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Prepare For The Battle Of Tukayyid


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#141 PhoenixNMGLB

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Posted 20 April 2015 - 11:43 AM

It is what it is for now.

There is still a lot of work to go into CW before it is finished, then there is the proposed pve content then possibly solaris.

The biggest problem I find at the moment is that there are just too few players for CW to work as intended.

The steam release may help in the long run but cw is brutal for new players.

I'm just staying patient and positive right now.

I know some of you guys have been around a lot longer than me and as such are short on the patience side. I hope you stick with it.

Edited by PhoenixNMGLB, 20 April 2015 - 11:45 AM.


#142 Felicitatem Parco

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Posted 20 April 2015 - 11:45 AM

View PostSeph MacLeod, on 20 April 2015 - 11:35 AM, said:


Oh my young child, you clearly have not been raised on any of the good MW games, Your ignorance has put you into bliss.


Yes, we are currently stuck with a game where a single player does not have enough firepower to destroy an entire army of AI bots. PGI decided to make your enemies' Mechs just as strong as your own, which defies all the PvE Mechwarrior games of past.

In MW:O we also have to deal with terrible problems such as our bullets not simply disappearing when they pass their effective range limit, no magical 30-second field repairs of nuclear reactors, and we can't expect our enemies to plod around like a bunch of AI drones.

It's like they want us to feel like we're in combat as opposed to feeling like foxes in a henhouse.

#143 Stealth Fox

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Posted 20 April 2015 - 02:12 PM

View PostProsperity Park, on 20 April 2015 - 11:45 AM, said:

Yes, we are currently stuck with a game where a single player does not have enough firepower to destroy an entire army of AI bots. PGI decided to make your enemies' Mechs just as strong as your own, which defies all the PvE Mechwarrior games of past.

In MW:O we also have to deal with terrible problems such as our bullets not simply disappearing when they pass their effective range limit, no magical 30-second field repairs of nuclear reactors, and we can't expect our enemies to plod around like a bunch of AI drones.

It's like they want us to feel like we're in combat as opposed to feeling like foxes in a henhouse.


I'm not talking about the Single player, Trust me. I am fully aware how dumb the AI was in some of those games, I'm talking about the multiplayer madness that resulted from all the other games. I also do not refer to the fact that you could kill entire armies like some super badass. I AM referring to the fact that if someone was hiding behind a building, it only was so long before the building was blasted away and maybe crush them or you if you where not careful.

I am also referring to the fact that while I sat there in my Mad Dog, and all of a sudden found my self tumbling into a crater that appeared from a near miss of some heavy arty as I backed up.

Not to mention the fact that there was indeed a purpose and a reason for every weapon of the game, Machine Guns where great against infantry, vehicles and aircraft that could wreck your day. Lasers had duration but not this ******** half a minute flash light tag BS for the clans.

Not many a mech suffered from lack of being able to do anything because the build systems didn't suck and where not restrictive. Jump Jets where fun and useful, even Multi Directional, you had more Huds to use then just the standard vision and paper doll, Scanning was a thing. The Maps where not small or closed and fake feeling.

#144 Groans

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Posted 20 April 2015 - 02:55 PM

I think a huge fix to this game would be some place you could go in game and hang out with an avatar, like the bar in the wing commander series. here you could meet and talk to other players negotiate contracts, its missing a venue for social skills coming into play and this would also be kind of a cool way to actually hire mercs.

to me as a person who has played alot of MMO's this game lacks a social dynamic that would spice things up a bit. it could also do the opposite and make things more toxic haha.

#145 Lightfoot

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Posted 20 April 2015 - 03:05 PM

Is this also a Beta Tukkyid version? Seems like CW is poorly balanced at the moment. The matchmaker pits all solo vs a single team usually now and back in December/January this was not the case. Not a level field of play now. Just reporting what happens to me when I drop in CW.

#146 Wintersdark

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Posted 20 April 2015 - 03:23 PM

View PostLightfoot, on 20 April 2015 - 03:05 PM, said:

Is this also a Beta Tukkyid version? Seems like CW is poorly balanced at the moment. The matchmaker pits all solo vs a single team usually now and back in December/January this was not the case. Not a level field of play now. Just reporting what happens to me when I drop in CW.

Of course CW is poorly balanced at the moment. Russ said this when it was released, that it would have issues and not be entirely fair. In the town halls, he came right out and said that - that they were ready for the initial excitement to wane then the grouching to start while they put out fires. That's one of the major reasons it's being reset now: So we can start fresh with a better CW from the start.


As to solo vs. unit: The matchmaker in CW is simple by design. It never tries to avoid pitting solo players against groups, because by design CW is primarily a group activity that solo players can choose to participate in. There's no Elo, no weight class balancing, just tonnage limits. Who fights who is determined entirely by when teams of 12 are made up/queued. It's totally non-random.

Edited by Wintersdark, 20 April 2015 - 03:25 PM.


#147 Zerberus

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Posted 20 April 2015 - 04:54 PM

After long consideration, I may have been a bit harsh in my initial assessment, especially considering i retrospoect that it probably /hopefullyisn`t the "real" 3052 Tukayyid but merely a "test run", so to speak... but I do still believe that the points as such stand. I will participate, but I do not expect to be "wowed" in any way....

We shall see....

View PostWintersdark, on 20 April 2015 - 03:23 PM, said:

....... There's no Elo, no weight class balancing, just tonnage limits. Who fights who is determined entirely by when teams of 12 are made up/queued. It's totally non-random.


I think you mean the exact opposite, totally random, because the removal of randomness and "all over the place-ishness"is the whole point of having Elo and weight class matching in the other queues. ;)

Edited by Zerberus, 20 April 2015 - 04:56 PM.


#148 Kenyon Burguess

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Posted 20 April 2015 - 04:59 PM

View PostSeph MacLeod, on 20 April 2015 - 11:35 AM, said:



Oh my young child, you clearly have not been raised on any of the good MW games, Your ignorance has put you into bliss.
you've been blinded by nostalgia, they weren't that good, and had just as many balance and bug issues as mwo.

#149 Malakie

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Posted 20 April 2015 - 05:16 PM

View PostWintersdark, on 18 April 2015 - 10:16 AM, said:

Each planet should have it's own design? Do you know how many planets there are? Have you stopped to do the math there? They're chewing out maps pretty quick, now, but even at less than a month per match, they'd need decades to make a map for each planet.

Which would be great. And is something that I'm sure they've considered, or similar to such things. But all these things take design, development, art, and UI time. There's only so much time to be spread around. Right now, they're improving the mechlab (taking a small break from CW development, which saw a great deal of frenzied work for a while) so that's the UI team. There are lots of other features on the way, that are waiting on those UI team resources. This is the reality of game development: There are lots of different factors, and it's just not a matter of wanting to add something and banging off "a couple lines of code" to make them.

Huh? It's been changing all along. Maybe not as fast as you (or they!) would like, but as fast as they can. That's just the reality of it.

There will always be new mechs added, and other such income generating things. They have to, or else they won't make money, and if they don't make money, they can't pay developer salaries and the game simply ceases to progress at all.



First off I did not say everything needed to be done in a month. Second I am not the only one that feels this way. Finally, they are LOSING PLAYERS which means people are getting bored. Turning this thing in a real Battletech universe and not just a glorified battlemech cockpit simulator is what they are going to have to do to retain the interest of people.. especially those of us that have been around a while.

I am playing less and less because it gets repetitious and BORING sitting first to wait for a match, then to play the same thing over and over and over and over and over...

I am founder from day one... Which means I fully support the endeavor and WANT to see it succeed well into the future.. I still play Ultima Online with my ORIGINAL account. Why? Because there is so much to do that even now all these years later, I still have not done.. and it is NEVER repetitious.

My comments are not a negative thing.. they are a positive thing because as a PAYING customer I am offering feedback that would keep me and many others interested and you can bet, bring in new players. And while I do not expect it overnight, I hope they ARE moving in the direction of ideas many of us have laid out.

And as for other things like do I know how many planets there are? Uhhh yea. And I also know of MANY other games that have thousands of planets.. all with their own unique design. Yes it takes time. but there is no reason it cannot be done.

#150 Wintersdark

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Posted 20 April 2015 - 05:22 PM

View PostZerberus, on 20 April 2015 - 04:54 PM, said:

I think you mean the exact opposite, totally random, because the removal of randomness and "all over the place-ishness"is the whole point of having Elo and weight class matching in the other queues. ;)

No, I meant exactly what I said.

CW Matchmaking is entirely non random. You face whoever queues opposite you, it's entirely predictable. I understand what you mean, but I didn't say "unlike the pug queue...."; I wasn't comparing CW to the normal pug queues at all.

#151 Wintersdark

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Posted 20 April 2015 - 05:31 PM

View PostMalakie, on 20 April 2015 - 05:16 PM, said:

First off I did not say everything needed to be done in a month. Second I am not the only one that feels this way. Finally, they are LOSING PLAYERS which means people are getting bored. Turning this thing in a real Battletech universe and not just a glorified battlemech cockpit simulator is what they are going to have to do to retain the interest of people.. especially those of us that have been around a while.
How many people want Awesome Things doesn't matter. What matters is how much resources they have - money, developer hours, etc.

Look, everyone wants that. Everyone would love to see each planet having it's own map. PGI would love each planet to have their own map/maps. But they're making maps as fast as they can while still doing other things. And that's the critical point. If they were to put more time into maps, there'd be less work improving CW itself, less work going to rebuilding the mechlab so it doesn't suck, etc. Map production is slow, to have good quality maps.

Quote

I am playing less and less because it gets repetitious and BORING sitting first to wait for a match, then to play the same thing over and over and over and over and over...

I am founder from day one... Which means I fully support the endeavor and WANT to see it succeed well into the future.. I still play Ultima Online with my ORIGINAL account. Why? Because there is so much to do that even now all these years later, I still have not done.. and it is NEVER repetitious.
This is a very different game from UO. Creating maps, mechs, etc here costs vastly more (in every sense, not just money) than it does in UO.

Quote

My comments are not a negative thing.. they are a positive thing because as a PAYING customer I am offering feedback that would keep me and many others interested and you can bet, bring in new players. And while I do not expect it overnight, I hope they ARE moving in the direction of ideas many of us have laid out.
I didn't say they were negative, just totally unrealistic and/or obvious.

Quote

And as for other things like do I know how many planets there are? Uhhh yea. And I also know of MANY other games that have thousands of planets.. all with their own unique design. Yes it takes time. but there is no reason it cannot be done.


1) Like what? What game has thousands of planets will fully custom made maps (that is, not simply procedurally generated height maps that wouldn't be at all suitable for MWO)
2) It CAN be done, and theoretically would eventually be done. At a rate of roughly one map per month, it'll take... errr, well, Sarna says there's roughly 2000 inhabited planets in the IS, so that'd be 166 years to make them all. I've no idea how many MWO has, but lets say it's 200. That's still 16 years. Double the production rate, to two maps a month? Still 8 years away.


What I'm saying in all this is, you need to understand the difference between realistic feedback and feature requests and blue-sky wishlisting.

#152 Zerberus

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Posted 20 April 2015 - 05:56 PM

View PostWintersdark, on 20 April 2015 - 05:22 PM, said:

No, I meant exactly what I said.

CW Matchmaking is entirely non random. You face whoever queues opposite you, it's entirely predictable. I understand what you mean, but I didn't say "unlike the pug queue...."; I wasn't comparing CW to the normal pug queues at all.


Point taken, I think we mean the same thing, but just see the random aspect in other factors. I see not having the slightest premonition of what I might be up against at what skill level as more random, wheras you see the melting pot of mechs as more random. Both equally valid viewpoints. :)

View PostWintersdark, on 20 April 2015 - 05:31 PM, said:

How many people want Awesome Things doesn't matter. What matters is how much resources they have - money, developer hours, etc.
...
What I'm saying in all this is, you need to understand the difference between realistic feedback and feature requests and blue-sky wishlisting.

Couldn`T agree more, reminds me of a week ago where a friend with a slight deficiency with numbers said the earth is pretty new, 4,6 billion years (which astronomically, is in fact nothing, but), and that 4.6 billion is a pretty low number, "peanuts".

Then I calculated out for him that to count to 4,6 billion (assuming a rate of 100 /minute) would take 4375 years, 347 days, 5 hours, and just a hair under 20 minutes... suddenly that number didn`t seem so small anymore :D :D

Edited by Zerberus, 20 April 2015 - 06:01 PM.


#153 Stealth Fox

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Posted 20 April 2015 - 06:41 PM

View PostGeist Null, on 20 April 2015 - 04:59 PM, said:

you've been blinded by nostalgia, they weren't that good, and had just as many balance and bug issues as mwo.


No, I played 3 and 4 not to long ago on an older machine before it shut down for the last time.

The way to build mechs was fluid and made sense, they still had limitations that worked (try to fire 3 PPCs in anything but an awesome for instance, they had a better way to have omni pods work, IS worked well. The only thing that was really broken in the game was weight or some mechs just being flat out better. Role Warfare was suppose to work that out for PGI, which they abandoned.

#154 TheSilken

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Posted 21 April 2015 - 06:01 AM

Well PGI since you act as ComStar for CW will you also be dropping in defense of Tukayyid or will you shirk away and leave it all to the players? Personally it would be a nice change to see groups of PGI dropping in CW. It might even give people an incentive to participate in the event.

#155 M4NTiC0R3X

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Posted 21 April 2015 - 06:35 AM

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#156 Jaberwocky

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Posted 21 April 2015 - 07:05 AM

Slight tangent!

Perhaps I misunderstand "Role Warfare", but I have always felt that I could use specific weight classes and unit strategies to take on different roles within specific battles. My playstlye changes drastically for each map type (not a death-ball fan unless weight requires it)) There are good reasons for 100 ton mechs start to panic when being stalked by a 30 ton support mech, "Low Signal" is enough to break concentration for sure. I have always really liked the fact that in a light vs assault showdown at the end of a close match, the light mech has a very good chance of his/her machine being able to out maneuver the 100 tons of death it faces. I can choose to spot, snipe, brawl, ambush, flank and fire-support/take command of a lance and issue commands (likely my favourite matches involve fast mechs hunting down enemy missile boats and attacking from behind while the rest of the team holds them at bay!). As a lance of fast lights and mediums, we rushed Manifold the other night, got two quick kills before the majority of our enemy turned on us, chasing us out only to be met my the entirety of our force waiting for them around a corner. We went to the back of our surging lines until pressure was applied and then rushed in for another side blitz, finishing off anyone who's back armor could not deal with our 16 combined machine guns. I had so much fun, and it was one of those moments that you can't replicate in other games. I recently introduced a friend to the game and he had a blast and was pretty impressed that for him, the graphics/mechs were all free or earned. He maxed a line of catapults, color themed them Batman/Robin/Joker, modules and all, and really only plays those, but he had a lot of fun at zero cost to him. Admittedly, I did buy him some colours though :)
I recognize that MWO is not what everyone wants/needs it to be...yet...(my brother still abhors some UI elements, and I could do a whole suggestion post as well), but anytime we get some competition, or bonuses for blowing each other up, it's a good thing no? As someone said in another post, this is the best we have, and likely will be for a generation, so we should try to all improve on the experience for everyone no? Micro transactions for logos and whatnot work for me. Dota 2 is your almost perfect example of thriving economy in F2P, built on skins and cosmetics (most well under $5). If I could spent $10 to get anyone of my mechs classed as a champion, or even $20 as a "Hero" mech with a back-story I got to help create, and a name people could see in game during solaris ffa mode, player designed logos etc...done and done!


On that note.. CW initially did not work for me at all as a solo player with the 40 minute disconnect wait cues :)

I played it again on the CW challenge weekend and had fun. Watched Kurita massacre missile boat teams (while taunting them) which made me happy, saw great leadership and battle/map awareness from the Clan Diamond Sharks (as Falcons). I meant to read a stack of Battletech books to truly pick a faction that I want to commit to whole-heartedly, but have not as of yet aquired them. I therefore am currently a merc unfortunately. I have always liked clan mechs aesthetically, and leaned towards warden thought-lines. My first MW game was MW2, still listen to the soundtrack. My IS side likes the notion of Raselhague and Kurita. My stable has 56 mechs 2/3 IS, with mechs in all classes on both sides. As this is a practice major battle, who shall I sign-up with? I like the challenge of underdogness...but My IS mechs are a ton of fun to play with as I have a bit more variety. Thoughts? Petitions? Condemnations?

several tangents actually...apologies! I don't post frequently!

o7

#157 Lawrence Elsa

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Posted 21 April 2015 - 04:59 PM

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#158 Stealth Fox

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Posted 21 April 2015 - 05:35 PM

View PostLawrence Elsa, on 21 April 2015 - 04:59 PM, said:

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I want to see that build just so I can have a TWolf explode in one alpha like a Nova stock.

#159 Lawrence Elsa

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Posted 21 April 2015 - 06:11 PM

View PostSeph MacLeod, on 21 April 2015 - 05:35 PM, said:

I want to see that build just so I can have a TWolf explode in one alpha like a Nova stock.

That's assuming you can even fit an engine in it to begin with

#160 Hillslam

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Posted 22 April 2015 - 05:32 AM

Will give it a TRY.

BUT - If I select a Defend mission, and immediately drop into an Attack with 12 singles vs a 12man, as has happened every.single.time I've previously swallowed my disgust with the CW shell fiasco and tried it, I swear to the ghost of Kerenski's buttbuddy I will dump and go play WH40k down at the clubhouse, go riding, or hit up some Elite to blow the weekend.

I dont think I've played a Defend mission since before Christmas - its been nonstop Attack/Counterattack no matter what I do, no matter how hard i/we try to "game" the drop system. The shell is unintuitive crap. Until THAT is fixed, I don't give a crap about ELO or the quality of the team matchups. A game lobby just plain old shouldn't be a confusing, counter-intuitive, LIEing pile of shart.

Oh hey, cockpit items! Ok I'm in.

Edited by Hillslam, 22 April 2015 - 05:34 AM.






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