Malakie, on 20 April 2015 - 05:16 PM, said:
First off I did not say everything needed to be done in a month. Second I am not the only one that feels this way. Finally, they are LOSING PLAYERS which means people are getting bored. Turning this thing in a real Battletech universe and not just a glorified battlemech cockpit simulator is what they are going to have to do to retain the interest of people.. especially those of us that have been around a while.
How many people want Awesome Things doesn't matter. What matters is how much resources they have - money, developer hours, etc.
Look, everyone wants that. Everyone would love to see each planet having it's own map. PGI would love each planet to have their own map/maps. But they're making maps as fast as they can
while still doing other things. And that's the critical point. If they were to put more time into maps, there'd be less work improving CW itself, less work going to rebuilding the mechlab so it doesn't suck, etc. Map production is
slow, to have good quality maps.
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I am playing less and less because it gets repetitious and BORING sitting first to wait for a match, then to play the same thing over and over and over and over and over...
I am founder from day one... Which means I fully support the endeavor and WANT to see it succeed well into the future.. I still play Ultima Online with my ORIGINAL account. Why? Because there is so much to do that even now all these years later, I still have not done.. and it is NEVER repetitious.
This is a very different game from UO. Creating maps, mechs, etc here costs
vastly more (in every sense, not just money) than it does in UO.
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My comments are not a negative thing.. they are a positive thing because as a PAYING customer I am offering feedback that would keep me and many others interested and you can bet, bring in new players. And while I do not expect it overnight, I hope they ARE moving in the direction of ideas many of us have laid out.
I didn't say they were negative, just totally unrealistic and/or obvious.
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And as for other things like do I know how many planets there are? Uhhh yea. And I also know of MANY other games that have thousands of planets.. all with their own unique design. Yes it takes time. but there is no reason it cannot be done.
1) Like what? What game has thousands of planets will fully custom made maps (that is, not simply procedurally generated height maps that wouldn't be at all suitable for MWO)
2) It CAN be done, and theoretically would eventually be done. At a rate of roughly one map per month, it'll take... errr, well, Sarna says there's roughly 2000 inhabited planets in the IS, so that'd be 166 years to make them all. I've no idea how many MWO has, but lets say it's 200. That's still 16 years. Double the production rate, to two maps a month? Still 8 years away.
What I'm saying in all this is, you need to understand the difference between realistic feedback and feature requests and blue-sky wishlisting.