Alistair Winter, on 14 April 2015 - 06:15 PM, said:
You obviously don't appreciate the complexities of zerg rushing the generators. The many subtle layers of tactics and strategy as you increase throttle to 100%, press the Override button, ignore everything around you and shoot a building untill your mech falls down. The zen-like emptiness in your mind as you blindly repeat the same procedure over and over, untill the match is over. The nerve-wracking suspense of guessing whether the other team will come through Alpha or Beta gate. And the relief when you notice it makes no difference, because it's fairly easy for the defenders to position themselves in time anyway.
@OP: For a while, people suffered through CW because they figured the boring gameplay was a necessary sacrifice to conquer the galaxy and get their unit name on the galaxy map. People even spent several hours of their life spawn camping in order to occupy the good teams and prevent them from getting into new matches. They called it masterful strategy and deemed it a great way to spend their free time.
And then Russ revealed that the galaxy map would be reset a number of times anyway, and eventually people started wondering why they were suffering through the boring gameplay with the excessive waiting between matches and low rewards. And I guess a few people may have snuck away, feeling a bit silly about the hours they wasted.
Lol, oh that is great. I came to this game from Starcraft 2. At my height I was in the top 100 2v2 players in north america, and beat at least one pro player in 2v2.
Accusing CW of having any element of deep strategy is a bad joke.
Edit: In case it's not clear I am agreeing with you completely.
Edited by Water Bear, 15 April 2015 - 06:23 AM.