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Cwdg, A Question


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#21 Commander A9

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Posted 21 April 2015 - 07:54 AM

Let me answer this whole shebang.

Why attack the generators?

Because it's the game objective!

Killing all of the enemy mechs doesn't win you the match in Attack and Defense.

-But it sure helps!-

Edited by Commander A9, 29 April 2015 - 06:08 PM.


#22 Hobotorius Augustus Kerensky

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Posted 22 April 2015 - 06:03 PM

View PostWidowmaker1981, on 15 April 2015 - 08:13 AM, said:

Why do you rush generators from the start of the game without even trying to fight? The map is being reset at least once, so no planets you gain are going to last, you get next to no LP, CB or XP even if you do win, and its no fun for either side win or lose.. i see barely any teams gen rushing anymore because of this, but since i swapped from CGB to Steiner a few days ago ive run into CWDG 10-12 mans 3 times, and each time they have rushed gens from the start.

This is not a complaint, because its a legit tactic and you're breaking no rules, im not even saying its unstoppable or anything like that.. just don't understand why, because all i can see is wasting your own time..

Just don't get it.. enlighten me please?

To answer your question OP, it is because CWDG is a dezgra unit unfit to represent Clan Wolf. They refuse to duel Honorable Kuritan Samurai, rather running and fleeing like dogs so their criminal pirate lance mates can aid them.

#23 CutterWolf

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Posted 22 April 2015 - 06:29 PM

View PostHobotorius Augustus Kerensky, on 22 April 2015 - 06:03 PM, said:

To answer your question OP, it is because CWDG is a dezgra unit unfit to represent Clan Wolf. They refuse to duel Honorable Kuritan Samurai, rather running and fleeing like dogs so their criminal pirate lance mates can aid them.


LOL! go crawl back under your bridge with the rest of your unit

#24 YCSLiesmith

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Posted 22 April 2015 - 06:56 PM

View PostCutterWolf, on 22 April 2015 - 06:29 PM, said:


LOL! go crawl back under your bridge with the rest of your unit

lol why not have a pretend roleplay batchall about it and when you lose you can cry that your opponent clearly cheated since no one can defeat your timber wolf, as it is a perfect replica of the one Jaime Wolf used

P.S. if you intend to respond to me you'll have to get written and voice recorded proof from two witnesses with no less than 11 years of Mechwarrior experience that you have won a trial of postfusal on faileon IX



#25 Chef Kerensky

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Posted 22 April 2015 - 07:07 PM

View PostCutterWolf, on 22 April 2015 - 06:29 PM, said:


LOL! go crawl back under your bridge with the rest of your unit


Is there a generator down there we need to defend too?

#26 Star Wolves Admin Account

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Posted 22 April 2015 - 07:49 PM

View PostChef Kerensky, on 22 April 2015 - 07:07 PM, said:



Is there a generator down there we need to defend too?


Ok that was actually pretty funny

#27 CyclonerM

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Posted 23 April 2015 - 03:37 AM

View PostYCSLiesmith, on 22 April 2015 - 06:56 PM, said:

lol why not have a pretend roleplay batchall about it and when you lose you can cry that your opponent clearly cheated since no one can defeat your timber wolf, as it is a perfect replica of the one Jaime Wolf used



What if i told you that afaik Jaime Wolf never piloted a Timber Wolf? :ph34r:

#28 Lily from animove

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Posted 23 April 2015 - 07:26 AM

well lets see:

stomping other mechs: SoloQ, GrpQ, CW
Racking XP and cbills: SoloQ, GrpQ, CW
Getting LP: CW
Team deathmatch Skirmish: SoloQ, GrpQ, CW (counter attack)
Conquest: SoloQ, GrpQ
Assault: SoloQ, GrpQ
Capturemode: CW (attack)

so, real question: why should they not if the only true sense of CW is LP's and objective captures??

Edited by Lily from animove, 23 April 2015 - 07:26 AM.


#29 Widowmaker1981

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Posted 24 April 2015 - 12:55 AM

View PostLily from animove, on 23 April 2015 - 07:26 AM, said:

well lets see:

stomping other mechs: SoloQ, GrpQ, CW
Racking XP and cbills: SoloQ, GrpQ, CW
Getting LP: CW
Team deathmatch Skirmish: SoloQ, GrpQ, CW (counter attack)
Conquest: SoloQ, GrpQ
Assault: SoloQ, GrpQ
Capturemode: CW (attack)

so, real question: why should they not if the only true sense of CW is LP's and objective captures??


Well, to answer that particular question.. because you get next to no LP for simply winning, you get it for dmg, kills, assists and component destructions, and in order to get those you need to shoot the enemies ;)

#30 Lily from animove

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Posted 24 April 2015 - 05:43 AM

View PostWidowmaker1981, on 24 April 2015 - 12:55 AM, said:


Well, to answer that particular question.. because you get next to no LP for simply winning, you get it for dmg, kills, assists and component destructions, and in order to get those you need to shoot the enemies ;)



wiht the amount of time CWDG plays I doubt they have the need for farming LP's.

#31 CutterWolf

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Posted 25 April 2015 - 08:03 AM

Troll, troll, troll your boat gently down the stream!

#32 3CLIPZ3

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Posted 27 April 2015 - 01:44 AM

Most of the time we will gen rush and then omega down to 10%, then depending on how that goes, we move to attrition to make some cbills and ultimately have fun. If it seems we might lose on that, then we will do a quick rush to finish off omega to secure the win. Simply put, the gen rush is a way to help insure we walk away with a win. Personally and others, rather fight than ending a game in a first few minutes.

Edited by 3CLIPZ3, 27 April 2015 - 01:45 AM.


#33 Khan Warlock Kell

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Posted 27 April 2015 - 05:50 AM

Just a quick question in return Why does almost ever single IS use light mechs they know are broken ? Everybody knows that firestarters generally take more damage to put down than an atlas, but do you hear us crying about that ? Neg you do not. We just accept it as part of the game and move on. A Gen rush is a valid tactic and the ones who cry about it the most often, are the ones who do not know how to defend against it. Personally id suggest a visit to Cheddar, so you can have some cheese to go with your whine.

Edited by Khan Warlock Kell, 27 April 2015 - 05:51 AM.


#34 AlexEss

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Posted 27 April 2015 - 07:46 AM

Because Clans have the best weapons to counter a IS light rush and in turn have heavy mechs fast enough to do a proper rush... =P

But i agree... True light pilots run Jenners. #clssicrocknroll

#35 Repasy Cooper

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Posted 27 April 2015 - 07:56 AM

View Post3CLIPZ3, on 27 April 2015 - 01:44 AM, said:

Most of the time we will gen rush and then omega down to 10%, then depending on how that goes, we move to attrition to make some cbills and ultimately have fun. If it seems we might lose on that, then we will do a quick rush to finish off omega to secure the win. Simply put, the gen rush is a way to help insure we walk away with a win. Personally and others, rather fight than ending a game in a first few minutes.


I'll warrant that most units have the same mind set. Brawling produces more moolah, but in the end we're all here to win, at any cost. That's why almost every unit you meet has a gen rush drop in their deck, they certainly don't play it to earn kills.

#36 CruiseMissileCowboy

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Posted 28 April 2015 - 10:08 PM

Either they realized that they didn't have a good chance of winning, or that they simply have to push the planet they are working on to a majority of wins. Fastest way to win on some maps is gen rush with lights. It might be boring, but it has to be done in some cases to win the planet. No one really cares about the map reset, do it right the first time, every time.

#37 Commander A9

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Posted 30 April 2015 - 11:46 PM

Wait a minute. "A good chance of winning?"

Pardon me, but last time I checked, gen-rushing that resulted in winning the match was a win.

Attrition warfare that resulted in a win was a win.

Fighting a match which won you the planet was considered a win.

A win is a win is a win is a [censored] win! Enough!





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