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Is Anyone Even Playing?


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#41 mogs01gt

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Posted 15 April 2015 - 04:59 AM

View PostBigbacon, on 14 April 2015 - 02:32 PM, said:

CW is dead....went to actually try it again and there is like 8 people in queue??
solo queue, wait times are extreme right now even for low queue classes. I'm waiting 5 minutes to get into a round???

Im sort of leading towards not playing. I tried to hop in a few days ago and couldnt handle the teammates sitting back doing nothing or running the wrong direction even after you tell them not to go there.

Plus there is no end game, just TDM over and over.

Edited by mogs01gt, 15 April 2015 - 07:35 AM.


#42 C E Dwyer

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Posted 15 April 2015 - 05:37 AM

I doubt this has anything to do with GTA 5

the day after the CW event ended just before the cease fire, there were 5 people queing on attack or defence, on planets open the steiner

#43 Furious Zen Master

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Posted 15 April 2015 - 06:12 AM

I installed Farming Simulator 15 believe it or not and I find it has much more depth, attention to detail, simulation-ness (yeah, that's a word, I just came up with it) and it doesn't make me hate humanity after an hour of playing it.
If big-ass 30th century robots that shoot lasers and large caliber cannons cannot pull me back from harvesting canola and towing a windrower for 20 minutes, then I don't know what to say.
One more down, no you cannot have my stuff.

#44 Joseph Mallan

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Posted 15 April 2015 - 06:22 AM

View Postmogs01gt, on 15 April 2015 - 04:59 AM, said:

Im sort of leading towards not playing. I tried to hop in a few days ago and could handle the teammates sitting back doing nothing or running the wrong direction even after you dont them not to go there.

Plus there is no end game, just TDM over and over.

A game needs a direction... a story to follow. Playing CBT to capture a Case of Beer over and over again gets boring.

#45 Water Bear

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Posted 15 April 2015 - 06:22 AM

View PostAlistair Winter, on 14 April 2015 - 06:15 PM, said:

You obviously don't appreciate the complexities of zerg rushing the generators. The many subtle layers of tactics and strategy as you increase throttle to 100%, press the Override button, ignore everything around you and shoot a building untill your mech falls down. The zen-like emptiness in your mind as you blindly repeat the same procedure over and over, untill the match is over. The nerve-wracking suspense of guessing whether the other team will come through Alpha or Beta gate. And the relief when you notice it makes no difference, because it's fairly easy for the defenders to position themselves in time anyway.


@OP: For a while, people suffered through CW because they figured the boring gameplay was a necessary sacrifice to conquer the galaxy and get their unit name on the galaxy map. People even spent several hours of their life spawn camping in order to occupy the good teams and prevent them from getting into new matches. They called it masterful strategy and deemed it a great way to spend their free time.

And then Russ revealed that the galaxy map would be reset a number of times anyway, and eventually people started wondering why they were suffering through the boring gameplay with the excessive waiting between matches and low rewards. And I guess a few people may have snuck away, feeling a bit silly about the hours they wasted.


Lol, oh that is great. I came to this game from Starcraft 2. At my height I was in the top 100 2v2 players in north america, and beat at least one pro player in 2v2.

Accusing CW of having any element of deep strategy is a bad joke.

Edit: In case it's not clear I am agreeing with you completely.

Edited by Water Bear, 15 April 2015 - 06:23 AM.


#46 Weeny Machine

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Posted 15 April 2015 - 06:30 AM

Age of Wonders 3 - Eternal Lords expansion came out.
However, I must say this is not only the reason. There is not much long-term motivation in MWO. I mean the idea of a conquerable star map is good...but the CW system is just terrible...especially pugs vs premades.Edit:not even the singplayer game modes are different...take capture as an example: mostly the nodes are ignored and players go killing others players. The reason is simple that it more safe to devote all your mechs to kill the enemy because gathering resources takes too long

Edited by Bush Hopper, 15 April 2015 - 06:35 AM.


#47 Jon Gotham

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Posted 15 April 2015 - 06:50 AM

I don't think CW is aimed at the "right" market to be honest.
From what I have seen the "majority" are in the solo queue. They want to log on and shootzorz, that's it.
I come to this stance after witnessing player behaviour in group queue and Cw queue.

All I see everyday is pug vs premade waaah waaah. The very fact people are moaning about this illustrates PGI have got the market wrong.The average player doesn't want to get engaged in what they are doing, they want a quick I-don't-need-try throwaway experience.
I think PGI needs to forget about any more complexity to be honest, the players can't deal with it. Get more maps set up and maybe a ME3-style co op mode.

But a cautionary note-if game swings even more casual, I'd like the option of a full refund.

#48 KraftySOT

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Posted 15 April 2015 - 06:51 AM

Yeah I stopped playing.

#49 ThirtyOughtSix

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Posted 15 April 2015 - 07:09 AM

I still play but the game has become no fun. IMO, the only weapon worth using is the LPL - it has good hit reg, decent range, decent heat. How many times can I fire the same weapon from different mechs before I fall asleep?!

Not to mention CW is one of two thing:
Pug stomp
Long draw out plinking at range

As other said above it takes too long, and is entirely too repetitive.

PGI, unfortunately has gotten to the point where they just keep churning out new mechs and it's not helping gameplay at all. It's a bad long term strategy. If I had to bet money PGI is going to release on steam milk that for as long as they can and just keep churning out mechs, sacrificing any real changes that make the game a long term keeper. As of now, my wallet is 100% turned off for this game. Regardless, I'll still plink away for an hour a day. But again it's getting real old.

#50 Water Bear

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Posted 15 April 2015 - 08:05 AM

I think all the reasons I've read are pretty legit. #1 the time investment is too high. The enjoyment of a CW game isn't really worth the 30 minutes it takes to achieve. #2 CW really just isn't interesting. What makes PUGs interesting is that the field is open and goals can be achieved by any means possible. In CW you are railroaded into exactly one strategy. It is insanely boring and lacks the necessary freedom to be interesting. #3 The results of CW games really have no interesting impact on the community so no one cares. "Our unit did well in CW." Good for you.

There have been threads addressing the lack of strategy before, so I won't reiterate what has been said in greater depth and with more thought by others. But the simplest summary is that the maps and objectives force you into a game with one option. Which is insanely boring.

#51 Widowmaker1981

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Posted 15 April 2015 - 08:23 AM

View PostWater Bear, on 15 April 2015 - 08:05 AM, said:

I think all the reasons I've read are pretty legit. #1 the time investment is too high. The enjoyment of a CW game isn't really worth the 30 minutes it takes to achieve. #2 CW really just isn't interesting. What makes PUGs interesting is that the field is open and goals can be achieved by any means possible. In CW you are railroaded into exactly one strategy. It is insanely boring and lacks the necessary freedom to be interesting. #3 The results of CW games really have no interesting impact on the community so no one cares. "Our unit did well in CW." Good for you.

There have been threads addressing the lack of strategy before, so I won't reiterate what has been said in greater depth and with more thought by others. But the simplest summary is that the maps and objectives force you into a game with one option. Which is insanely boring.


not sure i get this.. how do normal public queue games have more strategy than CW games? in both types the objective is to kill all the enemy players, with some secondary ways of winning. The tactics which you use to kill all the enemies are whatever you want.

(yes, i will always try to play CW as 'kill all 48 enemies, then worry about objectives' since mech combat is fun and its a game which i play for fun)

#52 Fragnot

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Posted 15 April 2015 - 08:47 AM

I quit playing CW awhile ago too. I gave it a good try the first few months (rank 7 or 8) and even joined a unit to make sure I got the most out of it; but ultimately realized the game mode doesn't suit me.

The main thing I fell in love with in MWO was the single-elimination style matches, I've played so many games with respawns and timers, that single-elim pvp was a real novelty that created a greater sense of realism. CW undoes that immersion with the 4 mech drop deck and strategies that involve suicide rushes or sacrificial scouting runs. With long wait times and matches that run too long after you know you are going to lose; I just had to throw in the towel on it.

I still love normal drops more than ever though. I just wish the CW queue bucket was being used for 4v4 matches or a stock mech queue which I'd enjoy; but that's just my preference. PvE content could be fun too.

#53 Romeo Deluxe

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Posted 15 April 2015 - 10:28 AM

This one's for the OP....

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