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#1 Novakaine

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Posted 22 April 2015 - 08:55 PM

For the love gawd turn your chat on.
Don't be a antisocial git.
And don't play drunk.
Communication wins games.
Rant over.

#2 bad arcade kitty

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Posted 22 April 2015 - 09:02 PM

btw, being in the enemy ecm range should turn off your team chat

#3 One Medic Army

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Posted 22 April 2015 - 09:16 PM

View Postbad arcade kitty, on 22 April 2015 - 09:02 PM, said:

btw, being in the enemy ecm range should turn off your team chat

Because that's exactly what this game needs. Even more power from a 1.5ton chassis-specific piece of equipment. With VOIP ECM is finally becoming less overwhelming when used against PUG teams.

#4 Eboli

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Posted 22 April 2015 - 09:25 PM

Hey Novakaine,

We may have had our disagreements in the past but I am 100% in agreement with you. Usually I cannot speak in game because it is at night (sleeping child) but I will type where necesssary.

AND I do know you are backing up your forum words in game as well because a few solo drops I have been in with you lately you are providing good calls and info to our "team" via chat.

Cheers!
Eboli

#5 Pjwned

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Posted 22 April 2015 - 09:26 PM

View Postbad arcade kitty, on 22 April 2015 - 09:02 PM, said:

btw, being in the enemy ecm range should turn off your team chat


lol yea it should disable your in-game VOIP too and ban you if you use 3rd party VOIP when being jammed by ecm lol great idea! xDDDDDDDDDD

#6 bad arcade kitty

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Posted 22 April 2015 - 09:34 PM

in game chat, in game voip, to use a 3rd party voip would be considered against fair play

#7 Pjwned

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Posted 22 April 2015 - 11:32 PM

View Postbad arcade kitty, on 22 April 2015 - 09:34 PM, said:

in game chat, in game voip, to use a 3rd party voip would be considered against fair play


I was being sarcastic because that's a stupid idea.

#8 MikeBend

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Posted 22 April 2015 - 11:38 PM

I say enemy ECM should not only disable chat, but log you out of Skype and TS too :D And maybe blank your screen.

Really, use the chat and/or Voip. Its there for you.

#9 bad arcade kitty

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Posted 22 April 2015 - 11:48 PM

View PostPjwned, on 22 April 2015 - 11:32 PM, said:


I was being sarcastic because that's a stupid idea.


it's the only way to simulate the actual electronic warfare

right now the pilots probably use telepathy because while their senors and radars are jammed they still use the chat as much as they want

#10 One Medic Army

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Posted 22 April 2015 - 11:50 PM

View PostMikeBend, on 22 April 2015 - 11:38 PM, said:

I say enemy ECM should not only disable chat, but log you out of Skype and TS too :D And maybe blank your screen.

Really, use the chat and/or Voip. Its there for you.

Let's be honest. ECM should make your screen blank out entirely, it's only fair, and who cares about tactics and teamwork anyway?

#11 bad arcade kitty

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Posted 22 April 2015 - 11:51 PM

i got it, ecm should do nothing, who cares of actual non-combat ways to affect the match anyway, you should go and shoot

#12 sneeking

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Posted 22 April 2015 - 11:54 PM

Well in reality, mechs isolated within a bubble of disruption cannot share target data so how could they communicate.

#13 One Medic Army

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Posted 23 April 2015 - 12:04 AM

View Postsneeking, on 22 April 2015 - 11:54 PM, said:

Well in reality, mechs isolated within a bubble of disruption cannot share target data so how could they communicate.

What kind of magic bull****ium ECM are you people even talking about?

ECM stands for electronic countermeasures, it's typically nothing more than finding a frequency in the EM (electromagnetic) spectrum the enemy uses, and broadcasting white noise at high power to wash out whatever they're transmitting or receiving.

One of the things this does, in the real world, is broadcast the ECM transmitter's position to the enemy, at a far larger range than the jamming actually works at. Another thing it does is that it's not a magic on-off switch, it doesn't turn communications or radar off, it just increases the noise to the point the signal gets lost, which btw works via standard inverse-square falloff, and can be overpowered by the enemy communications gear. And finally you need to be transmitting on the frequency you want to shut down, meaning unless you can transmit in infrared you won't stop IR sensors, and you won't be able to block directed laser comms either.

Finally this all means exactly bum**** nothing because MWO is a game of giant stompy robots that are magically less dense than water, walking around on planets with 4x Gravity, and should be balanced such that the game is enjoyable and no single 1.5ton piece of equipment is as freaking powerful as ECM already is.

In conclusion: if you have a problem with teams being able to coordinate, go play something else, MWO is supposed to be a game of tactics, teamwork, and coordination.

[edit] As to the actual topic under discussion: teamwork is OP, voice coordination is OP, and everyone should be abusing the heck out of it. Seriously, if you don't use voice comms, or at least listen to them (when someone's actually saying something useful) you're gimping yourself. Coordinated action wins in this game.

Edited by One Medic Army, 23 April 2015 - 12:15 AM.


#14 Paigan

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Posted 23 April 2015 - 12:08 AM

View PostNovakaine, on 22 April 2015 - 08:55 PM, said:

For the love gawd turn your chat on.
Don't be a antisocial git.
And don't play drunk.
Communication wins games.
Rant over.


You cannot turn off the (team) chat, it is always on.
Do you mean VOIP? (then please phrase properly).

If so, then no.
I had it on initially, but 90% are [Redacted] (wannabe-hollywood-heroes giving heroic speaches where I don't know if I should laugh or cry my ass off or people babbling mindless ********, yelling, screaming about every "nice shot").
I think THOSE people who misuse VOIP as some kind of virtual pub while playing a complex game are the anti-social ones.

Plus the very bad quality.

Besides, all the communication that is needed (like "b4 lots") can be easily done by chat as well.

Edited by GM Patience, 23 April 2015 - 03:10 PM.


#15 Sarlic

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Posted 23 April 2015 - 12:10 AM

So i announced the team i was drunk.

In a 100 ton mech, called the Atlas.

I played one match entirely drunk and i smashed and wrecked steel faces all over the place.

I was suprised by my peformance.

So was my team.

Wished i recorded the chat through VOIP everyone cheered afterwards.

Felt like a boss.

Posted Image

Edited by Sarlic, 23 April 2015 - 12:12 AM.


#16 sneeking

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Posted 23 April 2015 - 12:48 AM

View PostOne Medic Army, on 23 April 2015 - 12:04 AM, said:

What kind of magic bull****ium ECM are you people even talking about?

ECM stands for electronic countermeasures, it's typically nothing more than finding a frequency in the EM (electromagnetic) spectrum the enemy uses, and broadcasting white noise at high power to wash out whatever they're transmitting or receiving.

One of the things this does, in the real world, is broadcast the ECM transmitter's position to the enemy, at a far larger range than the jamming actually works at. Another thing it does is that it's not a magic on-off switch, it doesn't turn communications or radar off, it just increases the noise to the point the signal gets lost, which btw works via standard inverse-square falloff, and can be overpowered by the enemy communications gear. And finally you need to be transmitting on the frequency you want to shut down, meaning unless you can transmit in infrared you won't stop IR sensors, and you won't be able to block directed laser comms either.

Finally this all means exactly bum**** nothing because MWO is a game of giant stompy robots that are magically less dense than water, walking around on planets with 4x Gravity, and should be balanced such that the game is enjoyable and no single 1.5ton piece of equipment is as freaking powerful as ECM already is.

In conclusion: if you have a problem with teams being able to coordinate, go play something else, MWO is supposed to be a game of tactics, teamwork, and coordination.

[edit] As to the actual topic under discussion: teamwork is OP, voice coordination is OP, and everyone should be abusing the heck out of it. Seriously, if you don't use voice comms, or at least listen to them (when someone's actually saying something useful) you're gimping yourself. Coordinated action wins in this game.


Yes it does that, to use ecm well you must switch modes ( when im after an ecm light its all about that disruptive signature and seismic ) thats how I sniff them out.

When I use an ecm light I stay off disrupt unless im in close breaking enemy cover to let lrm in, when they come for you a passive mode is better disruption is a broadcast signal and can be tracked.

#17 sneeking

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Posted 23 April 2015 - 12:55 AM

The idea is I should be able to ambush a small party with disrupt and have some backup take them out with comms blocked ( at personal risk of going in first and getting close ) that should alert them to my presence ( even if they can't tell others globally ) if anything needs changing just get rid of the passive cloak and make it disruption on or off.

#18 One Medic Army

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Posted 23 April 2015 - 11:32 AM

View Postsneeking, on 23 April 2015 - 12:55 AM, said:

The idea is I should be able to ambush a small party with disrupt and have some backup take them out with comms blocked ( at personal risk of going in first and getting close ) that should alert them to my presence ( even if they can't tell others globally ) if anything needs changing just get rid of the passive cloak and make it disruption on or off.

The way it actually worked, when ECM was more of a disruption tool than it currently is (blocked positions of allies if you were inside radius, allies outside couldn't see your position either), was the entire enemy team rolled around in an ECM blob and picked off people as the entered the disruption radius and the rest of the team lost track of them.

It was bad, the forums raged, and eventually PGI changed ECM so you could always see allied positions, because having a piece of gear that straight up prevented teamwork was completely overpowered, and also antithesis to the goals of the game.

#19 Novakaine

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Posted 23 April 2015 - 02:38 PM

Sigh*
I too on occasions like a hit of blueberry rum while playing.
But playing drunk is just an irritation when you run of die in the first 12 of a match.
Then exclaim how funny it was because you're drunk.
Not funny.
But I guess I should't rage while playing in pugland.

#20 xMintaka

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Posted 23 April 2015 - 02:46 PM

View PostNovakaine, on 23 April 2015 - 02:38 PM, said:

Sigh*
I too on occasions like a hit of blueberry rum while playing.
But playing drunk is just an irritation when you run of die in the first 12 of a match.
Then exclaim how funny it was because you're drunk.
Not funny.
But I guess I should't rage while playing in pugland.


People do that when drunk?

Other than running stupid builds, I tend to play only slightly worse when under the influence. The people running off and dying probably would have done that sober.





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