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Dual Gauss Needs To Go


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#1 Kristian Radoulov

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Posted 15 April 2015 - 02:20 PM

As stated. TY

#2 Mcgral18

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Posted 15 April 2015 - 02:22 PM

Why's that?

#3 zagibu

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Posted 15 April 2015 - 02:30 PM

I wouldn't mind dual gauss or other longrange builds if there was sufficient cover in all maps.

#4 Paigan

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Posted 15 April 2015 - 02:31 PM

Also in need to go:
quad large lasers (of any kind), or wait: all large lasers
also medium lasers
LRMs anyway
SSRM while we're on it
ACs, of course
and, uhm, let me think ... nope, that's about it.



Basically you may choose between MGs, PPCs and light lasers.

Edited by Paigan, 15 April 2015 - 02:34 PM.


#5 Naelbis

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Posted 15 April 2015 - 02:37 PM

View PostKristian Radoulov, on 15 April 2015 - 02:20 PM, said:

As stated. TY Opps I meant that perfect convergence at extreme ranges needs to go..


There, I fixed it for you.

#6 Eboli

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Posted 15 April 2015 - 02:43 PM

At 15 tons each which doesn't include ammo I think that the weight penalty justifies its capabilities. If you keep getting hit by Gauss slugs than maybe you need to rethink your tactics and movement prediction.

Of course no one likes to cop a 30 point hit in one area but there are other weapons out there capable of doing the same in one hit for less tonnage. At least the gauss requires some skill and timing to aim and trigger (unless using macros).

Convergence, many threads (including one very large active one at the moment) about that and it is not just gauss which is the problem.

BTW - I don't use gauss.

Cheers!
Eboli

Edited by Eboli, 15 April 2015 - 02:44 PM.


#7 Revorn

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Posted 15 April 2015 - 02:54 PM

Also in need to go:

ECM, no one ever needed it.
Clans, as above. ;) :P :D

#8 bad arcade kitty

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Posted 15 April 2015 - 02:55 PM

i recently watched how a dire whale who lost all weapons except 2 gauss rifles tried to kill a raven dancing around, lol

#9 Alistair Winter

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Posted 15 April 2015 - 03:02 PM

Posted Image



#10 Cyborne Elemental

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Posted 15 April 2015 - 03:06 PM

Whatever you do, make sure you.

A. Stand perfectly still for the enemy.
B. Move in a predictable and unchanging direction at all times.
C. Overheat constantly and force yourself into shutdown at critical times, always in view of a Sniper.
D. Keep peeking out of cover every time you hear the Zing of a gauss round slam into your face.

#11 Hydrocarbon

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Posted 15 April 2015 - 03:45 PM

I think just 1-shot kills need to go for pinpoint weapons. The most simple formula of {IF Armor+Structure>1 AND DMG>Armor+Structure THEN Armor=0 Structure =1 AND all_nonengine_crits=assploded} would do it for CT/ST/Head locations. I know from playing other FPS games with semi-hardcore modes where only a few weapons could 1-hit really disrupt play. It was absolutely fine in modes where a 9mm pistol to the leg would kill, but fat chance of getting a serious HC mode in MWO.

Edited by Hydrocarbon, 15 April 2015 - 03:48 PM.


#12 Felicitatem Parco

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Posted 15 April 2015 - 03:48 PM

JM6 DG, the dual gauss JagerMech that comes straight from BattleTech.

Sorry, dual gauss Jagers are canon. If you want to restrict dual gauss to just JagerMechs, then you'll have a lot of other restricting to do, too.

#13 Lil Cthulhu

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Posted 15 April 2015 - 03:49 PM

View PostHydrocarbon, on 15 April 2015 - 03:45 PM, said:

I think just 1-shot kills need to go for pinpoint weapons. The most simple formula of {IF Armor+Structure>1 AND DMG>Armor+Structure THEN Armor=0 Structure =1 AND all_nonengine_crits=assploded} would do it for CT/ST/Head locations. I know from playing other FPS games with semi-hardcore modes where only a few weapons could 1-hit really disrupt play. It was absolutely fine in modes where a 9mm pistol to the leg would kill, but fat chance of getting a serious HC mode in MWO.


Name one sigular weapon that can kill anything but a light in one shot. and go!

#14 Corbenik

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Posted 15 April 2015 - 03:53 PM

Dual Gauss is better than Quad and Triple Gauss :X quit trying to nerf it even more to No Gauss

#15 Mawai

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Posted 15 April 2015 - 03:59 PM

Well, I disagree ...

Dual gauss, dual AC20, Quad PPC, Quad AC5, Triple UAC5, Hexa PPC, Quad LPL, 4xLRM15 ... what they have in common is using multiple identical weapon systems ... also known as boating. There are also the combinations like Dual PPC+Dual Gauss that are favoured in some clan builds.

Why do folks do that ... because it is effective.

Dual Gauss does 30 damage to one component, Dual AC20 is 40, Quad PPC is 40, Quad AC5 is 20 but has a higher rate of fire and so on.

Lasers are slightly more challenging against moving opponents ... against the typical face tank and fire situation they are just as effective.

Anyway, this thread has been around since closed beta when the first Catapult K2 mounted dual gauss/AC20 ... and IF there is an issue it is the high damage alpha strike in general and NOT a dual gauss configuration.

#16 Mechteric

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Posted 15 April 2015 - 04:03 PM

I wouldn't mind seeing what would happen if they made it so only one gauss rifle could be charged at a time instead of 2, but straight up disallowing 2 gauss on a config is dumb.

#17 Chuanhao

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Posted 15 April 2015 - 04:08 PM

OP should at least provide his perspective as to why he doesnt like 2 gauss.Otherwise its rather disrespectful. But at least the title is not vague on the topic to be discussed

#18 Navid A1

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Posted 15 April 2015 - 04:08 PM

Dual gauss need to go?
Why?

View PostHydrocarbon, on 15 April 2015 - 03:45 PM, said:

I think just 1-shot kills need to go for pinpoint weapons. The most simple formula of {IF Armor+Structure>1 AND DMG>Armor+Structure THEN Armor=0 Structure =1 AND all_nonengine_crits=assploded} would do it for CT/ST/Head locations. I know from playing other FPS games with semi-hardcore modes where only a few weapons could 1-hit really disrupt play. It was absolutely fine in modes where a 9mm pistol to the leg would kill, but fat chance of getting a serious HC mode in MWO.


"simple" test scenario for your "simple" formula:
1- Target has 0.5 hp on its armor and full health structure.
2- shooter fires dual gauss
3- shooter inflicts 0.5 damage to armor with no crit-capable damage if non-engine crits are non-existent
4- Target laughs
5- shooter says nasty things regarding the devs.


I think PGI should think of something about perfect convergence. Or just replace that pinpoint skill unlock with something useful.
in addition to many other things regarding clan lights with no 10 truedubs, ghost heat, heat cap, 1.4x DHSs, no jam penalty for hexaUAC5s, hover jets, etc, etc...

Edited by Navid A1, 15 April 2015 - 04:14 PM.


#19 Mechteric

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Posted 15 April 2015 - 04:12 PM

View PostChuanhao, on 15 April 2015 - 04:08 PM, said:

OP should at least provide his perspective as to why he doesnt like 2 gauss.Otherwise its rather disrespectful. But at least the title is not vague on the topic to be discussed


Perhaps, but it's easy to see why 30 pinpoint damage that generates zero heat and has very good range and fast projectiles speed might seem OP. Hence why my thought it perhaps one way to try to help balance it a bit better is only allow one to be charged at a time. But only if its charge time and charge duration is increased to boost the effectiveness of a single gauss.

#20 Nothing Whatsoever

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Posted 15 April 2015 - 04:22 PM

View PostNavid A1, on 15 April 2015 - 04:08 PM, said:


I think PGI should think of something about perfect convergence. Or just replace that pinpoint skill unlock with something useful.


They should do both.

Convergence is gonna be the tougher nut to crack though, but it still needs to be addressed in some way at some point.


Mech Tree Efficiencies need to be reworked, since AFAIK they are placeholders anyway, but shouldn't be too much trouble since the devs should be able to utilize more recent systems to transfer some of them to;
such as converting existing Efficiencies to Modules and having the Devs add Module slots and a Module category or two,
or just converting some into bigger quirk boosts on the different variants and adding quirks as needed since there are some Efficiencies don't even benefit various mechs anyway (the most recent is the Urbie and Torso Twist range, for example).





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