like: a chasis that ensures you kill more than the enimies you kill do, while only having slight to average skill, simply due to using said chasis.
'Overpowered' means that all other factors being (relatively) equal within the best abilities of the game, a thing offers a noticeably greater than even chance of bringing its user victory. Alternatively, the 'Mech has to be able to out-compete all of its competitors in any role one might ask of it, such that there is no stronger choice for a given role than the OP machine. Either definition works, and in neither case does the overpoweredness have to be overwhelming.
It doesn't have to be an unstoppable army-breaking demon-slaying war god that can take out twelve Whales piloted by cybernetically enhanced Morgan Kell clones by itself with a one-armed blue-balled chimpanzee in the cockpit to be deemed OP. It merely has to be a stronger choice than any of its competitors, and the Timber Wolf is demonstrably a stronger choice for any reasonable role than any of its competitors. It outbrawls brawlers, it outvomits vomiters, it outstrikes strikers, it outsnipes (most) snipers. it doesn't do all of these things by enormous margins - in fact I would consider the TBR to be somewhat weak in a long-range snipefest, outperformed by the Hellbringer and soon to be rather sharply outperformed by the Cauldron-Born - but it
does outperform all other choices in all other roles by at least a slim margin.
Ergo, it is overpowered. Unfortunately, as it's also just an incredibly fun 'Mech to use, and it's not so ridiculously broke-xorz as to be unplayable by those without wicked hearts (no matter how venomous JohnnyZ gets). It's just really,
really good in a game where almost everything is only conditionally really good.