Adamski, on 15 December 2015 - 04:56 AM, said:
http://www.sarna.net/wiki/Thor_II
The Clan Omni-Mechs are highly customizable, in that Clan techs could swap out Omni pods in the time it took the dropship to get from the Jumpship to the drop zone.
Battlemechs took months of time at a factory refit facility to change out weapons or upgrade structure.
But for balance reasons within MWO, I think a fair system would be:
Battlemechs: can swap engines, hardpoints locked, upgrades available
Omnimechs: locked engines, hardpoints swappable, upgrades available
Also, allow all Omni mechs to remove equipment like jumpjets / flamers / masc / cap.
Give Omni pods & IS body parts Jump Jet hardpoints, combined with the overall mech Jump Jet cap.
Also, make it so that Clan Upgrades are locked to using specific critical slots. ie: Endo takes 4 legs, 2 ST, 1 CT & Ferro takes 2 Arm, 4 ST, 1 head
The only mech that would still be slightly underperformers would be IFR, KFX, GAR.
The only mechs that would possibly become OP would be HBR & DWF & WHK.
The mechs that would be fixed would be: NVA, EXE, MLX, SMN, SHC, ACH, GAR, MDD
But but.... in MWO it doesn't take you months at a time to refit your mechs to Endosteel because that would be (and I quote) 'UNFUN' in the extreme.
So the OTHER advantage that Omnis gave to the clans is Persona Non-Grata. And they have received nothing to make up for it.
Unlock the omnis and let the chips fall where they may.
Otherwise, you will see little other than IIc second line mechs in CW drop decks because of their better customization options.
PS indulging in the logical fallacy of IS mechs get instant customization because anything else would be unfun cannot be maintained while saying Clan mechs CANNOT have the same level of customization because LORE.
That is one of the ultimate logical FUs out there right now.
Edited by Lugh, 15 December 2015 - 07:10 AM.