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Negative Quirks Inbound On New Scr And Tbr Variants


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#61 Ultimax

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Posted 20 April 2015 - 03:31 PM

View PostFupDup, on 20 April 2015 - 02:48 PM, said:

The Crow is easy to figure out because it already comes with positive quirks. For starters, it really doesn't need +15% twist speed on its CT. Yank that out. Also, 130 degree twist like the Griffin and Wolvie have is a bit much considering the tech/speed/hitbox/etc. advantages. It should probably be 90-110 degrees by default (Shadow Hawk is just 90, for reference).


I think the difference there however, is role.

Griffins are clearly better brawlers than Shadowhawks. Shadowhawks are generally better snipers.

In that context their torso degree twist makes sense.


I'm not actually a fan of nerfing the Stormcrow in this area, I like that we have a fast, scary medium mech that is dangerous - but let's be real here, it's still a medium mech. It's agility is honestly it's selling point - that's what makes it a great mech.

It doesn't take that much focus fire to put a Stormcrow down if the people shooting their guns have half a brain.




View PostFupDup, on 20 April 2015 - 02:48 PM, said:

The Mad Cat is harder to figure out, because it doesn't have any specific qualities that strike out at me. People say "but agility bro!" but I think people exaggerate those claims (people who say the Mad Cat is as agile as a medium don't play mediums, or at least not non-slow mediums). It just gets a relatively even blend of the "Power Triangle" attributes.


Agreed.

And I want to see more Heavies like the Timber Wolf, Hellbringer, 5SS, Ebon Jaguar - not more Orion duds and certainly not nerfing more heavies to Orion levels of "bleh".




View PostFupDup, on 20 April 2015 - 02:48 PM, said:

Somewhat unrelated but kinda related anyways:

For Mad Cat, I think we might have to hunker down and start tackling issues with Clan tech itself first, and then see how the mech performs with a few things brought into line. What pushes both mechs over the top is that their base configs are well designed in addition to Clan tech just being so great by itself. Some small nerfs to various Clan items would help gauge where these mechs would be without such a big tech advantage pushing them up.

Yes, this would also hurt the non-dominant chassis, but the sheer power of Clan tech is probably the biggest reason PGI is so hesitant to buff the sub-par ones in the first place. Right now, I'm assuming PGI views the sub-par Clan mechs as "superior tech mounted on inferior platforms." Their poorly optimized base configs are used to justify the current power of many Clan items like the CERML etc. With the tech in a more balanced state, we'd have a much easier time justifying improvements to the sub-par ones, because we wouldn't have crazy tech to overcompensate for suboptimal base configs.

We also could finally get Clan Battlemechs without restricting them to be built like Omnimechs but without swappable hardpoints, because otherwise the current IS customization + current Clan tech would be craaaaazytown.



Good points.

#62 FupDup

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Posted 20 April 2015 - 03:40 PM

View PostUltimatum X, on 20 April 2015 - 03:31 PM, said:

I think the difference there however, is role.

Griffins are clearly better brawlers than Shadowhawks. Shadowhawks are generally better snipers.

In that context their torso degree twist makes sense.

I'm not actually a fan of nerfing the Stormcrow in this area, I like that we have a fast, scary medium mech that is dangerous - but let's be real here, it's still a medium mech. It's agility is honestly it's selling point - that's what makes it a great mech.

It doesn't take that much focus fire to put a Stormcrow down if the people shooting their guns have half a brain.

A 55 tonner with an XL330 will still probably twist at a decent rate with no positive quirk factored in. The key here is that I'm not asking for negative agility, I'm asking for it to have the default agility for a 55 tonner.

For twist, the Griffin/Wolvie thing was probably more of an attempt to make them worthwhile compared to the Shad, who used to be the king of the mediums before it became a victim of power creep. I also want mediums to be strong and worthwhile gundams, but this very particularly blessed medium doesn't need 130 degrees default I don't think. 110ish would still be quite good with its other advantages considered, but it would make the mech not quite as crazy.

An alternative compromise might be to have the twist range be based on which pods you use. Have the default twist be much smaller (90-110 range) and then you can get a much larger twist (up to the current 130 or whatever) if you don't equip the torso hardpoint pods (have to put all weapons in more vulnerable arms).


View PostUltimatum X, on 20 April 2015 - 03:31 PM, said:

Agreed.

And I want to see more Heavies like the Timber Wolf, Hellbringer, 5SS, Ebon Jaguar - not more Orion duds and certainly not nerfing more heavies to Orion levels of "bleh".

I certainly wouldn't want to use Onions as the baseline heavy, for obvious reasons...

Edited by FupDup, 20 April 2015 - 03:42 PM.


#63 Deathlike

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Posted 20 April 2015 - 03:46 PM

View PostFupDup, on 20 April 2015 - 03:40 PM, said:

I certainly wouldn't want to use Onions as the baseline heavy, for obvious reasons...


Well... they are easy to peel... and the cause a lot of QQ...





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