

Anti Mech Mines?
#1
Posted 17 April 2015 - 07:27 AM
#2
Posted 17 April 2015 - 08:09 AM
#3
Posted 17 April 2015 - 08:11 AM
#4
Posted 17 April 2015 - 08:13 AM
Astarot, on 17 April 2015 - 08:11 AM, said:
Not "anti mech" mines, just mines. Previous games had mine layers (Mech Commander games), that's good enough for me.
#5
Posted 17 April 2015 - 08:30 AM
Wintersdark, on 17 April 2015 - 08:13 AM, said:
which still isn't mech, and from what I can see. Which requires a new vehicle type to be designed into the game....
#6
Posted 17 April 2015 - 09:10 AM
There are mines that damage mechs. Our lack of other vehicles doesn't rule out use of such things, we just need a very small amount of creativity.
#7
Posted 17 April 2015 - 09:22 AM
#8
Posted 17 April 2015 - 12:41 PM
Astarot, on 17 April 2015 - 08:11 AM, said:
http://www.sarna.net/wiki/Vibrabomb
Anti-mech mine. Could be set to go off with the vibrations of the weight type of mech. You can clear a minefield with LRMS, but it is something I would love to see in CW. One way to stop the bloody Zerg Rush.
Have it be 4 types.
#9
Posted 17 April 2015 - 12:59 PM
People allready complain about artillery and air strikes - for which people need to aim at a certain area and need to have some sense for timing.
Mines would be very similar only without the need for good timing. Also with the current map's which have a lot bottlenecks its not really hard to guess where those mines would be used most often - which would be really fustrating - espeacially for new players who are not really aware of that. And since the game is fustrating enough in many aspects and not exactly self explaining for new players ... well, do we really need to add another thing to the game which scares people away?
Also - here are some questions which needs to be answered regarding mines before there is any further discussion:
1. should mines be visible? espeacially should they be visible in thermal or nightvision? Should there be some requirement to detect them like BAP, UAV? Seriously - the very nature of a mine is to be invisible and thus surprise an enemie.
2. should mines be destroyable? please consider that destroyable mines would require people to fire at them, espeacially invisble mines would lead to an increase of lightshows (cause that would be the only effective way to destroy mines) which would cause people to get hit by more friendly fire.
3. how long should mines remain active?
4. what should a player do in order to deploy mines? Just deploy them like an Airstrike? stand still in the area where they should be exposed for a certain time?
Edited by MilesTeg1982, 17 April 2015 - 01:00 PM.
#10
Posted 17 April 2015 - 01:47 PM
http://de.wikipedia....Skorpion_04.JPG
looks close to the catapults misslepods
Would be an idea against respawnkilling...
#11
Posted 17 April 2015 - 01:52 PM
I want MECH on MECH combat, not entrenched consumable warfare. Stop trying to add gimmicks or recreating war on the game I want to enjoy.
#12
Posted 17 April 2015 - 01:56 PM
#13
Posted 17 April 2015 - 03:02 PM
Either they need to add more objectives or more items that change the tactical combat.
I would suggest limiting the mines to CW only. Would make a lot of sense for PREPARED defenses. Since in both TT and lore it was pretty much par for the course that way.
#14
Posted 17 April 2015 - 03:31 PM
Mines are all about restricting movement of the other team.
Now on the other side, watch what you wish for.
#15
Posted 17 April 2015 - 03:35 PM
#16
Posted 17 April 2015 - 04:09 PM
#17
Posted 17 April 2015 - 05:18 PM
As a map feature? Sure, wouldn't mind,
In all assault games? Sure, that'd be cool.
As a consumable? As long is there is a minesweeping item that can be used or a mine detector, sure.
#18
Posted 17 April 2015 - 06:48 PM
#19
Posted 18 April 2015 - 05:30 AM
Daynar, on 17 April 2015 - 12:41 PM, said:
Anti-mech mine. Could be set to go off with the vibrations of the weight type of mech. You can clear a minefield with LRMS, but it is something I would love to see in CW. One way to stop the bloody Zerg Rush.
Have it be 4 types.
That not what I said, what I said was that I scanned through the books, and the only rules I can find for PLACING mines are either A tied to a non-mech based unit IE mainly infantry, or are already preplaced on the map by said person before the match even starts. I did NOT say there was no such thing as anti-mech mines.
however, I can look again with the books I do have. Maybe I over looked something.
Edited by Astarot, 18 April 2015 - 05:32 AM.
#20
Posted 18 April 2015 - 05:44 AM
What I think would be great is a separate game mode which allows for more things like artillery strikes, mines or maybe infantry support. Then players could chose themselves whether they want it in their game or not.
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