FupDup, on 20 April 2015 - 02:48 PM, said:
The Crow is easy to figure out because it already comes with positive quirks. For starters, it really doesn't need +15% twist speed on its CT. Yank that out. Also, 130 degree twist like the Griffin and Wolvie have is a bit much considering the tech/speed/hitbox/etc. advantages. It should probably be 90-110 degrees by default (Shadow Hawk is just 90, for reference).
I think the difference there however, is role.
Griffins are clearly better brawlers than Shadowhawks. Shadowhawks are generally better snipers.
In that context their torso degree twist makes sense.
I'm not actually a fan of nerfing the Stormcrow in this area, I like that we have a fast, scary medium mech that is dangerous - but let's be real here, it's still a medium mech. It's agility is honestly it's selling point - that's what makes it a great mech.
It doesn't take that much focus fire to put a Stormcrow down if the people shooting their guns have half a brain.
FupDup, on 20 April 2015 - 02:48 PM, said:
The Mad Cat is harder to figure out, because it doesn't have any specific qualities that strike out at me. People say "but agility bro!" but I think people exaggerate those claims (people who say the Mad Cat is as agile as a medium don't play mediums, or at least not non-slow mediums). It just gets a relatively even blend of the "Power Triangle" attributes.
Agreed.
And I want to see more Heavies like the Timber Wolf, Hellbringer, 5SS, Ebon Jaguar - not more Orion duds and certainly not nerfing more heavies to Orion levels of "bleh".
FupDup, on 20 April 2015 - 02:48 PM, said:
Somewhat unrelated but kinda related anyways:
For Mad Cat, I think we might have to hunker down and start tackling issues with Clan tech itself first, and then see how the mech performs with a few things brought into line. What pushes both mechs over the top is that their base configs are well designed in addition to Clan tech just being so great by itself. Some small nerfs to various Clan items would help gauge where these mechs would be without such a big tech advantage pushing them up.
Yes, this would also hurt the non-dominant chassis, but the sheer power of Clan tech is probably the biggest reason PGI is so hesitant to buff the sub-par ones in the first place. Right now, I'm assuming PGI views the sub-par Clan mechs as "superior tech mounted on inferior platforms." Their poorly optimized base configs are used to justify the current power of many Clan items like the CERML etc. With the tech in a more balanced state, we'd have a much easier time justifying improvements to the sub-par ones, because we wouldn't have crazy tech to overcompensate for suboptimal base configs.
We also could finally get Clan Battlemechs without restricting them to be built like Omnimechs but without swappable hardpoints, because otherwise the current IS customization + current Clan tech would be craaaaazytown.
For Mad Cat, I think we might have to hunker down and start tackling issues with Clan tech itself first, and then see how the mech performs with a few things brought into line. What pushes both mechs over the top is that their base configs are well designed in addition to Clan tech just being so great by itself. Some small nerfs to various Clan items would help gauge where these mechs would be without such a big tech advantage pushing them up.
Yes, this would also hurt the non-dominant chassis, but the sheer power of Clan tech is probably the biggest reason PGI is so hesitant to buff the sub-par ones in the first place. Right now, I'm assuming PGI views the sub-par Clan mechs as "superior tech mounted on inferior platforms." Their poorly optimized base configs are used to justify the current power of many Clan items like the CERML etc. With the tech in a more balanced state, we'd have a much easier time justifying improvements to the sub-par ones, because we wouldn't have crazy tech to overcompensate for suboptimal base configs.
We also could finally get Clan Battlemechs without restricting them to be built like Omnimechs but without swappable hardpoints, because otherwise the current IS customization + current Clan tech would be craaaaazytown.
Good points.