and here's what ive come up with,
=10Minium HeatSinks for Lights=
Andi Nagasia said:
as both could be well with 3-4 more tons,
as both really dont have a Ton of options,
=Urbie=
Andi Nagasia said:
weight(-2.5Tons)Internal HeatSinks(2),
=Endo for Clan Omni's=
Andi Nagasia said:
NVA+2.5= 1HD(-), 1STs(-1DHS of Space in STs), 2Arms(no UAC20)
HBR+3= 1CT(-), 3STs(no UAC20 & limiting DHS&Ammo to Arms&Legs),
DWF+5= 1CT(no LPL/PPC in CT), 3STs(no UAC20/Gauss in STs),
All these Locations can be changed for Balance if needed!
-
-Because the Below Mechs have Ferro-
MDD(8.5Tons of Armor)= -Ferro(-1Ton) +Endo(+3tons)= +2Tons After Switch,
SMN(9.5Tons of Armor)=-Ferro(-1.25Ton) +Endo(+3.5tons)= +2.25Tons After Switch,
GAR(11Tons of Armor)= -Ferro(-1.5Ton) +Endo(+4tons)= +2.5Tons After Switch,
WHK(14Tons of Armor)= -Ferro(-1.75Ton) +Endo(+4tons)= +2.25Tons After Switch,
Assuming a Ferro to Endo Switch is allowed with these mechs,
=Lack of Tonnage and use for IS Omni's=
Andi Nagasia said:
Raptor(25Ton(3052)(11.5FreeTons)(175XL(118kph)
Owens(35Ton(3056)(8FreeTons)(280XL(129kph)
Strider(40Ton(3057)(12FreeTons)(240STD(97kph)
BlackHawk-KU(60Ton(3055)(17FreeTons)(300XL(86kph)
Avatar(70Ton(3056)(34FreeTons)(280XL(64kph)
Sunder(90Ton(3056)(36FreeTons)(360XL(64kph)
so since we are on a Quirk RollerCoaster,
and PGI has Thought that Maybe Mechs should get Quirks to give more ammo,
Why not make a Quirk to give Bonus(Extra) Tonnage to play around with?
just think a (+2Ton)Quirk could really help a Commando or Locust,
and as its unlikely that Endo/JJ will be unlocked for Omni's this could help there as well,
Thoughts Comments Concerns?
Thanks
Edit- Spelling
Edited by Andi Nagasia, 22 April 2015 - 08:44 PM.