Jump to content

Dual Gauss Needs To Go


121 replies to this topic

#21 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 15 April 2015 - 04:29 PM

Dual Gauss is fine...6 PPC stalkers...scary.

#22 Xmith

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,101 posts
  • LocationUSA

Posted 15 April 2015 - 04:33 PM

View PostKristian Radoulov, on 15 April 2015 - 02:20 PM, said:

As stated. TY

How about asking for advice from the player community on ways to deal with dual gauss mechs. It can only make you better when you can find a solution to your problem.

You may need to make adjustments to your builds. Play style may have to change too in order to deal with certain situations.

Mechs I pilot the most have loadouts that can reach most dual gauss mechs. They all have faster cooldowns than a dual gauss mech. The builds are designed to keep constant pressure on target. The loadouts consist of both laser and ballistics. All hardpoints have nearly the same range. This way, I have all weapons hitting on target together.

I'm sure others have ways to deal with dual gauss mechs. This is how I deal with them.

#23 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 15 April 2015 - 04:36 PM

Quote

Dual Gauss is fine...6 PPC stalkers...scary.


IS Gauss is fine. But Clan Gauss is definitely not fine. Its 3 tons lighter than IS Gauss with NO downside.

PGIs whole philosophy on balancing Clan weapons was to make them equal but different (longer beam durations on lasers, burst/splash damage on UACs/PPCs, ripple fire on lrms, etc...).

Why is Clan Gauss the only clan weapon that didnt get an additional downside? Clan Gauss should have some kindve tradeoff like all the other clan weapons do.

Edited by Khobai, 15 April 2015 - 04:42 PM.


#24 Armorine

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 398 posts

Posted 15 April 2015 - 04:44 PM

View PostKhobai, on 15 April 2015 - 04:36 PM, said:


IS Gauss is fine. But Clan Gauss is definitely not fine. Its 3 tons lighter than IS Gauss with NO downside.

PGIs whole philosophy on balancing Clan weapons was to make them equal but different (longer beam durations on lasers, burst/splash damage on UACs/PPCs, ripple fire on lrms, etc...).

Why is Clan Gauss the only clan weapon that didnt get an additional downside? Clan Gauss should have some kindve tradeoff like all the other clan weapons do.


Bahahahaha welcome to cannon weapon weights would you like a pamphlet or tro?

Seriously people that complain about weapons make me laugh. Get over it and adjust to the conditions . They're not changing the game to suit ONlY YOUR play style

#25 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 15 April 2015 - 05:35 PM

View PostGyrok, on 15 April 2015 - 04:29 PM, said:

Dual Gauss is fine...6 PPC stalkers...scary.


There are no 6 ppc Stalkers. That's just a boogie man story Dual Gauss mechs tell their kids to make them behave.

#26 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 15 April 2015 - 05:54 PM

View PostArmorine, on 15 April 2015 - 04:44 PM, said:


Bahahahaha welcome to cannon weapon weights would you like a pamphlet or tro?



Welcome to MW:O, where lasers trace across multiple body parts, armor is doubled, and Clan lasers burn longer than IS lasers. Would you like a tutorial?

There is no excuse for a Clan Gauss Rifle to be lighter and smaller than an IS version with no drawbacks whatsoever. If you want ClanTech to be outright-better than IS tech, then you want a crappy PvP game.

Edited by Prosperity Park, 15 April 2015 - 05:58 PM.


#27 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 15 April 2015 - 06:06 PM

the last thing that is an issue in MWO is dual guass, convergence on the other hand well there is a million page thread for that issue itself.

#28 Xaiier

    Member

  • PipPip
  • 31 posts

Posted 15 April 2015 - 06:32 PM

KGC-001 disagrees. Die clanner.

#29 InRev

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,236 posts
  • LocationConnecticut, USA

Posted 15 April 2015 - 06:42 PM

View PostProsperity Park, on 15 April 2015 - 03:48 PM, said:

JM6 DG, the dual gauss JagerMech that comes straight from BattleTech.

Sorry, dual gauss Jagers are canon. If you want to restrict dual gauss to just JagerMechs, then you'll have a lot of other restricting to do, too.


Can I have my triple PPC Awesome without ghost heat then?

It's canon! Please?

View PostGyrok, on 15 April 2015 - 04:29 PM, said:

6 PPC stalkers...scary.


Only if you're a terrible player with no clue how the game works---

Oh.

#30 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 15 April 2015 - 06:44 PM

View PostKristian Radoulov, on 15 April 2015 - 02:20 PM, said:

As stated. TY


Wrong. YW.

#31 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 15 April 2015 - 06:57 PM

>6 PPC stalkers...scary

how about 11 ppc dire wolves? (:

#32 Postumus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 399 posts
  • LocationOregon

Posted 15 April 2015 - 07:14 PM

Dual gauss builds are a giant pain in the ass, but they wouldn't be nearly as bad as they are if it weren't for convergence. They could also generate heat - I think we're well beyond the point where we need to worry about diverging from TT stats, and the worst dual gauss builds are the ones that pack a ton of energy weapons too.

#33 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 15 April 2015 - 07:22 PM

Welcome to MW:O - "Pillow fight edition"... AKA That which kills me is OP. :rolleyes:

#34 Postumus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 399 posts
  • LocationOregon

Posted 15 April 2015 - 07:34 PM

View PostDaZur, on 15 April 2015 - 07:22 PM, said:

Welcome to MW:O - "Pillow fight edition"... AKA That which kills me is OP. :rolleyes:


Dual AC/20 builds kill me. Clan laser vomit builds kill me. They aren't OP because there are actual downsides to using those builds, as opposed to 30 heat-free pin point damage from long range.

#35 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 15 April 2015 - 07:57 PM

LOL @ OP.


View PostCapperDeluxe, on 15 April 2015 - 04:03 PM, said:

I wouldn't mind seeing what would happen if they made it so only one gauss rifle could be charged at a time instead of 2, but straight up disallowing 2 gauss on a config is dumb.

How about limiting all weapons to firing one at a time then. Im more worried about 5-6 Clan ER Medium lasers than a dual gauss mech.

#36 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 15 April 2015 - 08:32 PM

View PostPostumus, on 15 April 2015 - 07:34 PM, said:

Dual AC/20 builds kill me. Clan laser vomit builds kill me. They aren't OP because there are actual downsides to using those builds, as opposed to 30 heat-free pin point damage from long range.

Which typically happens when one is standing around with their thumb up their butt and they get scoped out down-range...

No down sides? Anything running dual Gauss has sacrificed 30 tons + 14 slots + typically another 3 to 5 tons of ammo. Meaning they sacrificed armor, speed or secondary weapons.

Everything has potential trade-offs in MW:O if you pay attention and not just look at numbers in a vacuum...

Edited by DaZur, 15 April 2015 - 08:33 PM.


#37 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 15 April 2015 - 08:38 PM

Yes, the speed is too high and the de-sync forces players to use 2xGauss which delivers that 30 point damage hit and does not miss usually, unless you use a joystick, in which case you can't use the Gauss at all.

6 second recharge makes it a long range weapon, gives players time to get in range, gets rid of the need for the de-sync, slow the speed back down to 1500-1700. Take it or leave it.

#38 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 15 April 2015 - 08:48 PM

This is why we can't have nice things

#39 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 15 April 2015 - 09:06 PM

View PostDaZur, on 15 April 2015 - 08:32 PM, said:

Which typically happens when one is standing around with their thumb up their butt and they get scoped out down-range...

No down sides? Anything running dual Gauss has sacrificed 30 tons + 14 slots + typically another 3 to 5 tons of ammo. Meaning they sacrificed armor, speed or secondary weapons.

Everything has potential trade-offs in MW:O if you pay attention and not just look at numbers in a vacuum...


For the sake of argument, the AC/20 sacrifices 28 tons, 20 crit-slots, has extremely short range, also requires ammo, and only does 5 more damage. It has an absurd number of trade-offs to get that extra 5 damage per gun, and you can't even take advantage of its superior rate of fire when carrying a pair because it ghosts at two.

There's really not much of a case for Gauss being anything other than really good.

That said, dual Gauss is fine.

#40 HellJumper

    Member

  • PipPipPipPipPipPipPipPip
  • 1,226 posts
  • LocationIslamabad, pakistan

Posted 15 April 2015 - 09:10 PM

Troll spotted...

cry more cry moreeeeeee





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users