

Dual Gauss Needs To Go
#21
Posted 15 April 2015 - 04:29 PM
#22
Posted 15 April 2015 - 04:33 PM
Kristian Radoulov, on 15 April 2015 - 02:20 PM, said:
How about asking for advice from the player community on ways to deal with dual gauss mechs. It can only make you better when you can find a solution to your problem.
You may need to make adjustments to your builds. Play style may have to change too in order to deal with certain situations.
Mechs I pilot the most have loadouts that can reach most dual gauss mechs. They all have faster cooldowns than a dual gauss mech. The builds are designed to keep constant pressure on target. The loadouts consist of both laser and ballistics. All hardpoints have nearly the same range. This way, I have all weapons hitting on target together.
I'm sure others have ways to deal with dual gauss mechs. This is how I deal with them.
#23
Posted 15 April 2015 - 04:36 PM
Quote
IS Gauss is fine. But Clan Gauss is definitely not fine. Its 3 tons lighter than IS Gauss with NO downside.
PGIs whole philosophy on balancing Clan weapons was to make them equal but different (longer beam durations on lasers, burst/splash damage on UACs/PPCs, ripple fire on lrms, etc...).
Why is Clan Gauss the only clan weapon that didnt get an additional downside? Clan Gauss should have some kindve tradeoff like all the other clan weapons do.
Edited by Khobai, 15 April 2015 - 04:42 PM.
#24
Posted 15 April 2015 - 04:44 PM
Khobai, on 15 April 2015 - 04:36 PM, said:
IS Gauss is fine. But Clan Gauss is definitely not fine. Its 3 tons lighter than IS Gauss with NO downside.
PGIs whole philosophy on balancing Clan weapons was to make them equal but different (longer beam durations on lasers, burst/splash damage on UACs/PPCs, ripple fire on lrms, etc...).
Why is Clan Gauss the only clan weapon that didnt get an additional downside? Clan Gauss should have some kindve tradeoff like all the other clan weapons do.
Bahahahaha welcome to cannon weapon weights would you like a pamphlet or tro?
Seriously people that complain about weapons make me laugh. Get over it and adjust to the conditions . They're not changing the game to suit ONlY YOUR play style
#26
Posted 15 April 2015 - 05:54 PM
Armorine, on 15 April 2015 - 04:44 PM, said:
Bahahahaha welcome to cannon weapon weights would you like a pamphlet or tro?
Welcome to MW:O, where lasers trace across multiple body parts, armor is doubled, and Clan lasers burn longer than IS lasers. Would you like a tutorial?
There is no excuse for a Clan Gauss Rifle to be lighter and smaller than an IS version with no drawbacks whatsoever. If you want ClanTech to be outright-better than IS tech, then you want a crappy PvP game.
Edited by Prosperity Park, 15 April 2015 - 05:58 PM.
#27
Posted 15 April 2015 - 06:06 PM
#28
Posted 15 April 2015 - 06:32 PM
#29
Posted 15 April 2015 - 06:42 PM
Prosperity Park, on 15 April 2015 - 03:48 PM, said:
Sorry, dual gauss Jagers are canon. If you want to restrict dual gauss to just JagerMechs, then you'll have a lot of other restricting to do, too.
Can I have my triple PPC Awesome without ghost heat then?
It's canon! Please?
Gyrok, on 15 April 2015 - 04:29 PM, said:
Only if you're a terrible player with no clue how the game works---
Oh.
#31
Posted 15 April 2015 - 06:57 PM
how about 11 ppc dire wolves? (:
#32
Posted 15 April 2015 - 07:14 PM
#33
Posted 15 April 2015 - 07:22 PM

#34
Posted 15 April 2015 - 07:34 PM
DaZur, on 15 April 2015 - 07:22 PM, said:

Dual AC/20 builds kill me. Clan laser vomit builds kill me. They aren't OP because there are actual downsides to using those builds, as opposed to 30 heat-free pin point damage from long range.
#35
Posted 15 April 2015 - 07:57 PM
CapperDeluxe, on 15 April 2015 - 04:03 PM, said:
How about limiting all weapons to firing one at a time then. Im more worried about 5-6 Clan ER Medium lasers than a dual gauss mech.
#36
Posted 15 April 2015 - 08:32 PM
Postumus, on 15 April 2015 - 07:34 PM, said:
Which typically happens when one is standing around with their thumb up their butt and they get scoped out down-range...
No down sides? Anything running dual Gauss has sacrificed 30 tons + 14 slots + typically another 3 to 5 tons of ammo. Meaning they sacrificed armor, speed or secondary weapons.
Everything has potential trade-offs in MW:O if you pay attention and not just look at numbers in a vacuum...
Edited by DaZur, 15 April 2015 - 08:33 PM.
#37
Posted 15 April 2015 - 08:38 PM
6 second recharge makes it a long range weapon, gives players time to get in range, gets rid of the need for the de-sync, slow the speed back down to 1500-1700. Take it or leave it.
#38
Posted 15 April 2015 - 08:48 PM
#39
Posted 15 April 2015 - 09:06 PM
DaZur, on 15 April 2015 - 08:32 PM, said:
No down sides? Anything running dual Gauss has sacrificed 30 tons + 14 slots + typically another 3 to 5 tons of ammo. Meaning they sacrificed armor, speed or secondary weapons.
Everything has potential trade-offs in MW:O if you pay attention and not just look at numbers in a vacuum...
For the sake of argument, the AC/20 sacrifices 28 tons, 20 crit-slots, has extremely short range, also requires ammo, and only does 5 more damage. It has an absurd number of trade-offs to get that extra 5 damage per gun, and you can't even take advantage of its superior rate of fire when carrying a pair because it ghosts at two.
There's really not much of a case for Gauss being anything other than really good.
That said, dual Gauss is fine.
#40
Posted 15 April 2015 - 09:10 PM
cry more cry moreeeeeee
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