Bishop Steiner, on 20 April 2015 - 08:42 PM, said:
one thing I wondered if is if could be toggled, like you say with the ecm, but that toggle basically just chokes the spread on the LB-X to the point of being "one projectile". The spread is a fully adjustable line of html. The real question is if it could be toggled? thus you don't really touch the ammo at all, just toggle back and forth. True it's not "1 ton of each" like in TT, but IDK.
Bit thing is, IMO, you'd have to also adjust the range or damage and such for the "tight" pattern down so that it didn't simply obsolete the AC10. IMO, if they could fudge a "solid slug" it should probably be 8-8.5 dmg, and and maybe with a lower velocity, to compensate...or everyone would just buy LB-X and go "slug".
I know you'll probably disagree with this, but I honestly find the regular AC/10 mediocre as it is... Usable, serviceable, but it doesn't seem to do any particular thing well. If you want to brawl better you can get an AC/20, if you want to midrange poke better you can go AC/5 or UAC/5. It doesn't seem to have the punch to be a primary weapon, and yet its somewhat high opportunity costs make it hard to use as a secondary weapon.
I think that, if PGI somehow got firing modes to work, this would be a good opportunity to improve the plain-jane AC/10. Using the "tier" system I would place an unquirked AC/10 around Tier 3 or so.
I think that with the current stats, the IS LB 10-X would make a decently balanced gun with slugs (ignoring the poopy clusters for now), it's just that it "looks" OP when we compare it to the "meh" AC/10.
Edited by FupDup, 20 April 2015 - 08:50 PM.