Jump to content

Tweaks To Counter "cheat" Cw Tactics

Gameplay Metagame Mode

49 replies to this topic

#1 KhanJames

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 56 posts
  • LocationFl

Posted 18 April 2015 - 05:25 AM

Basically i believe that defenders should have a slighty larger advantage in the base (no one builds a base to be "fair" to attackers) and attackers should get a weight bonus to counter it ( realistically you would send heavier equipment to attack a base)

So for the one which irritates me the most as a Clanner (when fighting IS)
The Gen rush - Blitzkrieg
1- Add 2-3 short range turrets that are tied to the gate generators (when gates open they shut down) Thus countering light rush but not giving the defenders unfair advantage in a straight up fight.
2- Minimum time 10-15 min (thus no fast wins)

to counter Spawn camping
1- Give dropships on the sides MPLs (with faster fire or multiple chainfired) thus ensuring that attackers cant get shots on dropping mechs.
2- if #1 doesnt fix tweak the flight path of the dropships over common camp zones and give a slightly slower flight speed with a bit more hover over dropping mech to give time for him to get to cover.

* Finally not really an issue but getting rewarded by my faction (Wolf) for defending say (CJF) doesnt really make sense to me. why not get spit rewards from both factions or just cbills from the other faction. (makes even less sense to me when say Liao is rewarded (by Liao) for defending Stiener, who they shouldent get along with (lore-wise). so maybe im crazy and thinking to much into it but they should do something about that. (atleast for IS they could say Comstar is rewarding them or something (i know thats anti-lore aswell)).

Also i see they decided to reset before wave 3 comes out. Dissapointing.

#2 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,100 posts
  • LocationCO

Posted 18 April 2015 - 05:53 AM

all this will do is start another round of crying

#3 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,700 posts

Posted 18 April 2015 - 09:29 AM

The only thing that made sense there was the split rewards for defending other factions planets.

Defenders do have a natural advantage of starting with the high ground or better defensible positions. Most teams just flat out ignore this, while the ones that don't have great success in defending pretty much anything that gets thrown at them.

#4 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,831 posts
  • Location2 Time MWO World Champion

Posted 18 April 2015 - 02:31 PM

As stated many times before, if your team is getting spawn camped, it was not good enough to begin with, and would have lost the game regardless. There is nothing "cheating" about it as the team that used TEAMWORK, was able to gain good position on you and thus gets to reap the rewards of hammering you with focused fire. You could also take command of your team and move people out of the lance of the dropzone being camped as they die, so that they do not drop there, but then, that requires TEAMWORK.

Teamwork OP.

#5 Hydrocarbon

    Member

  • PipPipPipPipPipPipPip
  • WC 2017 Qualifier
  • WC 2017 Qualifier
  • 659 posts

Posted 22 April 2015 - 07:35 PM

View PostKhanJames, on 18 April 2015 - 05:25 AM, said:

The Gen rush - Blitzkrieg
1- Add 2-3 short range turrets that are tied to the gate generators (when gates open they shut down) Thus countering light rush but not giving the defenders unfair advantage in a straight up fight.


Wow, this is actually a fantastic idea. Have several on the inside of the gate powered by the gate gen. If they took short-range/high-DPS lights, they'd waste lots of time opening the gate & invite the defenders to gate-jump. I just worry it takes some of the other sneak-attack strategies out of the game. I've seen more than a few battles swayed from a single attacker getting half the team to swing to the far gate.

#6 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 22 April 2015 - 08:51 PM

View PostVxheous Kerensky, on 18 April 2015 - 02:31 PM, said:

As stated many times before, if your team is getting spawn camped, it was not good enough to begin with, and would have lost the game regardless. There is nothing "cheating" about it as the team that used TEAMWORK, was able to gain good position on you and thus gets to reap the rewards of hammering you with focused fire. You could also take command of your team and move people out of the lance of the dropzone being camped as they die, so that they do not drop there, but then, that requires TEAMWORK.

Teamwork OP.


Spawncamping has nothing to do with teamwork, and everything to do with lemming metacheese builds in a zerg deathball up to the enemy spawn to prevent the enemy from ever having the chance to fight.

SMH.

#7 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 23 April 2015 - 03:16 AM

The spawncamping thing has an EASY fix...so easy, I'm surprised PGI hasn't noticed it.....

In the military we call it the "alternate drop zone" effect.....basically, if the DZ is too hot, you reroute to one that isn't.

So, if there are any enemy mechs with X meters of the DZ, the dropship re-routes to an alternate DZ.

Simple as that.

#8 Molossian Dog

    Member

  • PipPipPipPipPipPipPipPip
  • 1,393 posts

Posted 23 April 2015 - 03:33 AM

If the map places the mission objectives BEHIND the spawns...

can you really blame anyone "spawncamping"?

#9 Javin

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 522 posts

Posted 23 April 2015 - 03:39 AM

I think to mitigate spawn camping, if there are enemy mechs within x meters of the spawn point, the drop ship never leaves. It would keep firing until the enemy mechs leave or are destroyed.

#10 Molossian Dog

    Member

  • PipPipPipPipPipPipPipPip
  • 1,393 posts

Posted 23 April 2015 - 03:46 AM

Why make something so convulted and prone to being exploited?
("X = 500m? dawg! I snipe at 510m lawl!")

Just don´t distribute the spawns all over the place squarely in the way of the attacker like a derp.
(looking at you emerald taiga)

We have -one- map where it was done right. Hellebore. And I think that was an accident.
Still, it can be done. Easily.

Edited by Molossian Dog, 23 April 2015 - 03:50 AM.


#11 SweetJackal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 968 posts

Posted 23 April 2015 - 04:41 AM

The problem with Spawn Camping is that the Defenders drop off into paths of attack. Getting a few kills to fuel a push through the gate can instantly lose any momentum as the drop ship flies right over the path of attack, providing more fire on the attackers in addition to dropping defenders directly into the line of fire. It removes the smaller advantages for the attackers and allows a larger advantages to roll even bigger as you prevent the defenders from regrouping.

Moving the drop points for defenders out of the way of the paths of attack will also allow the defending dropships to be beefed up without affecting the original Invasion game mode. Counter Attack would still have to be tailored to prevent defensive abuse of the Dropships though.

Edited by SweetJackal, 23 April 2015 - 04:41 AM.


#12 NUJRSYDEVIL

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 331 posts

Posted 23 April 2015 - 05:09 AM

Emerald Tiaga has become the ultimate spawn camp map. The map needs to be reworked, the defender is at an incredible disadvantage.

#13 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 23 April 2015 - 05:25 AM

View PostTelmasa, on 22 April 2015 - 08:51 PM, said:


Spawncamping has nothing to do with teamwork, and everything to do with lemming metacheese builds in a zerg deathball up to the enemy spawn to prevent the enemy from ever having the chance to fight.

SMH.


Pretty sure that "deathball" is a synonym for "the mech buddy system." And if you're taking your friends with you, that constitutes teamwork.

This hasn't changed since closed beta.

#14 Onionbird

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 199 posts

Posted 23 April 2015 - 05:41 AM

View PostTelmasa, on 22 April 2015 - 08:51 PM, said:


Spawncamping has nothing to do with teamwork, and everything to do with lemming metacheese builds in a zerg deathball up to the enemy spawn to prevent the enemy from ever having the chance to fight.

SMH.


Teamwork is the entire vehicle that drives wins in this game, the meta mechs is just the fuel.

#15 Khereg

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 919 posts
  • LocationDenver, CO

Posted 23 April 2015 - 06:36 AM

View PostTelmasa, on 22 April 2015 - 08:51 PM, said:


Spawncamping has nothing to do with teamwork, and everything to do with lemming metacheese builds in a zerg deathball up to the enemy spawn to prevent the enemy from ever having the chance to fight.


So, better equipment and tactics, then? Seems about right.

Choosing to bring less effective builds and use less effective tactics in game puts you at a distinct disadvantage. Trying to turn that around as some kind of unfair behavior on the part of people who bring more effective mechs and team play to the game is frankly laughable. No one else should have to hobble themselves because you want to win your "fair share" of matches.

#16 Hydrocarbon

    Member

  • PipPipPipPipPipPipPip
  • WC 2017 Qualifier
  • WC 2017 Qualifier
  • 659 posts

Posted 23 April 2015 - 07:15 AM

View PostWillard Phule, on 23 April 2015 - 03:16 AM, said:

In the military we call it the "alternate drop zone" effect.....basically, if the DZ is too hot, you reroute to one that isn't.


Umm, this is already in the game. In real life it requires a commander to send a message & communicate. In-game it requires the commander to swap dead people to a different lance. What else do you want PGI to automate? Your weapon aiming?

Once again, a clanner asking for an "easy button"...

#17 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 23 April 2015 - 07:22 AM

Dead commanders can't do that. And how many games the past two days have had "voip not available." ?

#18 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 23 April 2015 - 07:32 AM

View PostTelmasa, on 22 April 2015 - 08:51 PM, said:

Spawncamping has nothing to do with teamwork, and everything to do with lemming metacheese builds in a zerg deathball up to the enemy spawn to prevent the enemy from ever having the chance to fight.

SMH.


I bring Mist Lynxes and Gargoyles to CW. It can't get any more un-meta than that.

If an attacker's next wave gets caught with their pants down at their landing zone, it is their fault, and theirs alone, for not reorganizing while we were wiping out their previous wave. It does take time to kill 12 and run to their LZ. What were they doing during that time?

And why are people not getting this not so difficult point?

SMH

Edited by Mystere, 23 April 2015 - 07:49 AM.


#19 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 23 April 2015 - 07:45 AM

View PostVxheous Kerensky, on 18 April 2015 - 02:31 PM, said:

As stated many times before, if your team is getting spawn camped, it was not good enough to begin with, and would have lost the game regardless. There is nothing "cheating" about it as the team that used TEAMWORK, was able to gain good position on you and thus gets to reap the rewards of hammering you with focused fire. You could also take command of your team and move people out of the lance of the dropzone being camped as they die, so that they do not drop there, but then, that requires TEAMWORK.

Teamwork OP.

This - if your team is getting spawncamped, the ENTIRE TEAM needs to pay attention to that, drive into the heart of the camped mechs, and drive them out or destroy them. What usually happens is the fight is going on elsewhere or your team is shotgunned across the map or hiding behind cover while the dropship comes in and gives the opposing team a free 4+ kills.

First: communicate. See a push that goes in to spawncamp? You better put a stop to it fast or your team's going to be at a serious disadvantage. It's not "cheating:" it's tactics. If I can pick off your team one by one while you sit idly by elsewhere? That's not "me cheating," that's you being a horrible teammate.

#20 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 23 April 2015 - 07:50 AM

View PostDawnstealer, on 23 April 2015 - 07:45 AM, said:

This - if your team is getting spawncamped, the ENTIRE TEAM needs to pay attention to that, drive into the heart of the camped mechs, and drive them out or destroy them. What usually happens is the fight is going on elsewhere or your team is shotgunned across the map or hiding behind cover while the dropship comes in and gives the opposing team a free 4+ kills.

First: communicate. See a push that goes in to spawncamp? You better put a stop to it fast or your team's going to be at a serious disadvantage. It's not "cheating:" it's tactics. If I can pick off your team one by one while you sit idly by elsewhere? That's not "me cheating," that's you being a horrible teammate.


Was in a game where I got spawn-camped last week...2 of my mechs dropped, solo, into a shitstorm of fire from the opposing clanner team.

Both made it to cover, DAMAGED, but alive...and I ended up netting 2200 dmg despite dropping a pair of mechs into the worst situation possible.

When people talk about "not being able to do anything when you drop" I call that as BS. You can. Try harder.

Spawncamping means you were losing to begin with. Buck up, grit your teeth, and keep trying. You still have the opportunity to make the most of it.

Edited by Ghost Badger, 23 April 2015 - 07:51 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users