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Dual Gauss Needs To Go


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#61 Sjorpha

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Posted 16 April 2015 - 01:42 AM

Duall gauss is a good thing. Fun to play, creates suspension to play against, and is not overpowered. Perfect.

#62 Herr Vorragend

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Posted 16 April 2015 - 01:45 AM

OP should get some skills. Sorry man, but it seems that you´re not experienced enough to avoid doublegaussers. Maybe you should rethink your playstyle. This game is not easymodepewpew, there´s much to keep in mind simultaniously.
And btw: Double Gauss isn´t as dangerous as you think.

The best advice I can give you: Play a doublegaussjager. Then you´ll see, how you can avoid the fast ballistics in your other mechs.

Edited by Herr Vorragend, 16 April 2015 - 01:46 AM.


#63 Joseph Mallan

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Posted 16 April 2015 - 04:45 AM

View PostMawai, on 15 April 2015 - 03:59 PM, said:

Well, I disagree ...

Dual gauss, dual AC20, Quad PPC, Quad AC5, Triple UAC5, Hexa PPC, Quad LPL, 4xLRM15 ... what they have in common is using multiple identical weapon systems ... also known as boating. There are also the combinations like Dual PPC+Dual Gauss that are favoured in some clan builds.

Why do folks do that ... because it is effective.

Dual Gauss does 30 damage to one component, Dual AC20 is 40, Quad PPC is 40, Quad AC5 is 20 but has a higher rate of fire and so on.

Lasers are slightly more challenging against moving opponents ... against the typical face tank and fire situation they are just as effective.

Anyway, this thread has been around since closed beta when the first Catapult K2 mounted dual gauss/AC20 ... and IF there is an issue it is the high damage alpha strike in general and NOT a dual gauss configuration.
Cause it's in teh TROs.

#64 LordNothing

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Posted 16 April 2015 - 05:30 AM

dual gauss is only a 30 point hit, i can do that with 6mls, or better with 4erlls.

Edited by LordNothing, 16 April 2015 - 05:31 AM.


#65 Mechteric

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Posted 16 April 2015 - 05:32 AM

View PostLordNothing, on 16 April 2015 - 05:30 AM, said:

dual gauss is only a 30 point hit, i can do that with 6mls, or better with 4erlls.


Bad comparison, lasers don't have zero heat nor front loaded damage.

#66 Sarlic

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Posted 16 April 2015 - 05:50 AM

I can understands TS frustation.

Edited by Sarlic, 16 April 2015 - 05:50 AM.


#67 kesmai

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Posted 16 April 2015 - 05:56 AM

Dual gauss needs to stay. Nothing more satisfying than killing that sucker that almost cored you out with his gauss at the beginning of the match.

#68 LordNothing

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Posted 16 April 2015 - 06:06 AM

View PostCapperDeluxe, on 16 April 2015 - 05:32 AM, said:


Bad comparison, lasers don't have zero heat nor front loaded damage.


its good enough for people who can aim. then there is my 3x ac10 ctf-im. it has the same damage as dual gauss and less heat than any damage equivalent combo of energy weapons. i love that mech.

Edited by LordNothing, 16 April 2015 - 06:07 AM.


#69 Macksheen

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Posted 16 April 2015 - 06:15 AM

While convergence is hard to address, I think they could maybe put in a very small random +/- up to like 3% on projectile speed or something on each shot, ensuring that shooting a static target hits the same spot, but moving targets have at least a minor opportunity to spread.

I'm not sure the 3% or whatever is the right amount ... maybe it's +/- 5 or 10% projectile speed, or maybe just 1 or 2% could work ... dunno.

Bonus would be they could make the pilot tree useful AND add a weapon speed convergence module if they wanted too and blam, we didn't "solve" convergence with "where" but "when". You could use a similar adjustment for hit-scan (changing scan intervals).

#70 CygnusX7

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Posted 16 April 2015 - 06:18 AM

I was killed by dual gauss. Please nerf.

Stop derping around... What I mean by this is don't stand still when there's DG around.
Stay behind cover.. They are looking for you.

Edited by CygnusX7, 16 April 2015 - 07:05 AM.


#71 Abisha

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Posted 16 April 2015 - 06:20 AM

ugg the duel gauss is flavor of the month again.
see them more and more in the battlefield.

#72 CDLord HHGD

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Posted 16 April 2015 - 06:33 AM

No, there are official Canon builds utilizing dual gauss....

IMO, there needs to be a .5 second desync (and removal of the charge mechanic) between any single gauss and any other weapon (including other gauss rifles).

Can also apply the mechanic as outlines in another thread of mine where ghost heat is applied to damage output instead of sync'd same-type weapons (titled Alpha Strike is the Problem).

#73 Thomas G Wolf

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Posted 16 April 2015 - 06:42 AM

LMAO simple answer here as well

NO!

Edited by Eric Wulfen, 16 April 2015 - 06:42 AM.


#74 Joseph Mallan

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Posted 16 April 2015 - 06:43 AM

View Postcdlord, on 16 April 2015 - 06:33 AM, said:

No, there are official Canon builds utilizing dual TRIPLE gauss....

IMO, there needs to be a .5 second desync (and removal of the charge mechanic) between any single gauss and any other weapon (including other gauss rifles).

Can also apply the mechanic as outlines in another thread of mine where ghost heat is applied to damage output instead of sync'd same-type weapons (titled Alpha Strike is the Problem).

Fixed this for you. Heck there is even a semi canon 5 Gauss Mech Gausszilla!

#75 Reitrix

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Posted 16 April 2015 - 06:49 AM

Personally, I'd rather dual Gauss was still the meta.
I much prefer 30 damage in one spot as opposed to the 60+ ammo free laservomit we have now.

#76 Navy Sixes

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Posted 16 April 2015 - 06:52 AM

Double Gauss is nasty and hard to counter. When you encounter a Gauss-build, make sure that...
  • you and your teammates are fielding Anti-Gauss-Systems (AGS) and staying grouped for maximum AGS effect.
  • at least one of your teammates is fielding ECM, and you are staying within its umbrella. Without locks, the enemy will find it almost impossible to use their Gauss rifles.
  • listen for "Bitchin' Betty" to give you an "Incoming Gauss Warning." When you hear it, find cover and/or break LOS.
  • remember that Gauss rounds travel in slow, high arcs. If you watch the sky, you should be able to see incoming Gauss rounds and get to cover or at least torso-twist vulnerable components away from the incoming rounds.
  • Above all else, remember that Gauss rounds do little (Clan) or NO (IS) damage within a minimum range of 180m. Close within that minimum range on a Gauss build and enjoy your free lunch!
I feel the OP's pain, and we are not alone. Everyone knows that Gauss-boats are strictly no-skill noob-cheese. That's why you never see them in CW or competitive play. All we can do is hope that our endless complaining in the forums will gain traction and, along with the support of other real players, PGI will listen and nerf this BS into the dust.

Until then, good hunting.

#77 Felio

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Posted 16 April 2015 - 06:57 AM

View PostEboli, on 15 April 2015 - 02:43 PM, said:

Of course no one likes to cop a 30 point hit in one area but there are other weapons out there capable of doing the same in one hit for less tonnage.


Not at that range, and not if you want it to be pinpoint damage.

#78 Kuritaclan

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Posted 16 April 2015 - 07:20 AM

View PostFelio, on 16 April 2015 - 06:57 AM, said:


Not at that range, and not if you want it to be pinpoint damage.

3 ppc - every mech which could equip 3 of them and has a >20% ppc or weapon energy range quirk has the same pinpoint.

Edited by Kuritaclan, 16 April 2015 - 07:20 AM.


#79 Stoned Prophet

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Posted 16 April 2015 - 07:23 AM

View PostKristian Radoulov, on 15 April 2015 - 02:20 PM, said:

As stated. TY

People standing in the open like idiots then crying because they get shot need to go. Dual guass is fine if youre not ********.

#80 sycocys

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Posted 16 April 2015 - 07:25 AM

View PostLil Cthulhu, on 15 April 2015 - 03:49 PM, said:


Name one sigular weapon that can kill anything but a light in one shot. and go!

Well dual guass is 2 weapons so considering that - AC20, AC10, SRM6s, LL can all drop targets in a single salvo from 100% given the right conditions.

Things like people running low cockpit armor or extreme low rear armor as many do and carrying explosive ammo against guys that are great shots will open the door for many things to one salvo drop.

The toughest ones are SRM6's because you need to really regulate your range to get those missiles to converge on one spot, but it is doable.





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