Dennis de Koning, on 22 April 2015 - 03:23 PM, said:
Regarding these ‘broken’ faction camos:
We are aware of this issue and have been diligently working on a fix.
The original design of Faction Camos was created in such a way that some fancy work in the (Cry) materials editor was necessary. Some of these special treatments had to be sacrificed in order to allow colour-changeable channels; this is due to technical restrictions regarding the materials editor restricting user control, which had the kick-back of corrupting the original look.
So, by modifying the… *insert technical mumbo-jumbo here* …with blood, toil, sweat & tears, we have fixed the issue and you should see the change in mid(ish) May.
That being said, this is not a blanket fix, each Camo needs to be fixed individually so there’s a possibility that not all will roll out at the same time.
Passion may be a great reason for being rude, but it's a terrible excuse.
DdK
Hey Dennis, Just wanted to say thanks for chiming in on this matter to bring us up to date on the status of the camo.
When there was no patch note saying it was currently not fully up to the standard you guys wanted, many including myself took it as "working as intended." Good to hear that you guys are working hard to get it to a point where it is close to where it was initially. As someone who understands how complicated it can be to do shader realignments and breaking up single diffuse map inputs into user controlled color fills through RGBA masking maps a few passes over, the commitment to quality is greatly appreciated.
Knowing that the greater trajectory is going to maintain the visual quality originally established by the initial shaders, (which I was very happy with how they where originally,) I feel much more comfortable taking full advantage of the sale going on and filling out my wave 1 mechs with permanent GB camo unlocks.
So again, thanks for sharing, as it defiantly influenced further purchases of those unlocks at least for myself.