Yeah, no.
Nice try, but no.
Combat Arms was P2W. Well, until it became Hack2Win. Go give something like that a try, then come back to this and you'll see the difference.
Is it faster to collect shinies if you buy some MC, or order some of the packs as they are released? Sure. Is it necessary to win matches or take down opponents? Absolutely not.
But my experimental "Let's see what the new user experience is like" alt had just under 11mil in the bank after the Cadet Bonuses expired. I could have easily started out on the CheeseCrow path with that if I had wanted, but I can't bring myself to drive that VatBaby garbage - even with an alternate account that's destined to be abandoned.
So I bought an IS medium with an interesting quirk and spent the rest custom building it to fit the quirk. As an experiment. Something different to do that didn't mess about with this toon's inventory, or whatever.
There's - literally - nothing that can only be purchased with an RMT that is an outright advantage. A Locust can take down the beefiest DireWhale when used properly - and even when the Whales were pre-order or MC only that was still possible - which means no, not p2w.
Period.
This debate has been going on since Closed, and it's as silly now as it is then. Even MC only consumables are not game changers, and those are the only things even approaching p2w territory. And by "approaching" I mean - "could have been a problem but so totally aren't."
NoobFlush is still the stupidest addition to MW ever in the history of Mechs in all of the games, but that's a different topic because there are versions available for MC and Cbills.
If you want to know why there are no new players, or why player retention is bad you need to look at the gameplay, not the payment structure.
This **** gets stale fast unless you're the most DieHard CBT fan. Endless scrums on simple maps with no real need for in-depth info war or variation of strategy (in PUBs).
Read threads on CW - those matches also become stale fast.
For new players, the tutorials are still lackluster, information about how to build is non-existant, the Mechlab and inventory and shopping UIs are beyond cumbersome.
It's not the pay structure that's the problem. It's kinda mostly everything else.
The core matches are pretty fun for a little bit, but that only goes so far. The "Feel" of mechs are still really good - but that only appeals to the base.
I could go on, but you get the point. The F2P model they're using is definitely NOT the reason there are issues with player retention.
Edited by Bagheera, 14 April 2015 - 09:25 PM.