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Negative Quirks Inbound On New Scr And Tbr Variants


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#21 Saint Scarlett Johan

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Posted 17 April 2015 - 11:47 AM

Just goes to show that PGI doesn't actually play their game when they are more concerned about making new variants/mechs and putting them behind paywalls for their income.

Also shows that the only reliable income seems to be mechpacks since that's what they've gone to using exclusively.

#22 RedDevil

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Posted 17 April 2015 - 12:04 PM

View PostCyclonerM, on 17 April 2015 - 11:40 AM, said:

5 Clan 'Mechs, actually ;)
For a Star yeah, but I was thinking more along the lines of what typical even BV ends up as :D

#23 Voivode

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Posted 17 April 2015 - 12:15 PM

The game should have Battle Value and instead of equal numbers fighting, equal Battle Value.

Catch is....Battle Value gets decided by the players. The higher the frequency at which players drop in a given mech, the higher its Battle Value. That way the "meta" evens itself out because those OP mechs that players gravitate towards will start to equate to outnumbered teams. You could even start making additions and subtractions based on what weapons or weapon combinations are used most frequently/least frequently.

Bam. Use human nature against itself and create balance that way.

#24 Tahribator

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Posted 17 April 2015 - 12:16 PM

Quote

Russ Bullock @russ_bullock · 41s 41 seconds ago
  • VERY difficult to do on first attempt but we will try then iterate as necessary


AKA "It has to be good at the beginning so that it will sell". I'd rather have dangerous stuff like these overnerfed at the start and then buffed "iteratively" rather than it dominating right from the beginning.

#25 FupDup

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Posted 17 April 2015 - 12:18 PM

View PostVoivode, on 17 April 2015 - 12:15 PM, said:

The game should have Battle Value and instead of equal numbers fighting, equal Battle Value.

Catch is....Battle Value gets decided by the players. The higher the frequency at which players drop in a given mech, the higher its Battle Value. That way the "meta" evens itself out because those OP mechs that players gravitate towards will start to equate to outnumbered teams. You could even start making additions and subtractions based on what weapons or weapon combinations are used most frequently/least frequently.

Bam. Use human nature against itself and create balance that way.

Loophole: Medium Lasers are more common than Gauss Rifles because of the sheer tonnage involved, so therefore they would end up having a higher BV.

Loophole #2: CW's tonnage limits might overinflate the BV of mediums and low-end heavies because it's harder to fit lots of high-end heavies or assaults.

#26 Saint Scarlett Johan

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Posted 17 April 2015 - 12:23 PM

View PostTahribator, on 17 April 2015 - 12:16 PM, said:


AKA "It has to be good at the beginning so that it will sell". I'd rather have dangerous stuff like these overnerfed at the start and then buffed "iteratively" rather than it dominating right from the beginning.


Then it wouldn't sell. Which defeats the purpose of putting the good stuff behind a paywall.

#27 Voivode

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Posted 17 April 2015 - 12:23 PM

View PostFupDup, on 17 April 2015 - 12:18 PM, said:

Loophole: Medium Lasers are more common than Gauss Rifles because of the sheer tonnage involved, so therefore they would end up having a higher BV.

Loophole #2: CW's tonnage limits might overinflate the BV of mediums and low-end heavies because it's harder to fit lots of high-end heavies or assaults.


Perhaps weapon additions to BV would be difficult.

Certainly, CW would need to have separate BV calculation given it's own unique nature.

#28 Revis Volek

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Posted 17 April 2015 - 12:25 PM

View Postreddevil, on 17 April 2015 - 11:34 AM, said:

I'm fine with whatever if it achieves balance.

Honestly, in a competitive scene, mechs should be all about weapon style, and preferred chassis style.

Maybe they could make a classic mode where it's 4 table top style clan, vs 12 table top style IS for those that want the original power experience.



NO MORE BUCKETS!

View PostLord Scarlett Johan, on 17 April 2015 - 11:47 AM, said:

Just goes to show that PGI doesn't actually play their game when they are more concerned about making new variants/mechs and putting them behind paywalls for their income.

Also shows that the only reliable income seems to be mechpacks since that's what they've gone to using exclusively.


This is not news to anyone, yes mech packs are how they make there money. Yes, having them behind a paywall for 2 months THEN offering them FOR FREE is how they make money on said mechs. Maybe they dont play their game often but what does that have to do with mech packs?

PGi is not a non profit....

Edited by DarthRevis, 17 April 2015 - 12:27 PM.


#29 Gas Guzzler

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Posted 17 April 2015 - 12:45 PM

View PostDarthRevis, on 17 April 2015 - 12:25 PM, said:


This is not news to anyone, yes mech packs are how they make there money. Yes, having them behind a paywall for 2 months THEN offering them FOR FREE is how they make money on said mechs. Maybe they dont play their game often but what does that have to do with mech packs?

PGi is not a non profit....


Yeah, I'm not trying to white knight hard or anything, but they have to make money somehow. It's the nature of the world today, if you don't make money, you don't get to eat and feed your family and keep a roof over your head.

#30 Lightfoot

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Posted 17 April 2015 - 02:28 PM

I'll just wait and see, but if these two variants are getting negative quirks why doesn't my Summoner work yet? It's been waiting to work for about a year now and it's problems have been known for a year. Is fear the only force that drives MWO changes? Can't Clan mechs change for the better as well??








"If you prik us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge?"

Edited by Lightfoot, 17 April 2015 - 02:36 PM.


#31 Roadkill

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Posted 17 April 2015 - 03:36 PM

View PostLightfoot, on 17 April 2015 - 02:28 PM, said:

I'll just wait and see, but if these two variants are getting negative quirks why doesn't my Summoner work yet? It's been waiting to work for about a year now and it's problems have been known for a year.

1) It isn't OP, so the rage about it being unbalanced isn't the kind that causes people to quit. You can just play a different chassis, and the poor Suckoner sits in your garage.

2) There's no monetary incentive for PGI to fix it. They can't sell improved quirks for the chassis, and the Summoner doesn't have significantly better omnipods in the lore.

Just two among many reasons that PGI tends to release overpowered Mechs and nerf them later. They sell at launch because they're overpowered, then once enough money has been made they can nerf them into balance (or into sucking if they're too aggressive about it).

#32 Gaudium

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Posted 17 April 2015 - 03:45 PM

Personally, I don't get why mechs get negative quirks. I get that it's for balance reasons, but absolutely demolishing a decent/good mech isn't going to solve the problem, just shift the meta. Just give those mechs no quirks, that way they don't perform any worse, but the other machines will be more appealing, making them still viable.

#33 FupDup

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Posted 17 April 2015 - 04:35 PM

View PostRoadkill, on 17 April 2015 - 03:36 PM, said:

1) It isn't OP, so the rage about it being unbalanced isn't the kind that causes people to quit. You can just play a different chassis, and the poor Suckoner sits in your garage.

2) There's no monetary incentive for PGI to fix it. They can't sell improved quirks for the chassis, and the Summoner doesn't have significantly better omnipods in the lore.

Just two among many reasons that PGI tends to release overpowered Mechs and nerf them later. They sell at launch because they're overpowered, then once enough money has been made they can nerf them into balance (or into sucking if they're too aggressive about it).

Actually, the left torso energy on the Thor M variant would be a massive boon for the mech. I think PGI might be saving it for a Nicolai Malthus hero, however, because they skipped it during both Clan reinforcement variant waves.

#34 Gas Guzzler

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Posted 17 April 2015 - 04:37 PM

Its not the only mech missing though so there might be another wave. The Victor 9A is in the game files but hasn't been released yet.

#35 Ultimax

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Posted 17 April 2015 - 04:39 PM

View PostTahribator, on 17 April 2015 - 12:16 PM, said:


AKA "It has to be good at the beginning so that it will sell". I'd rather have dangerous stuff like these overnerfed at the start and then buffed "iteratively" rather than it dominating right from the beginning.



Unless it's an IS mech.

Then you can buy "The Mediocre Pack" for 20/40/60/80 dollars.


Russ really loves that pack though!

#36 That Dawg

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Posted 17 April 2015 - 04:41 PM

View Postshadin, on 17 April 2015 - 11:13 AM, said:

That will just make it easier not to spend real money on them. Just gonna wait for the cbill release.



really, even the Russians release uber stuff, THEN nerf it when it goes to the general population

#37 Fate 6

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Posted 17 April 2015 - 07:17 PM

View PostDarthRevis, on 17 April 2015 - 12:25 PM, said:



NO MORE BUCKETS!



This is not news to anyone, yes mech packs are how they make there money. Yes, having them behind a paywall for 2 months THEN offering them FOR FREE is how they make money on said mechs. Maybe they dont play their game often but what does that have to do with mech packs?

PGi is not a non profit....

You don't understand how F2P games work in the long run. Microtransactions on cosmetics are the staple income not periodic cash influxes. League of Legends makes money off of skins not champion releases - the real money from champion releases comes from the new skins for said champion.

#38 Screech

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Posted 17 April 2015 - 07:57 PM

I propose that we do not call them negative quirks but rather...

Ghost Quirks

#39 Ultimax

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Posted 17 April 2015 - 08:02 PM

View PostScreech, on 17 April 2015 - 07:57 PM, said:

I propose that we do not call them negative quirks but rather...

Ghost Quirks


I'm going with "Nerks" personally.

#40 Chuck Jager

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Posted 17 April 2015 - 08:53 PM

If you know a map and a mech Asymmetrical builds lead to about 20% higher damage out VS damage received (in my exp). I have a feeling the nerf may be a 2.5% to max 7.5% cooldown and maybe less heat gen (per weapon type). The SC arm should still be damn good. Now if you did not have the option to fully unlock the arms that would make me still keep the 2x2energy point arms.





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