

Dual Gauss Needs To Go
#1
Posted 15 April 2015 - 02:20 PM
#2
Posted 15 April 2015 - 02:22 PM
#3
Posted 15 April 2015 - 02:30 PM
#4
Posted 15 April 2015 - 02:31 PM
quad large lasers (of any kind), or wait: all large lasers
also medium lasers
LRMs anyway
SSRM while we're on it
ACs, of course
and, uhm, let me think ... nope, that's about it.
Basically you may choose between MGs, PPCs and light lasers.
Edited by Paigan, 15 April 2015 - 02:34 PM.
#6
Posted 15 April 2015 - 02:43 PM
Of course no one likes to cop a 30 point hit in one area but there are other weapons out there capable of doing the same in one hit for less tonnage. At least the gauss requires some skill and timing to aim and trigger (unless using macros).
Convergence, many threads (including one very large active one at the moment) about that and it is not just gauss which is the problem.
BTW - I don't use gauss.
Cheers!
Eboli
Edited by Eboli, 15 April 2015 - 02:44 PM.
#7
Posted 15 April 2015 - 02:54 PM
ECM, no one ever needed it.
Clans, as above.



#8
Posted 15 April 2015 - 02:55 PM
#9
Posted 15 April 2015 - 03:02 PM
#10
Posted 15 April 2015 - 03:06 PM
A. Stand perfectly still for the enemy.
B. Move in a predictable and unchanging direction at all times.
C. Overheat constantly and force yourself into shutdown at critical times, always in view of a Sniper.
D. Keep peeking out of cover every time you hear the Zing of a gauss round slam into your face.
#11
Posted 15 April 2015 - 03:45 PM
Edited by Hydrocarbon, 15 April 2015 - 03:48 PM.
#12
Posted 15 April 2015 - 03:48 PM
Sorry, dual gauss Jagers are canon. If you want to restrict dual gauss to just JagerMechs, then you'll have a lot of other restricting to do, too.
#13
Posted 15 April 2015 - 03:49 PM
Hydrocarbon, on 15 April 2015 - 03:45 PM, said:
Name one sigular weapon that can kill anything but a light in one shot. and go!
#14
Posted 15 April 2015 - 03:53 PM
#15
Posted 15 April 2015 - 03:59 PM
Dual gauss, dual AC20, Quad PPC, Quad AC5, Triple UAC5, Hexa PPC, Quad LPL, 4xLRM15 ... what they have in common is using multiple identical weapon systems ... also known as boating. There are also the combinations like Dual PPC+Dual Gauss that are favoured in some clan builds.
Why do folks do that ... because it is effective.
Dual Gauss does 30 damage to one component, Dual AC20 is 40, Quad PPC is 40, Quad AC5 is 20 but has a higher rate of fire and so on.
Lasers are slightly more challenging against moving opponents ... against the typical face tank and fire situation they are just as effective.
Anyway, this thread has been around since closed beta when the first Catapult K2 mounted dual gauss/AC20 ... and IF there is an issue it is the high damage alpha strike in general and NOT a dual gauss configuration.
#16
Posted 15 April 2015 - 04:03 PM
#17
Posted 15 April 2015 - 04:08 PM
#18
Posted 15 April 2015 - 04:08 PM
Why?
Hydrocarbon, on 15 April 2015 - 03:45 PM, said:
"simple" test scenario for your "simple" formula:
1- Target has 0.5 hp on its armor and full health structure.
2- shooter fires dual gauss
3- shooter inflicts 0.5 damage to armor with no crit-capable damage if non-engine crits are non-existent
4- Target laughs
5- shooter says nasty things regarding the devs.
I think PGI should think of something about perfect convergence. Or just replace that pinpoint skill unlock with something useful.
in addition to many other things regarding clan lights with no 10 truedubs, ghost heat, heat cap, 1.4x DHSs, no jam penalty for hexaUAC5s, hover jets, etc, etc...
Edited by Navid A1, 15 April 2015 - 04:14 PM.
#19
Posted 15 April 2015 - 04:12 PM
Chuanhao, on 15 April 2015 - 04:08 PM, said:
Perhaps, but it's easy to see why 30 pinpoint damage that generates zero heat and has very good range and fast projectiles speed might seem OP. Hence why my thought it perhaps one way to try to help balance it a bit better is only allow one to be charged at a time. But only if its charge time and charge duration is increased to boost the effectiveness of a single gauss.
#20
Posted 15 April 2015 - 04:22 PM
Navid A1, on 15 April 2015 - 04:08 PM, said:
I think PGI should think of something about perfect convergence. Or just replace that pinpoint skill unlock with something useful.
They should do both.
Convergence is gonna be the tougher nut to crack though, but it still needs to be addressed in some way at some point.
Mech Tree Efficiencies need to be reworked, since AFAIK they are placeholders anyway, but shouldn't be too much trouble since the devs should be able to utilize more recent systems to transfer some of them to;
such as converting existing Efficiencies to Modules and having the Devs add Module slots and a Module category or two,
or just converting some into bigger quirk boosts on the different variants and adding quirks as needed since there are some Efficiencies don't even benefit various mechs anyway (the most recent is the Urbie and Torso Twist range, for example).
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