Observations About "wolf-Pugs"
#1
Posted 20 April 2015 - 02:06 AM
I ve joined clan wolfs 3 weeks ago and during that time i noticed a few things about clan wolf pugs . For first...they are good !...at least as good as the FRR pugs , for whom everyone holds so high esteem . The difference is that FRR , saw their pugs potential and went out there , put one or two ppl per drop to lead em and call the shots for them . The results?...well , i am sure you all saw the FRR's come back from the edge of oblivion , to its nowdays growing size .
Thus , i cant see why clan wolfs cant do the same , especialy now that clans are under-populated and need every possible help they can get to hold the line . I do understand that ppl prefer to play in large groups with their friends in where they can do well and even get a whole planet single handed . Why bother with pugs , right ?...well before you answer , first consider this ...how good can it be to win one or even 2 planets per day as a large group or a team , when you lose 3 or more cuz they were poorly defended by unorganized-leaderless pugs ?
Wouldnt it be better if you take those 8-12 ppl groups/teams , break em down to 2-3 groups of 2-4 ppl each , fullfill the rest of the 12 pilots with pugs and lead em via voip to victory ?
No special TS servers are needed , voip wold do just fine , and as i said above , "wolf-pugs" , are good and they can put a fierce fight . Only yesterday , us pugs , have beaten organized , full 12 man teams....twice (one steiner and one FRR)!...and lost a third time only at the last wave by a small margin . And all these just cuz someone felt confident enough and had the courage to call a few shots .
So me , as a pug/freelancer by choice , i am requesting from all the organized clan wolf or any other clan teams that still exist out there , to assign a few ppl to act as pug commanders/leaders , in order for us to mount a viable defence .
I understand that this can be realy frustrating for you and that you dont have any obligation to do so , but...what other choice is there?...we are losing ground by attrition everyday . IS assalt/heavies tactics can only be matched with concentrated firepower at the early stages of the battle , and that can only be done if someone calls the shots .
So the way i see it?...its up to you to take those "flocks of sheeps" out there and transform em into clan "wolf-pugs"
Thanx in advance
P.S. To all us wolf pugs out there . Particpating in CW while having voip deactivated , is unacceptable . There were many times that ppl actualy tried to lead us , and lots of ppl wouldnt be able to hear em directing the battle cuz they had they their voip deactivated causing chaos . The CW needs by default some form of communication and the easiest and most effective way is the voip . Listening is important , responding back is not . So if you dont have a mic its not a big deal , as long as you have speakers and as far as i know , we all have those . Responding back can be done with sort typing without any problems .
#2
Posted 20 April 2015 - 04:00 AM
Eddison Trend, on 20 April 2015 - 02:06 AM, said:
It happened some times to us, too. Our drop commander tried to relay commands over VOIP but there were probably some who had VOIP turned off, even after he asked to use it.
#3
Posted 20 April 2015 - 09:02 AM
#4
Posted 20 April 2015 - 09:09 AM
#5
Posted 20 April 2015 - 12:00 PM
CyclonerM, on 20 April 2015 - 04:00 AM, said:
To be fair in my experience VoIP is flakey. I play with headphones and need to change my playback to speakers then back to headphones to get it to work.
I won't even go into the difficulty me and a bud have to go through to get mics working... We are on Skype just fine and other games work, so its not a hardware issue.
#6
Posted 20 April 2015 - 12:06 PM
Eddison Trend, on 20 April 2015 - 02:06 AM, said:
Unfortunately, not everyone that plays MWO has a proper hearing ability, and I certainly like to be able to play a game as well. No matter what I try, I can't reliably understand people talking through VOIP. I'm eager to use text based communication though.
I don't know what other people's reasons are for not using VOIP, but saying it is unacceptable to have VOIP turned off just makes you sound very rude in my opinion.
Perhaps a better solution would be using text macros? Not sure if it's possible to make them for MWO currently but in previous online games I've played these allowed teams that didn't use comms to completely stomp teams that were using comms.
#7
Posted 20 April 2015 - 01:58 PM
mate , i had no intention to be rude , i take that certain phrase back and i apologize.
@PanisherMark
I beg to differ . This slowass , sluggish , unresponsive , underpowered and overheating mech is not a threat on its own . Its the way that IS is using it , surrounding it by strong escorts that makes it look decend . Given the variaty of choices that IS has on their dropdeck in addition to their higher dropdeck tonnage , allows them to bring alot of heavies , and "heavy mediums" in addition to their assaults , as their escorts , and THOSE are the mechs that do the most dmg to our teams .Proof of that is the fact that , with my previous nova build (sort range , tank destroyer) , 3 out of 4 kills i had , were stalkers . There was that insident at about a week ago where i killed 4(dmged) stalkers in a row and died on the 5th after i took his left arm out . On the other hand , i usualy got killed by a dragon , thunder , shadowhawk , etc , just after i got that stalker down.So yeah , i dont hold that high esteem about the stalker itself ...
Anyway , doesnt matter which mech is best , good , bad , or what my opinion is about stalkers...i just wanted to give wolfs a weak up call cuz we are lossing badly . As it seems , organized wolfs are either too few or they have given up already , leaving just random pugs to fend on their own . Now that i am posting this , i just came from a streak of 15-16 ugly defeats in which we didnt even managed to exceed the 20 kills in any of em . Probably till the end of the day , we will lose another 3-4 planets . And at that rate , i doubt there will be any clan standing to even participate at the upcomming event .
I still have 2 weeks contract tho which i am not willing to break at the momment...after that , and dont get me wrong about it , but i ll consider my options. Clan wolf is almost a ghost town in forums . There were no new posts yesterday , and today the only one new is this one , mine . I doubt there will be anything new tomorrow aswell.
The most experienced players sit comfortably in their own groups and teams playing with their friends , and as for the rest , they just retreated to solo que , so i dont see a point in trying to support a clan that already accepted defeat . Probably i ll do the same till i get enough cbills to buy 4 cheap IS mechs and join the mercs for a while and see how they do things
Again , plz dont get me wrong , i dont want to insult anyone , and i am talking with a good heart here . But seriously now guys , you are unable to adapt to the new conditions. IS implemented new tactics like the assault pushes while they were losing badly , and what you all trying to do now , is to hold on to your old builds , dropdecks and tactics that they USED to be effective.Not anymore .
Thus complaining about how "superior" IS quirked mechs are in comparison , while no one ever tried something new in his build or in his dropdeck , wont make anyone take us seriously , am i wrong ?
Anyway , i just asked for some leading from the more experienced players towards our pugs and i proposed the voip . If you feel that is pointless and that voip is unreliable , who am i to disagree ?....i ll just raise my hand , point my finger towards FRR and tell you "....it worked for them..."
.....and i know , cuz i was there!
Have a nice day mates
#8
Posted 20 April 2015 - 03:03 PM
Stalker 4N heat management is non-existent. Fire laege lasers until your target dies.
#9
Posted 21 April 2015 - 09:24 AM
Vxheous Kerensky, on 20 April 2015 - 03:03 PM, said:
Stalker 4N heat management is non-existent. Fire laege lasers until your target dies.
You tried it for a single match and you did well , i understand . I had good games myself even in CW with them (misery , champion , 4n...all mastered and moduled) . But , go for 20 matches in pub que and notice how it behaves against...
IS mechs
1) a firestarter fully mastered and loaded with spl's
2) a locust loaded with spl's
3) a dragon 1n
4) a cata 3d or illya muromets with dual or trible uac-5
5)a jeager similar configuration like above
6) a thunder 7mpls
7) a quickdraw K
8) a mastered cicada x-5 and its insane missile rate of fire
9) an enforcer
Clan mechs
1) a hellbringer with mpl's that knows how to torso twist
2) a timber with jj's that also knows how to torso twist
3) a nova "tank destroyer build" (actualy in that particular case , dont even bother , after your first voley , you wont have any weaps in the arms to fire second time)
All the mechs above piloted by a seasoned player , they will use cover to get close to you , start circling around you and tear you to pieces using their faster rate of fire and there will be nothing you can do about it.....unless you have close escort and support by other mechs .Then again in that case , any mech can do well and stalker is no exception.
Anyway , thats only my opinion and you dont have to agree with me , nor i demand from you to do so . You like that mech , then just keep it and have fun with it mate
#10
Posted 21 April 2015 - 09:43 AM
Eddison Trend, on 21 April 2015 - 09:24 AM, said:
You tried it for a single match and you did well , i understand . I had good games myself even in CW with them (misery , champion , 4n...all mastered and moduled) . But , go for 20 matches in pub que and notice how it behaves against...
IS mechs
1) a firestarter fully mastered and loaded with spl's
2) a locust loaded with spl's
3) a dragon 1n
4) a cata 3d or illya muromets with dual or trible uac-5
5)a jeager similar configuration like above
6) a thunder 7mpls
7) a quickdraw K
8) a mastered cicada x-5 and its insane missile rate of fire
9) an enforcer
Clan mechs
1) a hellbringer with mpl's that knows how to torso twist
2) a timber with jj's that also knows how to torso twist
3) a nova "tank destroyer build" (actualy in that particular case , dont even bother , after your first voley , you wont have any weaps in the arms to fire second time)
All the mechs above piloted by a seasoned player , they will use cover to get close to you , start circling around you and tear you to pieces using their faster rate of fire and there will be nothing you can do about it.....unless you have close escort and support by other mechs .Then again in that case , any mech can do well and stalker is no exception.
Anyway , thats only my opinion and you dont have to agree with me , nor i demand from you to do so . You like that mech , then just keep it and have fun with it mate
I am not new to this game, I know how to minimize the weaknesses of the mech I am piloting. So far in the stalker 4N, I am 11/3 in win/loss with a 3.4 k/d. The mech takes very little effort to play, rarely overheats, and pretty much shoots non-stop. BTW, I am leveling up a few IS meta mechs for the purpose that my unit is building an OPFOR group for training. I never said that Stalkers were unkillable if you out-manuveur them, all I said was this is probably the most face-roll mech I have some across since release clans/pop-tart highlander days/AC-40 Jager pre-ghost heat days/Cata A1 original splatcat pre SRM splash fix days.
Edited by Vxheous Kerensky, 21 April 2015 - 09:55 AM.
#11
Posted 21 April 2015 - 11:15 AM
Eddison Trend, on 21 April 2015 - 09:24 AM, said:
You tried it for a single match and you did well , i understand . I had good games myself even in CW with them (misery , champion , 4n...all mastered and moduled) . But , go for 20 matches in pub que and notice how it behaves against...
IS mechs
1) a firestarter fully mastered and loaded with spl's
2) a locust loaded with spl's
3) a dragon 1n
4) a cata 3d or illya muromets with dual or trible uac-5
5)a jeager similar configuration like above
6) a thunder 7mpls
7) a quickdraw K
8) a mastered cicada x-5 and its insane missile rate of fire
9) an enforcer
Clan mechs
1) a hellbringer with mpl's that knows how to torso twist
2) a timber with jj's that also knows how to torso twist
3) a nova "tank destroyer build" (actualy in that particular case , dont even bother , after your first voley , you wont have any weaps in the arms to fire second time)
All the mechs above piloted by a seasoned player , they will use cover to get close to you , start circling around you and tear you to pieces using their faster rate of fire and there will be nothing you can do about it.....unless you have close escort and support by other mechs .Then again in that case , any mech can do well and stalker is no exception.
Anyway , thats only my opinion and you dont have to agree with me , nor i demand from you to do so . You like that mech , then just keep it and have fun with it mate
My experience contradicts what you say...
#12
Posted 23 April 2015 - 05:29 AM
good: 4 high mounted lasers, high mounted cockpit, excellent frontal hitboxes.
bad: low engine cap (slow, not agile), bad torso twist (60° lol), terrible side profile hitboxes (you cannot fail to remove the ST in 2 alphas from the side, similar to a Timby in that respect)
The Banshee-3M for example has much, much better side profile hitboxes (brawls much better. dem huge shield arms), better hardpoints (5 high mounted lasers, 6 if you include the head laser), more armour and more speed. My personal opinion is that the Banshee is slightly better overall, yet you only see stalkers. because sheeple.
metamechs.com is one guys opinion, and hes not actually always right.
#13
Posted 23 April 2015 - 08:06 AM
Widowmaker1981, on 23 April 2015 - 05:29 AM, said:
good: 4 high mounted lasers, high mounted cockpit, excellent frontal hitboxes.
bad: low engine cap (slow, not agile), bad torso twist (60° lol), terrible side profile hitboxes (you cannot fail to remove the ST in 2 alphas from the side, similar to a Timby in that respect)
The Banshee-3M for example has much, much better side profile hitboxes (brawls much better. dem huge shield arms), better hardpoints (5 high mounted lasers, 6 if you include the head laser), more armour and more speed. My personal opinion is that the Banshee is slightly better overall, yet you only see stalkers. because sheeple.
metamechs.com is one guys opinion, and hes not actually always right.
The laser quirks on the Banshee 3M is not as good as the stalker 4N, as well as being 10 tons heavier, so you have to shed weight elsewhere to make your 250 deck.
#14
Posted 23 April 2015 - 08:25 AM
Vxheous Kerensky, on 23 April 2015 - 08:06 AM, said:
The laser quirks on the Banshee 3M is not as good as the stalker 4N, as well as being 10 tons heavier, so you have to shed weight elsewhere to make your 250 deck.
The generic quirks on the Banshee are actually better, because laser duration > energy cooldown. The Banshee is inferior to the Stalker if you mount LLs on the Banshee. You dont have to, LPLs are a far superior weapon, and it has the tonnage to run 5 of them, all mounted at eye level. In CW the range is only an issue when attacking Boreal, and i use a different deck for that (when defending boreal or either mode on all other maps sensible positioning/route of attack allow you to force a sub 600 engagement range).
Its not hard to fit it in a deck.
35 tonner + 55 tonner + 65 tonner + 95 tonner
or 2x35 tonners + 85 tonner + 95 tonner
But carry on believing the hype without trying the options.
Edited by Widowmaker1981, 23 April 2015 - 08:28 AM.
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