Josef Koba, on 24 April 2015 - 06:00 AM, said:
Overall, I like the quirks, though I can see both sides. On the one hand, it makes some chassis viable whereas they were not before. Then again, it pretty much makes certain builds on those chassis mandatory in order to be competitive. So in a way it shoehorns certain builds into being, and that's the only thing you see. It's min/maxing at it's worst in some cases (that Thunderbolt...I never see a diverse Thunderbolt anymore, only ERPPC and/or Med Pulse). Still, I like the quirks and it adds an element to my mech lab that I didn't have before. I think that some chassis should have quirks; the Awesome and the PPC for example. As I understand it, that mech was supposed to be a PPC platform.
The one thing I don't really like is all these armor buffs, which have been mentioned. Buffing a medium to the point where it has as much armor as an Atlas or a Banshee just seems ridiculous to me. If that's what's going to happen, then the Atlas and Banshee, etc, need to have armor buffs too...then we just get into an armor buff arms race. If the Atlas was supposed to be the tankiest of tanks on the battlefield, it makes little sense that it has armor comparative to a previously under-performing medium. Or less, actually since the Atlas has mostly internal structure buffs, which I find to be a lot less useful than straight armor. Now, my RT might stick around but my AC/20 is gone anyway after the armor is stripped, so it's a moot point.
And realistically, how does one explain the increase in armor on these mechs? Armor has weight. If the Nova gets X amount of armor for free, weight wise, why can't I use the same mystical technology on my Atlas? Or Dire Wolf? Or any other mech? I can see how a mech might have a buff to heat dissipation as it was built to carry a particular system, but EXTRA armor that has no weight? It doesn't make any sense to me from a technology perspective. I want the same zero weight armor package on my Atlas.
Agreed.
I'm not against the idea of quirks, I am against how they have morphed from "extras" to help the poor and disenfranchised Mechs to have a voice again, to being some mandatory thing that defines the mechs, period.
Some, IMO are done real well. I honestly think the HBK family is pretty close to spot one. One major Armor/Structure boost to a problem area of the chassis, and then a good blend of generic and specialized quirks that allow it to function with something that approximates it's efficacy in TT. The GI is overdone (IMO), and one might argue on the 4J (
though let's be honest... LRMS are mostly bad and inefficient, so it does make sense they get higher %s than pp-fld weapons). But in general, while effective, after the initial shock, you don't see people complaining about OP Hunchbacks dominating the game (
even my own Gridiron complaint is that a paywall mech has quirks significantly out of line over the rest of it's family. On something like Heat Reduction or Cooldown, a single massive specialized quirk will almost always trump multiple lesser quirks. Just like minmax in all other aspects of this game. Fortunately, HBKs still take some modicum of skill to succeed in, period, so it's not near as omnipresent as say, a Stormcrow.).
And likewise, mechs like the Centurion (the 40% seems a little high on the 9D, and if it was a PP-FLD autocannon, it would be. But how many people run around afraid of the Autoshotty CN9? Despite the fact I almost ALWAYs have great fun matches in mine)and a few others.
But another issue for me is lack of variety. I agree, for the most part about the armor. I think it works for the Zeus, because it really doesn't pack the punch of most other Assaults, but being extra tanky adds a nice flavor to it. Some mechs, like the Banshee, can already tank all day if you know how to twist. The Atlas though? Should be, IMO almost ALL defensive quirks. It should be the toughest mech in the game, if not necessarily the best firepower (even in 3025, many mechs outgunned the Atlas in reality). But it doesn't have to be ALL armor. Find ways to make the ECM on the DDC more effective, to regain it's command niche role (25% range boost?). Give the 7K quirks that actually make the AMS more useful (half ammo consumption, double RoF, or the like). And give the low tech RS and D butt loads of armor and structure. The Atlas should be able to wade into a enemy formation and soak and tank and basically cause the level of fear they still can in Stock Mech Matches.
But also, we should see things like Sensor, BAP and ECM enhancements in quirks for mechs like the Raven (and corresponding focus on scouting roles XP and Cbills) and Spider. Jump Jet enhancements (cooler running, faster ascent rates, longer range) on Jump Oriented mechs. I'd love to see a Locust with less Machine Gun quirks and even more ridiculous acceleration/deceleration and turn rate quirks. An AWS that either didn't get GH from it's PPCs, or that was simply the best PPC mech in the game.
So much that the quirk system COULD do to give flavor, enhance actual role warfare, etc. Instead we got.... well..this.